I was reorganising my small games shelf and thinking that I mostly use these games to introduce concepts before moving on to something more complex. Many (but not all) of these games and smallish so I can bring a couple of the games to club nights. So my question: if I wanted to represent each of the main mechanics in gaming, what should I add?
I currently have:
Abstract - Blokus (it's not small at all, but it is my favourite) Hidden role - Mascarade Action selection - San Juan Tile Laying - Carcassonne Pick up and deliver - Great Hartland Hauling Company Cooperative - Forbidden Island and Hanabi Worker placement - Angrycola: All creatures big and small Dice chucker - King of Tokyo Betting - Wits and Wagers Set collection - Archaeology the card game Push your luck - Cheeky Monkey Deduction - Sleuth
What else could be represented? Note: I don't like war games.
Last edited Fri Nov 8, 2013 7:57 am (Total Number of Edits: 1)
I did have Jungle Speed, but I sold it as I kept getting nails in the back of my hand. Its vicious!
I'll have to take another look at reaction / dexterity games. I did think about getting a Crokinole board, but they are quite expensive for a decent one. The other option is Riff Raff which I've been mulling. Its not very small, but it is quite fun.
re. Trick taking games - I've played Tichu, but I just didnt really like it - I just could not understand the game from the rules. Maybe trick taking games are just not for me. Aside from Wizard then, are there trick taking games worth looking at?
Hmm, not even thought of memory games (maybe the clue is in the title).