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Subject: Need help with Real Time combat rss

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Shaun Taylor
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I am designing a board game and am trying to develop a real time combat system that enables strategic/tactical and meaningful choices. Everything I have come up with does not work in a real time environment. There are too many attack types and unit types to resolve combat at a glance (15 seconds or less). If I start stripping it away, the strategy peels aways with it.

My goal is to allow the player to assemble squads with units of varying strengths and specialties. Strategy will need to be changed on the fly depending on what the opponent is using. Combat is non randomized in most cases, and needs to be resolved in 15 seconds or less.

Has anyone attempted this with any degree of success? Right now I have pages and pages of notes detailing unit types, tiers, attack and damage and aarmor types, damage formulas, etc... but again, it all seems like too much for a real time system.
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Paul DeStefano
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I love real time combat games.

Brawl and Frenzy handle the concept well, but each is tactical where you seem to be looking strategic level.

You should muddle through those and steal what bits work for you.
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Shaun Taylor
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I've heard good things about Brawl. I will look into both, thanks for the suggestion.

Basically I am looking for a system that will allow players to play a hand of 1 to 5 units, and at a glance be able to decipher the symbols, numbers and outcome. Anything so simple removes the elements of strategy I am trying to crib from RTS video games.
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Matt Kruczek
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Might you be able to set up something like 1st & Goal, where each card lists the possible opposing cards and the corresponding result?
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Shaun Taylor
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matt_k wrote:
Might you be able to set up something like 1st & Goal, where each card lists the possible opposing cards and the corresponding result?


This is one of the ideas I need to playtest more. I need to make sure I cover all the unit types I'll need so cards will not need to be ret-conned if I ever expand the game.

I'll look at 1st & goal when I get home. Thanks for the heads up!
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Lucas Smith
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Space Dealer has a unique mechanism using hour glasses (if the sand has run through, the action is completed and you startd the next one and turn the hour glasses around!), maybe take a closer look at this one!
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Shaun Taylor
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I already decided on sand timers, THEN discovered Space Dealer :-P
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Jessey
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I also purchased this and do not know what to do with it!
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Other games worth looking at are JAB: Realtime Boxing and Maximum Throwdown.

JAB is a 2 player boxing game played in real time. It has a lot of sub mechanisms, but everything is simple on its own (there's just too much to track at one time, which is the point - you focus on one thing at the cost of another). It uses symbols/shapes and names to distinguish punch types and everything hinges on that. It's really really well done.

Maximum Throwdown isn't real time, but it does use symbols as an "at-a-glance" resolution mechanic. Might be inspiring.
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