Alex
Germany
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So, here's the thing:
When you play Dungeon-Quest Solo, you actually don't have that much of a choice. The cards are shuffled they way they are, it doesn't matter if you pick up another Search-Card in this room or in the next; it's gonna be the same one anyway. When you play Multiplayer, this is not so much an issue, because any card you didn't take, someone else will. Now here's the idea, to give you (the Player) at least some sort of "Illusion", that your choices (in Solo-Play) matter:

- When you decide to Not Search a room, simply take the upper 2 cards of the Search Deck AND the Trap-Deck and put them unseen under their respective deck. If you only search once, only put 1 card under their decks.
- When you're standing in a room with multiple exits (Hidden Doors also count) and you wanna move, actually pick as many tiles, as there are viable exits, put them on top of each other, and take the one in clockwise direction, where you're want to go. Put the others back into the heap.
- Once you've entered the new tile and have to draw from the Dungeon-Deck, you actually take 4 cards (don't look at them). You will have to define a North/South/Weast/East-orientation on the board in the beginning of your session. Now when you've entered a room to the north, you pick the first card. South is the 2n. West the 3rd, East the 4th. Put the other three cards unseen under the Deck.
- When you have the chance to enter the Catacombs, but didn't do it, put the upper Catacombs-Card unter the deck.
- When you leave a room with a door, but take another path, skip a Door-Card.
- When you have to skip a turn (due to "Torch goes out", or something), skip the upper card of every other deck (Treasure, Crypt, Corpse, Dragon).

What does this change? Actually not much, it's still random. But you're also pulling some sort of Mind Trick on yourself, that you actually made a crucial choice. Those 2 Search-Cards you put unseen under the deck, might have been loot, a Hidden Door, or a trap. You don't know. The same with the traps: you might've skipped an instant Kill-Trap, or just gotten closer to one. But you actually made a decision, which could actually have some impact on your chances of survival sooner or later (or just getting you killed earlier).

What do you think?

//EDIT: Maybe this should've been posted in the Strategy-Forum, hmmm ...
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Alex
Germany
Attendorn
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mb
Duh, just figured out that this whole process could be totally streamlined: Whenever you have to draw a car from ANY deck, you just pick three cards, choose one of them without looking, and put the other two back under the deck.
Voilà, you just forged you're own fate. surprise
 
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