Recommend
9 
 Thumb up
 Hide
19 Posts

Wargames» Forums » General

Subject: Playing Solitaire Games as Team/Co-Op Games rss

Your Tags: Add tags
Popular Tags: co-op_solitaire_wargaming [+] [View All]
Brad Harmer-Barnes
United Kingdom
Rainham
Kent
flag msg tools
designer
Avatar
mbmbmbmbmb
Has anyone tried converting solitaire systems to work as team or co-op games? I've managed to play some of VPG's "States of Seige" games with a two-player co-op, and would love to give something like DVG's "Phantom Leader" a bash with multiple players.

Are there any titles that you think converted really well? Any that didn't work AT ALL?

How did you find it went? Would you do it again, given the chance?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pelle Nilsson
Sweden
Linköping
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Ambush! works very well (they even mention it in the rulebook). Just split the squad in two four-man teams, one commander each.

Fields of Fire should be possible by eg having the most experienced player take the Company HQ role, other player(s) one platoon each, or perhaps better by setting up two games side-by-side and play the same scenario on a wider front (did anyone try?).
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Edward Kendrick
United Kingdom
Redditch
Worcestershire
flag msg tools

Really experienced schizophrenics could take all the roles themselves. Then they would have true multi-player solitaire.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pelle Nilsson
Sweden
Linköping
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Barbarossa wrote:

Really experienced schizophrenics could take all the roles themselves. Then they would have true multi-player solitaire.


Or two-player games with one team on each side, alone.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Paul Spak
United States
Spencer
Ohio
flag msg tools
Avatar
mb
Phantom leader would play fine as a multi-player. Everybody takes a plane (or two) against the system.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter
Canada
flag msg tools
badge
Avatar
mbmbmbmbmb
Solitaire ASL, my friend an I are playing Valor of the Guards campaign and we are both on the same side playing against the system. We have been playing the campaign for 3 years now and still going strong - works great! The system is good enough to once in a while gives a good trashing, you can't ask for more
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tyrone Newby
Canada
Tupperville
Ontario
flag msg tools
Avatar
mbmbmbmbmb
I did it with "U-Boat Leader";my buddy and I both took a Wolf Pack group,to see who could sink the most ships with the least amount of subs lost.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ron A
United States
California
flag msg tools
badge
Avatar
mbmbmbmbmb
The game is not out yet, but in the playtest reports for The Hunters: German U-Boats at War, 1939-43, they said tried out a couple options: one player is the U-Boat, the other rolls for the escorts, and 2 players play the game and roll for each other's escort attacks.

A Distant Plain is a hybrid. It can be played with 1-4 people, and there are 4 'sides:' Coalition, Government, Warlords, Taliban. If you don't have 4 people, there are flowcharted 'bots' to play the sides that don't have human operators.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Enrico Viglino
United States
Eugene
OR
flag msg tools
Slowed - BGG's moderation policies have driven me partially from here
badge
http://thegamebox.byethost15.com/smf/
Avatar
mb
This is actually my preferred way of playing a solo game.
But not really team/co-op so much as a GM + adviser role
to the main player.

Games not designed for solo work a lot better alone.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brad Harmer-Barnes
United Kingdom
Rainham
Kent
flag msg tools
designer
Avatar
mbmbmbmbmb
Quote:
But not really team/co-op so much as a GM + adviser role
to the main player.


Can you explain how you do this, please, Enrico?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Enrico Viglino
United States
Eugene
OR
flag msg tools
Slowed - BGG's moderation policies have driven me partially from here
badge
http://thegamebox.byethost15.com/smf/
Avatar
mb
BradH wrote:
Quote:
But not really team/co-op so much as a GM + adviser role
to the main player.


Can you explain how you do this, please, Enrico?


Two people are playing as one. Think a game of Canfield - you
could do the same there. One knows the rules better perhaps.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Willcockson
United States
Woodstock
Illinois
flag msg tools
Avatar
mbmbmbmbmb
JG53_Jaguar wrote:
Solitaire ASL, my friend an I are playing Valor of the Guards campaign and we are both on the same side playing against the system. We have been playing the campaign for 3 years now and still going strong - works great! The system is good enough to once in a while gives a good trashing, you can't ask for more


Very very cool! I have both the MMP and AH SASL modules and would love to try something similar with VotG or RB if they come out with a scenario for it.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tim Korchnoi
United States
Richmond
Virginia
flag msg tools
badge
My Little Man's first real wargame play: Barbarossa Solitaire
Avatar
mbmbmbmbmb
I have tried a co-op game of Carrier. My buddy Thad and I made some slight adjustments to the rules so we could each command a Task Force of 2 carriers. It was a really fun game and I did a session report on it: Can Two Admirals Beat 4 CV of the IJN in a co-op game of Carrier????.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
David Janik-Jones
Canada
Waterloo
Ontario
flag msg tools
designer
publisher
Up Front fan, Cats were once worshipped as gods and they haven't forgotten this, Combat Commander series fan, The Raven King (game publisher) ... that's me!, Fields of Fire fan
badge
Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
Avatar
mbmbmbmbmb
D-Day at Omaha Beach works perfectly with two players ... one taking command of the 29th, and one the 1st.

B-17: Queen of the Skies can be played 1 – any number, with each player going to the same place, but rolling for all the stuff on the way individually. I've played with five others once, shortly after it was released.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luke Hughes

California
msg tools
Avatar
mbmbmb
Here's a specific approach for the State of Siege games that I and my family use. On any given turn one person is the executive and the rest of the team (family) are the advisors. The advisors go first in giving the advise (moving clockwise around the table). Then the executive makes the decision. The bucks stops there as it were.

The interesting things about this system are:
1) reduces conflict for the younger members of the group
2) encourages participation from everyone rather than having one player 'take over' as everyone is given a chance (and must) voice their 'vote' or opinion
3) actually makes being the first advisor sometimes the most interesting role.. as you influence the course of a discussion and probably the final decision very heavily.

I don't see why this couldn't be adopted for mroe games. The "executive" is simply the 'player' that would be doing all the chit moving etc if alone.

4 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tim Korchnoi
United States
Richmond
Virginia
flag msg tools
badge
My Little Man's first real wargame play: Barbarossa Solitaire
Avatar
mbmbmbmbmb
lhughes41 wrote:
Here's a specific approach for the State of Siege games that I and my family use. On any given turn one person is the executive and the rest of the team (family) are the advisors. The advisors go first in giving the advise (moving clockwise around the table). Then the executive makes the decision. The bucks stops there as it were.

The interesting things about this system are:
1) reduces conflict for the younger members of the group
2) encourages participation from everyone rather than having one player 'take over' as everyone is given a chance (and must) voice their 'vote' or opinion
3) actually makes being the first advisor sometimes the most interesting role.. as you influence the course of a discussion and probably the final decision very heavily.

I don't see why this couldn't be adopted for mroe games. The "executive" is simply the 'player' that would be doing all the chit moving etc if alone.



cool idea not only from a gaming perspective but also from decision making theory regarding the concept of action channels and "player" positions. When (if?) I ever go back to teaching, this sounds like an interesting idea to use in the classroom.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andreas Ludwig
Germany
flag msg tools
mbmbmbmb
Playing cooperative (war)games - the favorite HFC topic, we LOVE coop games

http://wargamecenter.wordpress.com/2010/12/01/review-thunder...

http://wargamecenter.wordpress.com/2011/02/03/review-hornet-...

http://wargamecenter.wordpress.com/2013/03/08/review-rise-of...

http://wargamecenter.wordpress.com/2013/04/02/sentinelsotmul...

http://wargamecenter.wordpress.com/2010/10/26/review-space-h...
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luke Hughes

California
msg tools
Avatar
mbmbmb
My goodness I do feel cool now! Thanks!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Dorosh
Canada
Calgary
Alberta
flag msg tools
designer
publisher
badge
Tactical Wargamer's Journal
Avatar
mbmbmbmbmb
Not surprisingly, the abyssmal BGG search engine failed to find it, but a google search does show my memory isn't playing tricks on me.

We discussed this just back in August:

http://boardgamegeek.com/thread/1019282/two-players-versus-a...

Not a bad thread if you want to snoop through some of the responses there, too.

We really need to start making better use of the "tag" feature. It's not just for snarky commentary.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.