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Subject: Some questions after reading the rules rss

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Ben Bruckart
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I just ordered the game after reading the rules a few times and talking to some friends.

I had some basic questions about the gameplay.
1. I understand how to resolve conflicts during turns where a turn order needs to be established. I would imagine tho from the rulebook that this may occur alot during the fourth stage of the game when laying bricks in the wonder. Wouldn't people want to be first in laying their bricks to increase their increment of payout per level or does that not occur that often?

2. Where can I find a good proposed map for a starter game? Or is that just one of the learning steps?

3. Does the game come with a dry erase marker for the map?
-Thanks
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Mark O'Reilly
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Hi Ben,
Not played my new 4th edition copy yet.
I can answer two of your questions:

2) there is a learning/ starter map in the scenario book for first game.

3) yes there is a staedtler non permanent marker pen included with the game.

Unfortunately there is a printing error ( first discovered by user Tumerous)
To the small coin chits, they are barely visible, 3 black dots instead of 3 gold ones.
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T. Rosen
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In my experience, turn order conflicts occur much more in the movement phase than in the wonder construction phase. Often one player will snag first player so they can run their units over and pick up some resources that are lying on the ground. Sometimes I'll also snag turn order in the production phase so I can snag a gold popping out of a mine or use a secondary producer to capacity before my opponent. Rarely do I bother wasting my opportunity to grab first player so I can contribute to the wonder and hit the last brick in a row or something like that. Although I tend to ignore the wonder and focus on coin/stock production. I think, in practice, the winner is almost always the person who has the most points from stocks/coins, with ties maybe broken by wonder points.

As mentioned, the scenario booklet included with the games has several maps for each player count, which are a good place to start. I would not recommend constructing your own map until you get some experience on pre-constructed maps.

And yes, the game comes with a marker. But personally I just use components from another game to mark roads/bridges rather than using the plastic cover and marker. I usually use TransAmerica railroad track pieces for roads/bridges.
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that Matt
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biffta wrote:
To the small coin chits, they are barely visible, 3 black dots instead of 3 gold ones.

Not, for the record, discovered by me -- I was just the one to photograph it for BGG.

Also, as to #3, note that the included marker is wet-erase, like the kind typically used for overhead transparencies. (Dry-erase might be a little too easy to smudge away with all these chits moving about...)
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William Springer
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Generally the ability to jump to the front of the line is worth more than snagging slightly better wonder brick placement, up until the last turn (when people later in line may not get to place their bricks).

The game does come with a wet-erase market (which I eventually lost but they're cheap). I do recommend adding a piece of plexiglass, which you can pick up for around $10 at your local hardware store, rather than using what they include.
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Benjamin Kerenza
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We played half a game on Monday so all the points were from wonder bricks, the mines were unluckily producing just iron until we stopped.

I'd say turn order will happen more on the wonder phase at the beginning then more on the produce/move later on as there is some geographical conflict.

My game ended with a build conflict where one player built a wagon factory on the site of someones hopeful new quarry location.

I've not had any problem with the new plastic sheet seems to work quite well.
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Ben Bruckart
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Thanks everyone. Much appreciated. So turn order on the wonder could be a thing but its more important for snagging goods turning movement and building.
 
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