The Defense Dice roll is made when resolving some attacks. Take a look at this quick video for an introduction:
Like we said, short and sweet. No-one stepped sideways this time, but did you see Monk Sha cheat! I’m sure he rolled 1+1 before the camera zoomed in. We’ll let it slide, he has a real chip on his shoulder about that curse and his monstrous arm.
Like all the steps in playing the game, the cards play a driving role in reminding you how to play. When resolving an attack, look at the attackers Profile Sheet for the Attack Dice, the defenders Profile Sheet for the Defense Dice and roll. The final damage result is the attacker’s damage minus the defender’s defense.
When we discussed attacking, there were many sources for the attacker’s damage, the Attack Dice, the Pilgrim’s Weapon, Skill Cards played as part of the attack. The same is true for defense. The base number is the total from the Defense Dice, but the are other bonuses, such as cover from special terrain and Skill Cards once again. Total up all the defense and reduce the attackers damage as much as you can, to zero if possible.
The video says the Demons do defend and this is true of the Bull Demons in the core game. But don’t memorize this fact, look at their Profile Sheet. If the defender has not Defense Dice mentioned on the Profile Sheet, the defender does not defend. Simple, the cards always give you a clue. There is one little wrinkle: if you do not roll Defense Dice, you do not defend at all. If you do roll the dice, you do not get to use cover, etc. (Perhaps the Pilgrims will meet an enemy that defends later in their journey!)
This opposed dice roll mechanic is quick and easy. Simple math, no tables. Attacks proceed quickly, but with the terrain, Karma Rewards and Skill Cards there are plenty of buffs and debuffs to keep things interesting.
We still have more to come, including some the highlights of Skill Cards and the Search Action. How the Demons are controlled will be coming later, but this should be a popular post!