The all-seeing, all-knowing, all-trollin' Mike Hutton
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This game was a lot of fun until this scenario......talk a out some unbalanced BS.....did they even bother play testing this? I have tried several times, but this is an unwinable scenario. Complete and utter crap.

 
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Tor Sverre Lund
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mhutton wrote:
This game was a lot of fun until this scenario......talk a out some unbalanced BS.....did they even bother play testing this? I have tried several times, but this is an unwinable scenario. Complete and utter crap.


I thought it was fun, especially the new way henchmen worked there. I've only played it once 3-player though. If you find if unwinnable (like locations you can never close), the rules already suggest you replace them. What exactly did you have trouble with?
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M Edwards
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I won with Harsk solo, no problems. Why do you think he is screwed?

Someone else, on the Paizo forums I believe, was interpreting the scenario instructions as requiring you to add 1d6 Haunts to each character. I hope you are not doing this?
 
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Throknor
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I'm pretty sure they are on record saying while it can be played with a single character it was not designed (or balanced) for it.

Like its parent RPG scenarios have different challenges that can be hard for certain characters to completely cover.
 
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Craig S.
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I'm willing to bet he was rolling the d6 and adding that number of haunts every time. I honestly don't understand why so many people are making that mistake. The instructions on the card are quite clear. Besides...HOW could you add that many haunts?? There aren't nearly enough in the box!
 
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Scott Smart

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Throknor wrote:
I'm pretty sure they are on record saying while it can be played with a single character it was not designed (or balanced) for it.

Like its parent RPG scenarios have different challenges that can be hard for certain characters to completely cover.


Actually, they've stated that every character successfully went through the entire Adventure Path solo. So, yes, things can be hard at times, but no scenario should be completely impossible to win eventually (note: getting bad random cards, especially traps a character can't pass has nothing to do with a scenario being balanced or not).

Clearly, the OP is playing the scenario wrong which I agree I have no idea how people are misreading that card. BotG's was poorly worded, but Foul Misgivings clearly was not.
 
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The all-seeing, all-knowing, all-trollin' Mike Hutton
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Not misreading the card...only adding haunt total to die roll.....constantly facing the haunt spawned hence-ghost and getting entire hand reset.....nothing I can do to combat her without this happening.....F this scenario, unbalanced and cheap as hell....going to skip the f'n thing.....BS
 
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Todd Warnken
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mhutton wrote:
Not misreading the card...only adding haunt total to die roll.....constantly facing the haunt spawned hence-ghost and getting entire hand reset.....nothing I can do to combat her without this happening.....F this scenario, unbalanced and cheap as hell....going to skip the f'n thing.....BS


In a solo game there are only two haunts. The first time you encounter a haunt you have a 50% chance of Iesha showing up. The second time it's 67%. After that you don't have to worry about her anymore.
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M Edwards
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And Harsk has at least one armor card you can bury to avoid a hand reset.
On average you should only encounter Iesha once playing solo.
And you can always use Harsk's scouting ability to try and find the villain multiple times, possibly closing locations without encountering the Haunt there.
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Matt Asher
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Also, the way I read the cards (and the way we just played with Seoni/Harsk), you encounter the Haunt and immediately attempt to close the location, then do the roll for summoning Iesha... My Harsk got lucky and with 3 haunts out he rolled 1... phew!

We beat it with about 3 cards in each draw pile, and 3 in the blessings...but got lucky with the Villain on top of the Warrens...but we also goofed and added an extra location (Prison) for some reason... we'll take the win, I think
 
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Scott Smart

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medwards wrote:
And Harsk has at least one armor card you can bury to avoid a hand reset.
On average you should only encounter Iesha once playing solo.
And you can always use Harsk's scouting ability to try and find the villain multiple times, possibly closing locations without encountering the Haunt there.


To 2nd that, you're playing solo meaning 30 cards in 30 turns meaning that unless you get a Haunt on the very first turn, you should be able to avoid EVER facing a Haunt or just 1 (if the villain ended up underneath the Haunt) by using Harsk's power.

To the OP, I mean it is your game so if you want to be totally obstinate about it, fine, but there's no reason why you should be getting whipped by a totally avoidable, totally unnecessary-to-defeat-to-win monster. Now, if you had 4 d4 Charisma characters running around, then you would have a right to complain because things would be way out of balance, but guess what? Paizo wasn't that stupid.
 
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Tor Sverre Lund
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kysmart wrote:
medwards wrote:
And Harsk has at least one armor card you can bury to avoid a hand reset.
On average you should only encounter Iesha once playing solo.
And you can always use Harsk's scouting ability to try and find the villain multiple times, possibly closing locations without encountering the Haunt there.


To 2nd that, you're playing solo meaning 30 cards in 30 turns meaning that unless you get a Haunt on the very first turn, you should be able to avoid EVER facing a Haunt or just 1 (if the villain ended up underneath the Haunt) by using Harsk's power.


Eeeh, no. Harsk can only scout at the end of his turn, so when moving to a new location he doesn't have that option (unless he doesn't explore, but then he can avoid the very first one as well). Skip two turns to avoid -2 on every check? Might be worth it.
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You can use Holy Water and Caltrops to evade Iesha altogether.
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