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Subject: Anything like Keyflower? rss

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Cory Yates
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What are some games that you feel compare with Keyflower?
 
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Scott Nelson
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Which part?

The logistics could be seen in Roads and Boats.
The bidding in various games.
The worker placement in even more games.

The combination of it all is hard to find in one game.
 
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Power Grid Factory Manager also has a neat auction/worker mechanic. But it's really nothing like Keyflower.
 
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Rob Steward
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yatescory wrote:
What are some games that you feel compare with Keyflower?


Keyflower is, in my opinion, the best of the Key series of games... and most of the series is really good, so it's going to be hard to find something to really compare with Keyflower. Not only that, but Keyflower has some really unique mechanics, so in some ways it's in a class by itself.

Still, here are some games with some similarities, in one way or another:

Peloponnes - auctions for buildings and your bid "sticks around" until you are outbid or win
Suburbia - has the same hex-based expansion planning
Lancaster - outbidding is done with larger knights and/or more squires (similar to adding more meeples to your bid)
Homesteaders - build a city from auctioned components and convert resources into other resources and/or points
Leonardo da Vinci - adding more meeples moves you to the front of the line to take actions first

EDIT: just thought of Florenza, where you build your own buildings in your own area, but other players may still use them.
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Cory Yates
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ropearoni4 wrote:
Which part?

The logistics could be seen in Roads and Boats.
The bidding in various games.
The worker placement in even more games.

The combination of it all is hard to find in one game.



All of or as much of those parts....
 
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