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Subject: First turn win for Japan in 1941 Surprise Scenerio rss

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Forest Green Hobbit
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I was reading the rules for the 1941 5-turn Surprise Scenario (Play Book 15.1) and noticed that Japan had to take at least one VP in 1941 for the game to continue. There is a VP check at the end of each allied turn and Japan must have 4, 6, 7, and 8 VP accordingly on turn 1 through 4 to continue the game. In a normal campaign game, I would just take Luzon first turn for 4 VP (with the other 3 Japan starts with in Peking, Shanghai , and Okinawa).

Then I noticed Japan wins with 7 VP on the first turn, 8 VP on the second or 9 VP on turns 3, 4 or 5. So in looking at how to get 4 more VP on the first turn, I came up with the following:
1. Special Action and invasion of Luzon VP with 13 steps infantry, and 4 steps elite LBA. (6BB and 2CV as escorts)
2. Special Action and invasion of Singapore VP with 7 steps infantry, and 4 steps elite LBA (5BB and 8CA escorts).
3. Marines invade Papua and LBA rebases there with 2CV (and 4CBA to soak off any air attack from Darwin based British LBA). Japan gets VP for Banda Sea.
4. 7 steps infantry jungle surprise attack lone British garrison in Burma VP.

Seemed a bit gamey to me, and nothing I would do if not to grab 7 VP first turn. There is a small chance these attacks will not capture 4 VP. Japan could probably get 8 VP on turn 2 with an LBA and Marine in West Sumatra and influence over the East Indian Ocean VP.

Anyone want to comment on a possible defense to this one turn win, or on getting 7 VP first turn in general?

Here is the first turn winning move:

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Björn Hansson
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Haven't played for some time so I'm a bit confused.

Why do the Japanese get VP for Banda Sea? It looks like limited influence to me.
 
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Forest Green Hobbit
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10.3.c:
VP’s for sea-zones are awarded if the Japanese exert limited
or dominant influence [8.13] in them (a Supply Network Marker is
not necessary)
 
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Björn Hansson
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Thanks for the reminder.
 
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Rick Young
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As I recall, Jesse and I tweaked the VP's late in development to give Japan another easy-ish one for the sake of play balance for the campaign game, but clearly we forgot to check the impact on the 5-turn scenario.

Sorry about that.
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Björn Hansson
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Rick Young wrote:
As I recall, Jesse and I tweaked the VP's late in development to give Japan another easy-ish one for the sake of play balance for the campaign game, but clearly we forgot to check the impact on the 5-turn scenario.

Sorry about that.


So, we stick to the campaign game until further notice? I'm cool with that. The campaign game is amazing!
 
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Forest Green Hobbit
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Or perhaps just up the VP needed from 7 at 8 or 9 to win 5 turn Surprise Scenerio. I too much enjoy the campaign game.
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