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Pathfinder Adventure Card Game: Rise of the Runelords – Base Set» Forums » General

Subject: Succession Game? rss

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Laura Blachek
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Out of curiosity, would there be any interest in playing a succession game?

In theory, you could pick a set of characters, play a scenario or two, then pass it along to the next player. You could actually create alternate universe versions of the characters if more than one person picked up the succession and posted their results. The character sheets would provide an easy template for posting the deck listing and feats for the characters. Some work would need to be done to determine how to divide the adv. path, since some scenarios have better rewards than others.

I am not actually promising to set it up (esp. with the holidays are coming), but I am curious if there is interest in something like that.
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Matt Asher
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Interesting idea...I would be into it.

All you'd really need to do is sort the cards to match the Adventure, then record ending decks & feats gained. Maybe some loose session report to get a feel for how close it was, etc.

It would be cool to see the progressions. Sort of a play-by-forum, if you will...
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Peter Kossits
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I'd join in. Sounds like fun.
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Matt Asher
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if we do one scenario after the other, that will get us through Perils!

Or maybe we do something like:
Play the scenarios until you achieve a Feat gain. Though there are a few back-to-back gains so just one scenario and "pass" but maybe that's OK...

Since slaybalj launched the idea, I say you go first...once we iron out the plan, of course...and if that fits into the schedule.

two possible options (as you mentioned):
1)it could be like a tree...you start us off with Perils and post the ending decks/skills, then anyone can complete the next feat gain scenario(s) and post, which may give us say 5 different branches, then so forth...

2)it is more linear...again, start us off, and "first one to reply" or some die roll determines the next feat gain, and so forth

or any combination of the above, which I guess is always 3...

3)both

option 2 seems more like a play-by-forum style, while option 1 could be the mad, mad world of ever-changing characters...

thoughts?

I think it sounds nifty
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Laura Blachek
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I think play scenarios until get a feat would work... But I sm wondering how to to handle adventure rewards vs scenario rewards. Would whoever completed the last scenario pick that as well.

I am a fan if making that this as simple as possible.

Its late here right now though, so i will post a longer reply tomorrow.

Laura
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Matt Asher
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For adventure reward, maybe a secret vote at the conclusion?
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Laura Blachek
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Alright, finally have time...

First, my box is on short term loan to friends, so I don't have any of the cards in front of me for reference. Also, I can't run any scenarios myself until after Dec.1.

Second, the play by forum forum seems like the most appropriate place to run the game, once we're ready to start. With only a handful of people (so far) interested, it looks like a linear game is more doable than a tree.

My thought is to make an initial thread with the agreed upon rules, the character/party selection, along with the initial deck. I would probably start with the default character deck(s) recommended in the revised manual.

For each person's succession run, they would post a reply to the thread. First to say they were going to take over, then again (or edit) to list results of their scenario(s). Results should at minimum contain the revised deck and any applicable scenario rewards that were selected. Ideally, replies would also contain a short description how how the game went and why particular rewards and cards were chosen.

Each person is solely responsible for choosing their scenario rewards and cards without input from whoever else is in the game.... so if you want to dump a powerful weapon for a basic short sword just to see how the next person handles it, that's fine... though I imagine some amount of whining will result.

Players would be expected to reset the box to adventure deck being played, but not required to clear out any personal heroes they currently have built, save for any cards that are already part of the succession deck(s). Thus, if one of your characters already has unique cards in their deck, the succession characters would not be able to attain them during your plays. I am inclined to exclude promo cards to ensure that player without promos are not excluded.

----------------------

Now, how to divide the scenarios..... a single scenario at a time seems little, and a single adventure at a time seems too big. From memory, decks 1 and 2 each have a single power feat, skill feat, and card feat each, but the card feats are rewards for the entire adventure. I have no idea whether that will be standard for all the subsequent decks or if further decks will increase the rate of feats.

I like the idea of playing until a feat is gained, but since the card feats (so far) are adventure rewards, someone will either play across two adventures, we allow the person who completes the final scenario in an adventure pick the reward, or we say whoever completes the final scenario stops, even if they haven't gained a new feat.

I also like the idea of voting on the adventure rewards, though I would suggest the only people who vote per adventure are those who played on that particular adventure (?). I don't think we need to make it a secret vote, we can just post to the thread with our choice. In the case of tie, we randomly decide between all favored options. Note: since one of the adventure rewards is choosing a character specialist class, being able to vote on the adventure reward also allows more people to say which specialization is chosen.

Here are my thoughts on when/how to turn over the characters: (1) upon party death (i.e. every character is now dead), (2) completion of an adventure, (3) completion of a scenario resulting in a feat gain, (4) enough plays to convince you that the characters have been driven into an unwinnable configuration, (5) time limit exceeded. I would say 1 to 2 weeks per person. This gives time to run a couple of scenarios without leaving other participants hanging too long.

In event of party death, the next person would take over with the most recent completed turn and the party would effectively branch to an alternate universe (or we can close it and start anew) The new game could be moved to a new thread. In event of single character death (if we run an entire party), we play on with the remaining characters.

Successions ending from (2) or (3) above would follow up with the next person to post claim on the party to continue forward, though (2) would also require a vote for adventure reward. (4) and (5) would result in allowing someone else to try the succession to see if they have better luck in completing the turn. If we all agree the party is completely screwed, we branch from an earlier turn or close the game and start anew.

Moderator is responsible for officially tallying the vote, reopening the succession when a player runs out of time to post results, and making final decisions on anything that comes up that isn't formally listed in the succession rules, but ideally, everything else should run itself

How does this sound so far? My two concerns are first, whether allowing unmoderated determination of who goes next will result in a small number of players monopolizing the play, and

second, whether the thread will accrue lots of non-turn discussions if we end up using the thread to list turn results, claim turns, record votes, have responses to prior turns, and potentially be used by members to express interest in joining.

My overall thought is that none of these decisions needs to be overthought too much, as if this takes off, we could have multiple succession games and tweak the participation rules.

----------------
Since I've already got a lot of text here, I will post a second response with thoughts on party configuration.


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Laura Blachek
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Two thoughts on party configuration:

Play a single character. Assumption here is that everyone involved will be playing solitaire anyhow, and this gives us a chance to see how a single character develops when run successively by different people

Play a small party (say, 2 - 4 characters). This allows groups to join the succession game instead of solitaire players. I also prefer parties of multiple characters because it broadens the skill pool available to the party and makes rewards such as everyone gaining a weapon, item, or other boon more useful, since not all characters equally benefit from boons. It also really sucks to only play one character and your reward is a crappy short sword. With more characters, chance of getting at least one useful card in the reward is increased. Right now, I'm leaning towards a 'Charlie's Angels' party of 3 female characters: perhaps Seelah, Seoni, and Merisel ?

I am open to other suggestions. Perhaps the initial succession thread would include just the succession rules and people interested in playing would reply with their preferred party size and characters chosen? After a week, the moderator would pick a party based on what was suggested?
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Matt Asher
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ha! charlie's angels... I like it... Though I haven't really played lini much and would like to try...

I like the idea of 3-4 character party... one is too boring/generally simple for me. 4 isn't really too much to manage in solitaire, IMO. plus you get the flexibility of a group to play a set, if it takes off.

Resetting box to current adventure: no problem

Limiting the "play by forum" thread to game detail posts only: good idea - maybe just use a General thread for discussions...?

Feats gained: Play X scenarios until you earn a Feat (skill/card/power) and then pass the turn. If that completes an adventure and you have just gained a feat (from completing the last scenario) then it's a vote (so no double-feat gains, basically)...if you didn't gain a feat (so just a card, or whatever, reward from the last scenario), then you pick the adventure reward and pass the turn. If the Adventure reward is NOT a feat (so you did not gain a feat in either the last scenario or the adventure, then you continue (though maybe "loot" is enough of a reward to be considered a feat - because you know it will be good & not just a short sword?) OR a max of 3 scenarios, then pass...

Dec 1-ish start: good with me

Single character death: press on with those remaining - I like it

TPK: hmmm... reset to the last exchange point (so just after the last feat gain), but maybe with some penalty like banish highest "check" card per character? Or you have to go sockless for a week...

I agree there should be some sort of moderation...or at least a "turn order" with however many people sign up. If many, then we could start multiple universes, etc.

I'll give some more thought on the matter and post my brain dump - but I like where this is going

Thanks for lighting the spark!






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Laura Blachek
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I'm not wedded to that party. Amiri might be interesting to include, I've never played with her. What party do you propose? If we stick with 'Charlie's Angels', we should aim for 3 girls (and according to my husband, 2 blondes and a brunette :)).

2 threads sounds good - the game thread and the discussion thread.

Max three scenarios sounds good to me. How we divide may also depend on how many people sign up. If it's just the three of us, then we just split each adventure 3 ways.

TPK - An in game penalty sounds fine to me, but since we don't expect to see each other F2F, real life penalties are probably not worthwhile (though it would be fun for an in person succession game)

Still gotta think of how to do the moderation. I don't want to overload moderator work, but want to ensure everyone who is interested gets a chance to play. Again, if it's a small group, the moderator could just divide the scenario and post turn order for each adventure when we post results of the previous adventure reward vote (for adventures that needed votes). Moderator should ensure that when splitting up the adventure, one participant isn't getting all the feat gains.

In particular, I'd like all participants to have a say on the character specializations when they come up.


And I may be on radio silence for parts of this week, due to screwy inet and holiday travel.





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Matt Asher
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additional thoughts after a bit of analysis...and some summary of previous posts... feel free to add comments...

Number of (real human) Players
3 is about a perfect #... 3 people have shown interest (Laura [P1], Matt[P2], Peter[P3] - # assignment based on thread reply timestamp)... 3 "angels" characters (I'm fine with that idea - though I thought 2 brunettes and 1 blonde in the original series? and we could even put someone in as that assistant guy, maybe Lem, to add a 4th character)... 33 scenarios (including Perils) will make 11 for each Player.

Game Materials
It is assumed all Players will have the character add-on deck, and adventure packs (as they are released). If character add-on deck is not available, well...hmmm
Promo cards - Probably best to leave out unless everyone has them - or we can use proxy cards. I only have 1 Blessing of Zarongel, but will likely get some of the others as they ship with the APs.

Card Addition/Removal
Players will follow rules on adding/removing cards. When basic/elite banes & boons are removed we'll need to record that in the PBF session report so we all keep the same state.

Reward Distribution
The Adventures seem to follow this pattern for reward:
SCN1: FEAT (Skill/Power)
SCN2: BOON
SCN3: FEAT (Power/Skill)
SCN4: BOON
SCN5: LOOT
ADV: CARD FEAT

Obviously Perils is different...

Turn Order
Assuming Adventures 3-6 follow a similar reward pattern, the turn order for an adventure would go 1-2-3:
SCN1: Player 1 (feat gained)
SCN2: Player 2 (boon)
SCN3: Player 2 (feat gained)
SCN4: Player 3 (boon)
SCN5: Player 3 (loot)
ADV: ALL VOTE - CARD FEAT

The next adventure would go 2-3-1, then 3-1-2, and we're back to 1-2-3.
6 Skill feats, 6 Power feats, 6 Loot, and we split them up basically 2 per Player...reconvening for each Adventure Reward. If ADV3+ change this pattern we will adjust accordingly.

Character Death
Though I tend to be a student of the "better to quit now than die" school, each Player has their own mind and sacrificial morals. Though unnecessary risks are not ideal, they may arise. That's OK - it's just a game.

Single Character Death - the party continues the Adventure Path. Perhaps we can "respawn" the dead character per the rulebook?

TPK - reset to start of current adventure minus highest value boon per character (random Loot first, then random highest "acquire cost" boon). Moderator will record a snapshot of decks, feats, etc. at start of each adventure - this is like a Save Point, I suppose - or we just give up. Thoughts?

Player Turn
Pass to the next player when:
1) you successfully complete your scenario(s)
2) party is stuck after "as many attempts as you want in 2 weeks" and then the next Player may try - if all Players try and fail, we have lost the Adventure Path and must start over, striking our hands with a yard stick (or meter stick for Peter) NOTE: this would rotate the turn order accordingly
3) TPK - reset adventure (as above) and rotate turn order to not make it as repetitive
4) 2 weeks MAX (though life circumstances are OK) to play your scenario(s) before they are passed to the next player in 1-2-3 order.

Perils of the Lost Coast Adventure
We just play the scenarios in turn order 1-2-3 (1 week time limit) and ALL participate in the vote for feat gained after Perils OR we just skip Perils altogether boo no fun!

Character Roles
When this comes up, Open Discussion, but if we have 3 Players & 3 Characters we could each make the decision.

Party Compliation
1) "Charlie's Angels" with Amiri, Seoni, Merisiel? (3 or 4 with the assistant guy)
2) Each Player chooses a character (3)
3) 3 (or 4) random characters (alphabetical list, rolling 1d12)
4) All Fighters OR All Divine OR All _whatever_ ??

Player Substitution
Player may use any # of local gamers/friends/family/etc. to play during his/her turn.
If a Player no longer wishes to continue the succession game, Moderator will open up for a permanent substitute. If none found, game will continue with remaining Players.

Moderator
Laura's idea, so bam! Or if you don't want to that's fine - I would volunteer...I don't think it would be too much - if this spawns others wanting to make the alternate universe thing, each "group" would have their own moderator, along with PBF thread.

*whew!*

EDIT: some typos and such
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Laura Blachek
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sounds well written out. I'll write up the starting rules based off this and post it to the PBF forum by Thanksgiving and set up the division for Perils and Burnt Offerings. i will moderate.

Peter, are you still in?

I would like to keep the party to three, just because I usually run a 4 character party and am interested in trying a different number. If you are interested in trying Lini, we could swap in Lini for Merisel. That gives a potential healer at the cost of a dex. fighter/barrier buster. I know 3 is clunky if you play the game with 2 people, so I would probably be open to just going with 4 if you plan on having someone play your turns with you.

And yes, Charlie's angels should be 2 brunettes and a blonde... Afraid I never actually watched the show or the movies. :)

Laura
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Matt Asher
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Actually, I'd be fine with the party as-is...and no worries for 3 characters either...My wife may want to jump in once in a while (at least until AP3 is out and we kick our adventure back up!) but i'm sure she'd be fine with just one while I play two, or vice-versa...
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Peter Kossits
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Haven't been playing much lately, but this sounds like a fun way to get going again. Yes, I'm in.
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Laura Blachek
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Play By Forum post up:

http://www.boardgamegeek.com/article/14151628#14151628

Let me know if the rules as stated are unclear or need additional work, otherwise, I will be ready to begin either this weekend or sometime next week.

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Matt Asher
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I noticed a duplicate of "reset the box as appropriate for the adventure" in paragraph 4....not a big deal at all but didn't know if you are a stickler for perfection or not

can't wait!!
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Mike Selinker
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slaybalj wrote:
Out of curiosity, would there be any interest in playing a succession game?

In theory, you could pick a set of characters, play a scenario or two, then pass it along to the next player. You could actually create alternate universe versions of the characters if more than one person picked up the succession and posted their results. The character sheets would provide an easy template for posting the deck listing and feats for the characters. Some work would need to be done to determine how to divide the adv. path, since some scenarios have better rewards than others.


This is similar to what we did at BoardGameGeek Con, and it was awesome. I would like to see how this turns out.
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