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Cowboys: The Way of the Gun» Forums » Variants

Subject: Scenario: Swan Song: The Downfall of Kid Curry, Part One rss

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Montgomery Van
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I am posting this under variants, as I include two small house rules - a very simple hand-to-hand weapon variant to Fist Fights, and a 'Knock Out Rule'. As with my Butch & Sundance rewrite, I am posting as it is written in the Scenario Book; i.e., #4 - +2 Harvey Logan = cowboy counter #4 with a +2 bonus.



Swan Song: The Downfall of Kid Curry, Part One


Situation: December 13, 1901, Ike's Knoxville Saloon - Knoxville, Tennessee. Attempting to lay low after the Wagner, Montana train heist in July of that year, Harvey Logan (aka Kid Curry) enters a saloon, tosses back a drink of apricot brandy, then sets off to play a relaxing game of pool. After awhile, Logan (going under the name of William Wilson), begins to gamble with a pair of local pool sharks, Luther Brandy and Jim Boley. When Brandy's game suddenly begins to improve, Logan's temper begins to flare. Insults and accusations are exchanged. Always known for his cool (and deadly) response to dangerous situations, Logan puts down his pool cue, walks to the bar, and orders another brandy. After tossing down the drink, Logan calmly returns to the pool table, seizes Brandy by the neck, and begins to strangle him. A brawl erupts between the three men, ending when Logan shoots down an unarmed Boley. Terrified patrons rush to summon the police. Patrol Officers Robert Saylor and William Dimwiddie of the Knoxville Police Department hurry to the scene. Expecting a full-fledged bar room brawl, the Officers arm themselves with billy clubs. As soon as they arrive on the scene, Logan shoots both men down, then flees on foot.

On December 15, Mr. A. B. Carey of Jefferson City, Tennessee, sees Kid Curry limping down a country road. Having read newspaper descriptions of the man responsible for the shootings, Carey recognizes him instantly.
Carey had recently installed in his house a new gadget called a telephone, with which he very quickly summons a posse of his friends and neighbors. The amateur manhunters find Kid Curry several hours later huddled over a small fire. The Kid, who has never encountered a telephone in the wild west, seems astonished by the sudden appearance of several men armed with rifles.

"He was slow in putting up his hands, but he finally surrendered," Carey reported.


Time Limit: 30 Turns


Set Up:

Top row: Board C (facing down) + board D (facing up)
bottom row: board A (facing left)

Note: board C, A-1 lines up with board A, H-6


Side One - 2 cards, sets up SECOND, goes first

#4 - +2 Harvey Logan; with +1 modifier (pistol; 1 reload; i.e., 2 pistol tokens) - Health = Full (4), Starts anywhere on board C in Show House

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Place 10 pistol tokens in the Dry Goods Store (board D); represents Kid Curry's ammo supply

Place 2 rifle tokens in the Show House. These represent pool cues. When used as weapons provide a +2 bonus in a Fist Fight. Note: Movement to Change Weapons rules apply when arming a pool cue.

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Side Two - 0 cards, sets up FIRST, goes second

Townsfolk #1 - Luther Brandy - Health = 1, starts on board C (E-10), facing game table
Townsfolk #2 - Jim Boley - Health = 1, starts on board C (D-9), facing game table

5 other Townsfolk - Health = 1, starts off...

1) on board C in Show House; behind the bar
2) on board C in Show House; anywhere else
3) on board D in Bank; anywhere
4) on board A in Saloon; anywhere
5) on board A in Hotel; anywhere

-------

#2 - +1 Officer Robert Saylor (pistol, billy club) - Health = 2, Starts off anywhere in Jail, see below
#3 - +1 Officer William Dimwiddie (pistol, billy club) - Health = 2, Starts off anywhere in Jail, see below

-------------

Special Notes:

* If a participant loses their LAST HEALTH due to fisticuffs, they are considered knocked out for 2d6 turns.

* Side One tracks ammo; Side Two does not.

* Ammo tracking can be accomplished - for example - by starting Kid Curry with 2 pistol tokens. 1 token is placed on the Cowboy Track, as normal. When it reaches 0, remove 'spent' token from game. When pistol is reloaded, place the second (and last) pistol token on the Cowboy Track. Repeat as necessary.

* Kid Curry MUST attack Brandy before leaving the scene.

* Once Logan attacks, Boley and unnamed townsfolk MUST help Brandy (i.e., the Bar Room Brawl) - and - Bartender MUST rush off to alert officers in Jail

* IF Logan attacks with gunfire, ALL townsfolk AND Officers will be alerted.

* Once activated, each officer provides Side Two with 1 card

* Unless gunfire has been detected, Officers Saylor & Dimwiddie arm themselves with billy clubs (guns are holstered); Clubs act as a +3 bonus in a Fist Fight

* Once alerted, townsfolk can arm themselves by entering the Dry Goods Store (board D) OR the Jail (board A). Once destination is reached, must spend 1 turn to grab a RIFLE

* Once armed, all townsfolk suffer a -2 modifier to their shot

* For every townsfolk or Officer eliminated, Side One receives a card (Up to 5)

* Side One may NOT play TOWN FOLK cards. If they happen to draw one, discard.

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How to Win:

Side One wins if Kid Curry escapes off of row A of board A by the end of turn 30. Side Two wins if they eliminate Kid Curry.


This is a very tough one for the Kid. Out of the six or seven times we have played it, Logan has won twice.
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David Wasson
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Brandy or Brady?

Check: After awhile, Logan (going under the name of William Wilson), begins to gamble with a pair of local pool sharks, Luther Brandy

Check: * Once Logan attacks, Boley and unnamed townsfolk MUST help Brandy
 
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Montgomery Van
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Builder wrote:
Brandy or Brady?


Sorry. It is Brandy.

whistle
 
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David Wasson
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Okay! What about apricot brandy? Just kidding! You've done a fine job.
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Montgomery Van
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Builder wrote:
Okay! What about apricot brandy? Just kidding! You've done a fine job.


Thank you very much, David.

It is hard to sift fact from fiction in the reports back then, but that is one of those strange details that actually rings true.

The Bassetts in Colorado were well known, among other things, for their apricot brandy. When you consider that the Bassett girls (Josie and Ann) were 'intimate' with Butch Cassidy and several of the Wild Bunch, it makes sense.

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MoonSylver
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Very nice! I like the mods to the brawling rules,
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