Recommend
1 
 Thumb up
 Hide
19 Posts

Flash Point: Fire Rescue – Extreme Danger» Forums » General

Subject: Rules for New Victims and Locked Doors rss

Your Tags: Add tags
Popular Tags: [View All]
Dave Phillips
United Kingdom
Leeds
West Yorkshire,
flag msg tools
mb
Just got the Kickstarter expansions and love it!!

But what are the rules for the wounded (Black first aid symbol on victim?) and heavily wounded (red first aid symbol on victim?) victims?

Also what about heavy victim and Mr Oxygen tank??

Lastly am assuming locked doors have to be chopped through.

Any help appreciated. Love this game
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roger BW
United Kingdom
High Wycombe
Buckinghamshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
As I understand it, there are no officially-published rules yet, but Travis hopes to release them shortly.

(The heavy and oxygen-tank victims are fairly obvious, but the lightly- and heavily-wounded ones are trickier.)
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Travis Worthington
United States
California
flag msg tools
designer
publisher
badge
2010 Releases ........................................ The Resistance, Haggis & Triumvirate ..................................... Now accepting submissions for 2011 releases ........................................ www.IndieBoardsandCards.com
Avatar
mbmbmbmbmb
I'll do the rules once all the kickstarter packages are on their way out, likely end of week.

The lightly and seriously wounded victims are quite easy - lightly wounded (red cross) are already "treated". Critically wounded (black cross) victims can not be carried until they have been treated - once treated they act as victims but can not be treated again (ie, you can only carry a treated critically wounded victim, not ever lead them).

6 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Steve Petersen
United States
Shoreview
Minnesota
flag msg tools
badge
Avatar
mbmbmbmbmb
daveyleedsUK wrote:
Just got the Kickstarter expansions and love it!!

But what are the rules for the wounded (Black first aid symbol on victim?) and heavily wounded (red first aid symbol on victim?) victims?

Also what about heavy victim and Mr Oxygen tank??

Lastly am assuming locked doors have to be chopped through.

Any help appreciated. Love this game


- I'm pretty sure the heavy victim either requires two fire fighters, or double AP to move.
- The oxygen tank victim moves like the other victims, however he will explode if caught on fire!
- Lightly wounded can move with you as if the medic has already treated them.
- Heavily wounded is immobile until treated by the medic.
- Locked doors need choppin'.

I hope this doesn't sound bad, but, does anyone else think that there may be a tendency to abandon the heavy or heavily wounded victims behind?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Brandon M
United States
Columbus
Ohio
flag msg tools
badge
“Games give you a chance to excel, and if you're playing in good company you don't even mind if you lose because you had the enjoyment of the company during the course of the game.” ― Gary Gygax
Avatar
mbmbmbmbmb
steveisbig wrote:
I hope this doesn't sound bad, but, does anyone else think that there may be a tendency to abandon the heavy or heavily wounded victims behind?


How many do you play with? 7 out of 10 rescued victirms are needed to win, so if there are 2-3 HW or H victims, you would be playing with fire (sorry, I couldn't resist) to put all your plans of victory on getting the 7 "normal" victims out.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Porter
Wales
Cardiff
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
steveisbig wrote:
[q="daveyleedsUK"]I'm pretty sure the heavy victim either requires two fire fighters, or double AP to move.


Using 2 fire-fighters to move the victim doesn't work without some convoluted rules-changes since it needs both players to spend their AP at one time.

Until official rules are described, I'm playing that he takes 3AP to carry, rather than double.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
James Cartwright
United Kingdom
Spilsby
LINCS
flag msg tools
Avatar
mbmbmbmbmb
Adam78 wrote:
steveisbig wrote:
[q="daveyleedsUK"]I'm pretty sure the heavy victim either requires two fire fighters, or double AP to move.


Using 2 fire-fighters to move the victim doesn't work without some convoluted rules-changes since it needs both players to spend their AP at one time.

Until official rules are described, I'm playing that he takes 3AP to carry, rather than double.


Problem is how much does it take the dog to move?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Adam Porter
Wales
Cardiff
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Rindel wrote:
Adam78 wrote:
steveisbig wrote:
[q="daveyleedsUK"]I'm pretty sure the heavy victim either requires two fire fighters, or double AP to move.


Using 2 fire-fighters to move the victim doesn't work without some convoluted rules-changes since it needs both players to spend their AP at one time.

Until official rules are described, I'm playing that he takes 3AP to carry, rather than double.


Problem is how much does it take the dog to move?


You are right. 3AP doesn't work, because we then don't know how much it takes for the dog to carry, or for a firefighter to carry the victim down a portable ladder. It'll have to be double AP then!!! This game just gets harder and harder.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roger BW
United Kingdom
High Wycombe
Buckinghamshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
"+1 AP" would work, though.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ken Newell
Canada
Prince George
British Columbia
flag msg tools
Avatar
mbmbmbmbmb
Just got mine delivered today. I'm curious if there is an update on when the promo rules will be out?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Florian Lemaire
Canada
Montréal
Québec
flag msg tools
mbmbmbmbmb
Quote:
- Locked doors need choppin'.


SO:
you use 1 AP to flip down the door... and see that the door is locked... too bad

You need another 2 AP to chop the door and remove it from the game ?


For the heavy victim, it is better to treat it with the medic. is he follow firefighter at no cost ?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Roger BW
United Kingdom
High Wycombe
Buckinghamshire
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
flolem wrote:
Quote:
- Locked doors need choppin'.


SO:
you use 1 AP to flip down the door... and see that the door is locked... too bad

You need another 2 AP to chop the door and remove it from the game ?


For the heavy victim, it is better to treat it with the medic. is he follow firefighter at no cost ?
Both of those are what I'm planning to do for the moment, until the official rules are available.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Martin Samocha
United States
Burnsville
MN
flag msg tools
Rasecars, Lasers, Aeroplanes
badge
Here in Duckburg
Avatar
mbmbmbmbmb
T Worthington wrote:
I'll do the rules once all the kickstarter packages are on their way out, likely end of week.

The lightly and seriously wounded victims are quite easy - lightly wounded (red cross) are already "treated". Critically wounded (black cross) victims can not be carried until they have been treated - once treated they act as victims but can not be treated again (ie, you can only carry a treated critically wounded victim, not ever lead them).



Just got mine any update on the official rules for this?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Zeddy
Australia
flag msg tools
Avatar
mbmbmbmbmb
T Worthington wrote:
...... Critically wounded (black cross) victims can not be carried until they have been treated - once treated they act as victims but can not be treated again (ie, you can only carry a treated critically wounded victim, not ever lead them).



Dang, missed that last rule last night, paramedic 'led' a 'healed' critically injured victim out last night just as building was in its death-throes, and won the game. But that rule would have changed things up significantly (whole another round of fire advances to deal with..)

Now I know!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luther Hendricks
United States
Houston
Texas
flag msg tools
designer
Avatar
mbmbmbmbmb
I'm not a fan of these rules for critically injured victims -- nothing else in the game requires a specific role in the game in order to save a victim.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter Hendee
United States
Frisco
Texas
flag msg tools
I do not think it means what you think it means.
badge
Whenever you become anxious or stressed, outer purpose has taken over, and you have lost sight of your inner purpose. Your state of consciousness is primary. All else is secondary.
Avatar
mbmbmbmb
Drab Emordnilap wrote:
I'm not a fan of these rules for critically injured victims -- nothing else in the game requires a specific role in the game in order to save a victim.


I prefer the Rescue Specialist to the Paramedic. Either I don't use this victim or I come up with my own rule.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tim Stellmach
United States
Arlington
Massachusetts
flag msg tools
badge
Avatar
mbmbmbmbmb
Seems like the simplest rule for the large victim is just to say that he can't be dragged, period, and leave it up to a Paramedic to treat him. Because, honestly, I'm guessing that's what any more complicated rule would probably come down to strategically much of the time anyway.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
O. C.
Spain
flag msg tools
blablabla
badge
lololo
Avatar
mbmbmbmbmb
Any news about the official rules for this?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Scott Hill
United Kingdom
Cambridge
Cambridgeshire
flag msg tools
designer
badge
mbmbmbmbmb
Kaxte wrote:
Any news about the official rules for this?

They're available from a link in one of the Updates on the Kickstarter.
1 
 Thumb up
1.00
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.