Trix is a light word association game for 3-6 players.
Each player has a small board in front of him. At the beginning of each round, three cards are laid out from each of three stacks of cards - blue, red, and green. Blue cards show people, for example Emperor, Gangster, and Baby. Red cards show verbs, like pray, sit, and escape. Green cards show places, like Library, Prison, and Spain.
Players try to come up with something that can be described using one word from each group, and that they can hint at with a one or two word description that doesn't use any of the terms on display. The first one to call "Trix" hides his board and marks the positions of the words he describes on it, then tells the others his description. For example, "Breakout" could describe the combination of Gangster, escape, and Prison. The other players try to guess the combination of words based on the description and mark them on their own boards. Again, the first one to think he got it right calls out "Trix". Then points are scored.
The player who got to give the description scores one point for every other player who guessed the correct combination of words. Each player who guessed correctly scores one point. The one who guessed it first scores an additional point. The player who gave the description gains two points per player who guessed correctly if every other player did so, and he only used one word for his description (instead of two). Points are tracked on a scoring board included with the game, the first player to score 22 points wins.
The rules include an alternative two-player version.
Simple but functional boards and markers, and a total of 153 small cards. It all comes in a small, sturdy tin box which makes the game very portable. I paid 10 Euros for it in Essen, which seemed perfectly all right.
I like word association games, and I like Trix' quick, easy take on it. Often, it's easy to find a connection between words from two groups, but difficult to find one from the third that matches them, and of course you're trying to come up with something many of the other players will guess - and you're pressed for time! With the many possible combinations, it's rare for players to come up with descriptions that have an obvious solution for every other player. Like with similar games, the joy comes not only from trying to score high, but also from learning about your fellow players' associations.