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Eclipse: Rise of the Ancients» Forums » Strategy

Subject: Plasma missiles, still the king? rss

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While I don't think plasma missiles were overpowered in the base game, I'm glad ROTA gave us new techs that work against the orange rocket. Since I mostly play on iOS and don't get to do that many ROTA games, I'd like to ask how you guys see the new techs and the role of plasma missiles in ROTA. Are missiles still the way to go for mid/late game combat or have other viable alternatives emerged?

In my few ROTA games I've seen people value PM's quite highly still, probably due to the traumas suffered in the base game arrrh The counter PM techs also have often not emerged when needed, or there haven't been enough of them for more than one or two players, making the PM guy very strong against the others. Will be curious to know how you guys have experienced PM in ROTA!
 
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Kirk Monsen
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there are already plenty of threads about this. why start a new one?
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Richard Hills
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damong wrote:
The counter PM techs also have often not emerged when needed,


If only one player in a game of RotA is paranoid about plasma missiles, they can select the race which starts the game with a Missile Shield.
 
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MunchWolf wrote:
there are already plenty of threads about this. why start a new one?


Could you share links to those threads? All I could find was this one:

http://boardgamegeek.com/thread/924612/to-the-designers-play...
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Forrest & Ryan Driskel
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Plasma missiles have far and away dropped out of favor in my group. There has been much fighting for antimatter splitter.
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Eliot Hemingway
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Plasma Missiles are still situationally powerful because of their relative inexpensiveness compared to other builds. Research missiles and a computer and you're set. On the other hand, they're a dead end; they can be countered very hard by an endgame military build that's solid all the way around, at which point that missile research and all those upgrade actions are wasted tempo.

And that's fine. I think that there's a perfectly valid place for Plasma Missiles as a temporary power spike when you can't afford multiple military techs.
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