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The Hunters: German U-Boats at War, 1939-43» Forums » Sessions

Subject: War patrol #2: North Atlantic again rss

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Michael Sundborg
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AAR: U201, Type VIIC

Kommandant: KPTLT Gregor Griem (Crew 36)

War Patrol #2: Once again to the North Atlantic

Bay of Biscay: Minesweeper leads us out of Lorient (this time at Night to fool the British Intelligence via the sympathetic French) and unremarkable passage through U-Boat Alley (as it is becoming known).

Transit box 1: nothing to report

Atlantic Box 1: faint hydrophone sounds of multiple slow turning propellers during routine listening dive; we surface and all ahead 2/3’s on this vector. Smoke on the horizon at dusk – CONVOY!

- we attack at Night, Surface Action, Medium Range (the Tommies are getting better and better at finding us – what is their secret?) (this allows us to attack prior to escort detection vs. close range, where escort attempts to detect first)

- we approach and penetrate the escort screen abeam from the starboard approach. Target the last 4 ships in the outer column: 9,200 t Tanker, 7,500 t Tanker (dream targets!), Larger freighters x 2 – Mein Gott!, a giant at 42,000 t (quickly id’ed at the Empress of Britian) that dwarfs the other at 8,000 t!!

- G7a (steam) for tubes 1-3 at the monster Empress, and tube 4 and aft (G7a’s) at the 7,500 t Tanker. Moon appears from behind clouds: TWO HITS on the EMPRESS! (she breaks in two in a terrific explosion), third eel must have missed. ONE Hit on the Tanker (Damage = 1 out of 3 to sink her).

o DETECTION Round #1: Escort = Green (via variability rules) – D6= 12 Verdammt!! (= a (+)1 modifiers on the Hit Table = DETECTED

o Alarm! Dive, hard to port! (using the optional evade rule: I pick 1 = left, Escort rolls a D6 = 6 (“straight” , thus a (-) 1 Hit modifier). Depth Charges as we pass 30 meters! = 1 hit (after modifiers of Green escort (-) 1 and the successful evasion. LI reports damage to Electric Engine #2 (a negative modifier for Escort Attack)

o DETECTION Round #2 = DETECTED

o Escort Attack #2: evade attempt (hard to starboard as the pinging gets unbearably loud!) U-boat selects 4, Escorts D6 roll = 3 = (+) 1 HIT = Lights go out, pottery shatters in the mess = 2 HITS = FLOODING x1 box and HULL x 2 hits!

o DETECTION Round #3: “LI, go to 250 meters!” (we exceed test depth, one extra hull hit, Implosion DR = negative) = Oberfunkmaat Adler, on the hydrophone: “Herr Kaleun, destroyer moving away!”. We are UNDETECTED.

o REPAIR: LI reports Electric Engine #2 will need to be repaired at home (INOPERABLE)

- FOLLOWING : (automatic for damaged ships) – we stalked the wounded 7,500 t tanker (identified as the Dutch Tanker Moerdrect). Die roll = Escorted

o We attack at Day, Submerged, Medium Range (I made a mistake here, as I rolled for time of day: with damaged ships, I could have picked the time of attack): “tubes 3 and 4: Los! “(G7e, electrics) : #1 misses and #2 hits amidships, DUD!!!(Wait till I tell Uncle Karl!)

o Escort Detection: Undetected!!

- FOLLOWING #2 : Escort abandons her charge.

o We wait till dusk, surface, attack at Close Range with our Deck Gun: 3 hits = SUNK!! We pass the life boats, pass some rum and cigarettes and wish them luck.

ATLANTIC Box #2: Radio msg via Enigma: directs us to attack outbound convoy; we travel all night, submerge at predicted position; many ships via hydrophone. There they are!

- We attack: Day, Medium Range: juicy targets!: 7,200 t Tanker, 7,500 t Tanker, 8,500 t Large Freighter and 4,000 Small freighter. G7a and G7e at 7,500 t tanker ( Sagona) : both miss! G7a and G7e at 8,500 Freighter (Nottingham): both hit and both = DUDS!

- DETECTION Round: undetected

- FOLLOWING ATTEMPT against CONVOY: unsuccessful: Escort did its job and kept us away and unable to regain contact.

ATLANTIC BOX #3: CONVOY out of nowhere (better lucky than good!)

- We attack Surface, Medium Range : UZO picks out Large Freighter, 9,500 t (Vancouver Island) with G7a x2 = DUD and one successful hit with Damage x1.

- Escort = TRAINED = unsuccessful detection

- FOLLOWING: automatic for damaged ship: Escort remains with Vancouver Island

- Attack: Night, Surface, Medium Range: fired our last eel, G7e, from aft tube: miss.

- Detection: unsuccessful; “Lets go home” (voluntary abort).
Transit box : uneventful

Bay of Biscay: uneventful

Admiral Donitz meets us on our return! Two pennants but 63,000 tons sent to the bottom!
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Luke Hughes

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Fabulous AAR. Great color. Even better than the last. One geek gold sir!
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Ron A
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lhughes41 wrote:
Fabulous AAR. Great color. Even better than the last. One geek gold sir!


What he said. Actually, I was doing some geekmoding this morning and got to read this before it was approved. When you recommend something, you also have to vote how much GG the person should get, from 1-5GG. I voted 5.

I think we are going to have to do some sort of macro campaign game PFM style-- the way they do for B-17. The person running the B-17 campaign announces the next mission, and then everybody 'flys' it and sends in mission reports. I'm going to think about this, see the game, and maybe come up with something for the new year.
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Jim P
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SBGrad wrote:
lhughes41 wrote:
Fabulous AAR. Great color. Even better than the last. One geek gold sir!


What he said. Actually, I was doing some geekmoding this morning and got to read this before it was approved. When you recommend something, you also have to vote how much GG the person should get, from 1-5GG. I voted 5.

I think we are going to have to do some sort of macro campaign game PFM style-- the way they do for B-17. The person running the B-17 campaign announces the next mission, and then everybody 'flys' it and sends in mission reports. I'm going to think about this, see the game, and maybe come up with something for the new year.


Ron please do!

I am that guy from the B-17 PBF. It is a lot of fun and very interesting to read others game reports. The only hurtle here is that the Wulf Pack could be targeting one ship and I don't see how you would work that with everyone playing solo around the world... something to ponder.

Can't wait! coming soon!
Jim P cool
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John Kranz
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Great AAR, Michael!
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Luke Hughes

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Even cooler would be for you to be donitz and give us orders and then gain or lose vps and the battle of the atlantic by our performance. Could adapt u-boat leader or just keep it very simplified net score keeping
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Ron A
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lhughes41 wrote:
Even cooler would be for you to be donitz and give us orders and then gain or lose vps and the battle of the atlantic by our performance. Could adapt u-boat leader or just keep it very simplified net score keeping


This is EXACTLY what I am thinking. I will make the rolls for patrol destinations and the rolls at the end for promotions/awards. I would email skippers their assignments and they in turn would email me kills, tonnage and any damage/injuries. U-Boat skippers would not be fighting the same convoy, but there would be a tonnage list kept, and they could fight for the top.

I was thinking of keeping everybody on a spreadsheet, and one week of real time would be a month of 'war' time. If your mission takes 2 months, and then your damage keeps you in port 4 months, your next mission would come 6 weeks later. That may provide incentive for skippers to take fewer risks with their boats, knowing if they go too far they would have to wait before they could go out again.

I don't want to hijack this thread so I will start another one soon that will focus on campaign thinking.
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Jack Bennett
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SBGrad wrote:
lhughes41 wrote:
Even cooler would be for you to be donitz and give us orders and then gain or lose vps and the battle of the atlantic by our performance. Could adapt u-boat leader or just keep it very simplified net score keeping


This is EXACTLY what I am thinking. I will make the rolls for patrol destinations and the rolls at the end for promotions/awards. I would email skippers their assignments and they in turn would email me kills, tonnage and any damage/injuries. U-Boat skippers would not be fighting the same convoy, but there would be a tonnage list kept, and they could fight for the top.

I was thinking of keeping everybody on a spreadsheet, and one week of real time would be a month of 'war' time. If your mission takes 2 months, and then your damage keeps you in port 4 months, your next mission would come 6 weeks later. That may provide incentive for skippers to take fewer risks with their boats, knowing if they go too far they would have to wait before they could go out again.

I don't want to hijack this thread so I will start another one soon that will focus on campaign thinking.


Holy crap this sounds awesome! Post here when you set something up!

Fun AAR! Very much holding my breath waiting for this sucker.
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