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Subject: Best strategies about ECs ? rss

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christian lecuyot
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There is not much said about the stratégies in ECs in the player book. For me this is a point that i dont figure out well for now (i have same problems with LoCs in Andean Abyss too). For exemple, it seems very difficult to operate a sabotage in ECs as cubes can go there very quickly, so does it Worth it to try it ? Perhaps right before a propaganda card if possible ?... and is this a good idea to build anything in ECs ?... and so on...

So please may anybody give me some good hints about the ways to use properly ECs for each faction ?
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Brian Berg Asklev Hansen
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The DR wants to sabotage the ECs as this means fewer resources to the Gov and thus fewer attacks vs the insurgents, but this is often not a big DR priority.

The M26 wants to get guerillas in each EC so they can do kidnaps there in addition to the sabotage. If these moves are done together with other threatening moves the GOV is forces to consider which threat is the biggest.

The Syndicate wants to get guerillas in each EC as they get resources from them in the prop.phase

The Gov wants to clear the ECs of DR and M26 guerillas so they can get the resources from them. (both the syndicate and the gov can get resources from the same EC, so they might work together to keep them un-sabotaged)
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christian lecuyot
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Hello Brian, thank you for your great answers ! It is a very good summary ! It looks like it is not often a good idea for M26 and DR to strike in such areas, as they can be defended well when it's necessary and can be only a loss of time for everybody.
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Bob Long
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Ok, thanks for the comments, Yes, I agree, the EC's seem to be a very labor intensive for both M26 and DR, seems that they want to gain bases opp and population control,

i guess once you learn the nuances of the game...the ec's will have more prevalence, but until i learn the basic mechanics/actions, the EC's will be off the grid

thanks
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Einmal ist keinmal
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LoganTT wrote:
For exemple, it seems very difficult to operate a sabotage in ECs as cubes can go there very quickly, so does it Worth it to try it ?

I just finished a game where the DR and 26 July both combined to sabotage all three ECs for much of the game. If I remember correctly, it does not cost anything to move into the ECs or to conduct Terror there. Also, if I understand the rules correctly the Government cannot retroactively remove Sabotage markers; once the markers are there, they are only removed during the following Propaganda phase. So, the Gov, in order to protect these sources of income, would have to position cubes there preemptively. This means less of a presence in the provinces and cities.

Just my 2 cents as a newb.
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Ken Dilloo
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Bothell
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Guh, yeah, I always feel "spread too thin" to aggressively sabotage all the ECs (and it does take a bit of cooperation). I think your analysis is spot on, though, and you could probably win that war of attrition against the government. As it does cost them more, and it reduces presence im cities and provinces.

I would really watch the Syndicate though, although you are cutting off their income there from the "mini casinos" in ECs.
 
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