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Mage Knight Board Game: Krang Character Expansion» Forums » Rules

Subject: Puppet Master question rss

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Luis Canela
Hungary
Budapest
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Hi all.

"once a turn: either keep one enemy token you defeated this turn or discard one previously kept enemy token. ..."

Question: am I limited to only one token? Or may I have more than one and keep them utill they are discarded (one per turn )?

I would guess it is limited to one, as otherwise it would seem overpowered... Assuming this is a fact, can I keep a new token and replace the previous one? (Without using the previous one of course)

Cheers.
 
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Chris Linneman
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You are not limited to keeping only one token, but remember that you can only use the skill once per turn. So you either take a zombie or spend a zombie, not both, and you can only spend one zombie per turn.
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Luis Canela
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Oh god this is powerful!

Thanks.
 
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Georg D.
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lcanela wrote:
Oh god this is powerful!

Thanks.


It is not THAT powerful. Most of the times you will get a puppet if you fight a weak enemy and spend a puppet to defeat a strong enemy. So most of the time you will spend it for 2 or 3 physical block/attack. Other mage knights have a skill for 2 physical/elemental attack. So puppet master is only slightly stronger - perhaps 1 attack more and flexibility to use as attack OR block. But you can use it only every second fight on average.
It will become strong if you manage to slay a draconian without help of this skill.

I would say it is perhaps slightly stronger than those other skills (fire attack, ise attack, block mastery) but not very much stronger.
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Chris Berry
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Fluxx wrote:
I would say it is perhaps slightly stronger than those other skills (fire attack, ise attack, block mastery) but not very much stronger.
Not more powerful, just more flexible (which is useful in a different way).
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