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Fairy Tale» Forums » Rules

Subject: Flipping question? rss

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Gene Lin
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What does "you flip" refer to? Does it mean you have to flip one of your own cards, or any card on the table?

What does "all flip" mean?
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Luca Iennaco
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You close [a card] = you flip one of your cards (of your choice, respecting what the card says; e.g. "you close one fairy" means you must flip one of your red cards).

All close [a card] = as above, but affecting each player (each player chooses one of his cards to flip).

Have fun!
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Randy Cox
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Luke the Flaming wrote:
You close [a card] = you flip one of your cards (of your choice, respecting what the card says; e.g. "you close one fairy" means you must flip one of your red cards).

What? You mean I can't flip someone else's card? Somehow I missed this "you can only do damage to yourself" concept when reading the (Z-Man) rules. Now I'm completely confused.
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David Tolin
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Randy Cox wrote:
Luke the Flaming wrote:
You close [a card] = you flip one of your cards (of your choice, respecting what the card says; e.g. "you close one fairy" means you must flip one of your red cards).

What? You mean I can't flip someone else's card? Somehow I missed this "you can only do damage to yourself" concept when reading the (Z-Man) rules. Now I'm completely confused.


The trick is being clever enough in your card play to keep most of your own cards face up. Adding particular cards to your grid might be tempting, but in some cases it will cost you. Figuring out which cards to play and in which order to play them (e.g. "If I play *this* one now, I'll have no dragons to close, and if I play *this* one at the *end* of the turn I'll be able to open the Faerie I just closed"), is the crux of the whole game.
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Ryan Olson
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In fact I just used this in my last game of FT. I didn't have any fairies, but everybody else did. I kept a card that made all flip a fairy and played it for my last card, because I didn't have anything else to help me gain any points.

I didn't win, but I did keep one guy from passing me in points because he needed that fariy for one card or another (sorry, this was a month ago, I can't remember exactly which cards were involved).

I love the open/closing part of this game. Weighing if you can get a card opened to score maximum points, or make others close cards just to screw with them...
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Stephen Glenn
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Randy Cox wrote:
Luke the Flaming wrote:
You close [a card] = you flip one of your cards (of your choice, respecting what the card says; e.g. "you close one fairy" means you must flip one of your red cards).

What? You mean I can't flip someone else's card? Somehow I missed this "you can only do damage to yourself" concept when reading the (Z-Man) rules. Now I'm completely confused.


The rules are at fault here. It is never made clear whether you flip your cards or your opponents' cards.
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Luca Iennaco
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Stephen Glenn wrote:
Randy Cox wrote:
Luke the Flaming wrote:
You close [a card] = you flip one of your cards (of your choice, respecting what the card says; e.g. "you close one fairy" means you must flip one of your red cards).

What? You mean I can't flip someone else's card? Somehow I missed this "you can only do damage to yourself" concept when reading the (Z-Man) rules. Now I'm completely confused.


The rules are at fault here. It is never made clear whether you flip your cards or your opponents' cards.


Cards worth SIX points have a drawback (they "close" one of your cards), while the cards worth just one point have an added bonus (they "open" one of your cards). It'd make no sense at all if a card worth 6 would also cancel ("close") the card of an opponent!
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Vaughn Sandor
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Luke the Flaming wrote:
Stephen Glenn wrote:
Randy Cox wrote:
Luke the Flaming wrote:
You close [a card] = you flip one of your cards (of your choice, respecting what the card says; e.g. "you close one fairy" means you must flip one of your red cards).

What? You mean I can't flip someone else's card? Somehow I missed this "you can only do damage to yourself" concept when reading the (Z-Man) rules. Now I'm completely confused.


The rules are at fault here. It is never made clear whether you flip your cards or your opponents' cards.


Cards worth SIX points have a drawback (they "close" one of your cards), while the cards worth just one point have an added bonus (they "open" one of your cards). It'd make no sense at all if a card worth 6 would also cancel ("close") the card of an opponent!


It sure doesn't make sense after you've played it correctly but for new players (like my gaming group last week) we had no idea that we could only flip/unflip our own cards. One sentence in the rules could have prevented our frustration.
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