While I don't think plasma missiles were overpowered in the base game, I'm glad ROTA gave us new techs that work against the orange rocket. Since I mostly play on iOS and don't get to do that many ROTA games, I'd like to ask how you guys see the new techs and the role of plasma missiles in ROTA. Are missiles still the way to go for mid/late game combat or have other viable alternatives emerged?
In my few ROTA games I've seen people value PM's quite highly still, probably due to the traumas suffered in the base game The counter PM techs also have often not emerged when needed, or there haven't been enough of them for more than one or two players, making the PM guy very strong against the others. Will be curious to know how you guys have experienced PM in ROTA!
Plasma Missiles are still situationally powerful because of their relative inexpensiveness compared to other builds. Research missiles and a computer and you're set. On the other hand, they're a dead end; they can be countered very hard by an endgame military build that's solid all the way around, at which point that missile research and all those upgrade actions are wasted tempo.
And that's fine. I think that there's a perfectly valid place for Plasma Missiles as a temporary power spike when you can't afford multiple military techs.