Alexandra Logan
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We played Shadows Over Camelot at games night last Monday. I like it. The mechanics are straight forward, do one bad thing then one good thing. I like how each knight had a special power.
I did not like the traitor element. It left a real sour taste in my mouth. Now, the traitor won but I don't think that was even why I didn't like it. It was more that overwhelming feeling of betrayal and of taking sides (albeit your loyalty is determined by a random draw of the cards). Reminded me too much of high school, maybe.

I'm looking for a game where everyone has their own secret agenda. There is only one way for each individual person to win. Maybe you can reveal your hidden objective to receive a ongoing special power (but everyone now knows what you are shooting for). Do you know of any that might fill this?

A couple that I've looked at are:
Shadow Hunters - too random, feels like no teamwork or decisions.
Archipelago - looks a like a lot of bookkeeping and other game mechanic complexity, I'm interested in it for the solo game though.

Thoughts?

In a related note I've heard that Shadows over Camelot: Merlin's Company can make the game so hard that you don't want a traitor. Maybe that's where I'll head with this game. All knights are loyal and pure coop. Or a dummy traitor player.
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Nico
Germany
Germany
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But I don’t want to go among mad people
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Oh, you can’t help that, we’re all mad here.
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Maybe Dark Empire: Revolution?
There are 5 factions, one for every player, but the players only know their faction. You play together to overthrow the emperor but you can also try to get the lowest number of points and help the emperor to overthrow the revolution. Then the player with the lowest number of points wins.
 
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Doug Hook
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"Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement. For even the very wise cannot see all ends."
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"I wish it need not have happened in my time," said Frodo. "So do I," said Gandalf, "and so do all who live to see such times. But that is not for them to decide. All we have to decide is what to do with the time that is given us."
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I don't usually recommend variants, but since you already have a Shadows over Camelot game you may want to try one of these ideas:

1. Collect the most white swords or be the last knight alive. The game ends when the Round Table is filled with black swords or all the siege engines have been placed.
http://www.boardgamegeek.com/thread/182401/camelot-knights-a...

2. At the beginning of the game, each knight is dealt a motivation card. Each motivation card provides a victory condition that applies to that knight only. http://www.boardgamegeek.com/filepage/21010/motivations_vari...

I found them an interesting alternative.

Oh and for #2 here a card box:
http://www.boardgamegeek.com/filepage/27339/soc-motivation-c...

Cheers!
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Andres Cervantes
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As I understand it in Cosmic Encounter each player has a different aline race and each has its own winning condition. Maybe even add a secrecy variant if you want.
 
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Jorge Sánchez
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Republic of Rome
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Jack Fleming
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The upcoming Plaid Hat Game Dead of Winter: A Crossroads Game has something along these lines. It's a cooperative game, but everyone has their own secret objective as well and in order to win you must complete both the main objective and the secret objective. The thing you may not like is a chance that one of the player's secret objectives is a betrayal card, which means one of their goals is to prevent the group from achieving the main objective. However, I think you could easily play with just the regular secret objectives. After the first few plays this may be too easy with the regular objectives, so you may want to switch to the harder objectives.
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Diego Garcia
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Maybe REX from fantasy flight will cover that, you have an special victory condition that applies only for you, and if you enter an alliance and fulfil your unique victory condition at the end of the game, you can choose to reveal it and steal the victory from your alliance.
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Paul K.
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Discworld: Ankh-Morpork

Everyone is dealt a role card in secret at the beginning of the game. That has your particular win condition, which may be the same as someone else's but may not. There is enough overlap in gameplay actions that it's hard to determine what exactly someone might be trying for.
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Alexandra Logan
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chadnorth wrote:
I don't usually recommend variants, but since you already have a Shadows over Camelot game you may want to try one of these ideas:

2. At the beginning of the game, each knight is dealt a motivation card. Each motivation card provides a victory condition thattly applies to that knight only. http://www.boardgamegeek.com/filepage/21010/motivations_vari...

I found them an interesting alternative.

Oh and for #2 here a card box:
http://www.boardgamegeek.com/filepage/27339/soc-motivation-c...

Cheers!


This is exactly what I was after! Thank you.

Also I agree Dead of Winter is already on my Wishlist.
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You mean a "co-petitive" game? You can try games with the appropriate game modes...

Castle Panic
Fully co-op is y'all vs. the game, but you can extend that in where the winner is the one who's also still alive.

Order Of The Stick
Preferrably the "The Shortening". If not, then play the original with a variant that makes the game shorter (e.g. 1 less level, one less width)
You all more or less work together, but there's that element where there's still only one winner according to the rules.
 
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Gary Bradley
United Kingdom
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ackmondual wrote:
You mean a "co-petitive" game? You can try games with the appropriate game modes...

Castle Panic
Fully co-op is y'all vs. the game, but you can extend that in where the winner is the one who's also still alive.


Actually there is a scoring system in that game. The winner is the player with the most points (assuming the Castle is not overrun). We long-since abandoned this rule, because a co-op game where a single player can win by out-scoring the others really doesn't work.
 
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