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Last Night on Earth: The Zombie Game» Forums » Rules

Subject: Escape in the Truck 2-Player question rss

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Justin Grewell
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If you are playing Escape in the Truck with only two players, do the zombies automatically win if they kill three players? It seems they must since you have to have two players in the truck to win and when there is only one hero player, they would not get a replacement hero when their third hero is killed, because they would still have one hero left.
 
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Martin S
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Using the Hero Replenish rule you would automatically replace a killed hero with a new one - keeping your pool at 4 heroes. The zombies win a scenario if a stated number of heroes are killed.

A killed hero should automatically become a zombie hero unless killed by an explosion - there's not enough left.
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Ken H.
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Achtung_Panzer10 wrote:
Using the Hero Replenish rule you would automatically replace a killed hero with a new one - keeping your pool at 4 heroes.


That's an optional rule, which is not used in this scenario. (Of course you can use it if you want. I think a lot of people use it, although I personally don't.)

Check here for the normal rules on replacing heroes.

The zombies win if the heroes cannot meet their victory requirements. So, yes, if there is only one hero left, then the heroes lose.
 
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Martin S
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Of course you're correct about it being optional but I think Timber Peak strongly recommends its adoption across all appropriate LNOE scenarios.
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Brandon Alderman
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For Orcs there is no other life but WAR!
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Actually in the LNOE rulebook it states that the zombies automatically win if 4 heroes are killed regardless if you play the always zombie heroes/heroes replenish rule. If you do not allow heroes to replenish then you won't be able to get zombie heroes outside of the darkness part of the sun track marker. The other ways for the zombies to win is not allowing the heroes to escape by the end of the sun track marker or if the hero deck is empty. Hope this helps.
 
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Alderdust wrote:
Actually in the LNOE rulebook it states that the zombies automatically win if 4 heroes are killed regardless if you play the always zombie heroes/heroes replenish rule. If you do not allow heroes to replenish then you won't be able to get zombie heroes outside of the darkness part of the sun track marker. The other ways for the zombies to win is not allowing the heroes to escape by the end of the sun track marker or if the hero deck is empty. Hope this helps.


Would you mind quoting page and paragraph for this? It keeps coming up, but I can't find it anywhere. My rulebook has only the typical ambiguous FFP rule, nothing that flat-out states the 4 heroes killed bit.
 
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Shannon T
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Seahawk wrote:
Alderdust wrote:
Actually in the LNOE rulebook it states that the zombies automatically win if 4 heroes are killed regardless if you play the always zombie heroes/heroes replenish rule. If you do not allow heroes to replenish then you won't be able to get zombie heroes outside of the darkness part of the sun track marker. The other ways for the zombies to win is not allowing the heroes to escape by the end of the sun track marker or if the hero deck is empty. Hope this helps.


Would you mind quoting page and paragraph for this? It keeps coming up, but I can't find it anywhere. My rulebook has only the typical ambiguous FFP rule, nothing that flat-out states the 4 heroes killed bit.



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Thanks!!!

Now I need to dig mine out of storage and check, because I swear that's not in my book.
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Joe Mitchell

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Achtung_Panzer10 wrote:

A killed hero should automatically become a zombie hero unless killed by an explosion - there's not enough left.


I thought the rulebook stated that Heroes only become Zombie Heroes if they are called while the sun track marker is still in the black, or if a zombie card is used to infect them.
 
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Martin S
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TheGorgotron wrote:
Achtung_Panzer10 wrote:

A killed hero should automatically become a zombie hero unless killed by an explosion - there's not enough left.


I thought the rulebook stated that Heroes only become Zombie Heroes if they are called while the sun track marker is still in the black, or if a zombie card is used to infect them.


I think this rule changed when Timber Peak came out and now "always zombie hero" is applied to any dead hero, except for the explosion instance.
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Biodiesel
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Achtung_Panzer10 wrote:
TheGorgotron wrote:
Achtung_Panzer10 wrote:

A killed hero should automatically become a zombie hero unless killed by an explosion - there's not enough left.


I thought the rulebook stated that Heroes only become Zombie Heroes if they are called while the sun track marker is still in the black, or if a zombie card is used to infect them.


I think this rule changed when Timber Peak came out and now "always zombie hero" is applied to any dead hero, except for the explosion instance.


Yeah. In general, it's more interesting to play "Always Zombie Heroes" as well as "Heroes Replenish". That way you've always got max number of heroes on the board, but there's still a disincentive for having a hero die.
 
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Chuck Hurd
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The rulebooks are a progression...or an evolution of sorts. It's helpful to take them in sequentially to see how they have developed and have been implemented, sometimes retroactively to establish a new suggested "base" platform or foundation. "Suggested" as in we are going to continue developing expansions, scenarios and characters based on this new platform so it would be helpful to yourself to implement the new rules now across the board. Then everyone can talk LNOE apples for apples.
 
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Joe Mitchell

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I just assumed everyone was talking about the base games and not the expansions. I have just recently got this game and have not played any of the expansions yet. It does make way more sense for Heroes to turn into Zombies every time they die.
 
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David "Davy" Ashleydale
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I wish more games had "living rules", with a link in the rule book to where they... live... online. LNoE has really clarified and improved many of its rules over the years, mostly due to FAQs and expansions. It would be great if players could receive notifications when significant changes to the base rules happen, then they could go online and download the new rules.

The Flying Frog Wiki (http://www.flyingfrogwiki.com/ffpwiki/index.php?title=Catego...:LNOE_Rulebook) is a good start, but it doesn't really seem to be "living".
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