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Subject: Zombie Cribbage rss

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Xithi Chasm
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The unstoppable march of perfunctory zombie games continues (like an unstoppable march of, um, undead things) with...

http://www.amazon.co.uk/Zombie-Cribbage-Classic-Forrest-Crea...

THIS IS TAKING THINGS TOO FAR

zombiezombiezombiezombiezombiezombiezombie

No more! Please! Game designers / re-themers - if you are thinking of designing a zombie game, please just DON'T! Just... invent a new monster! Use your imaginations! Have faith, people will still buy it, make them scary, make them oozing, make them craving human flesh, but please NO MORE ZOMBIES!

From a one time zombie lover.

zombie
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Chris Talmadge
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REFEREE MADNESS
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Really? Freaking out over a themed cribbage board and playing cards?!? I think you're a bit too hasty in echoing the all-too-popular zombie hate, for this non-issue. Don't worry, another "new" zombie game is just around the corner. You can jump on the anti-zombie bandwagon then.
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Xithi Chasm
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I'm not anti-zombie, I just thought this game somehow encapsulates this lazy theme. But who knows, maybe this is the apotheosis of zombie games, I mean, where do you go from here - zombie patience?
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Tom Grimshaw
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Xithi wrote:
No more! Please! Game designers / re-themers - if you are thinking of designing a zombie game, please just DON'T! Just... invent a new monster!


How about sparkly yet brooding vampires? devil
 
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Ian Radford
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Sixes again!
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Satire, surely?
 
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Xithi Chasm
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Cartomancer wrote:
Xithi wrote:
No more! Please! Game designers / re-themers - if you are thinking of designing a zombie game, please just DON'T! Just... invent a new monster!


How about sparkly yet brooding vampires? devil


Now that sounds interesting, I mean - the sparkliness would certainly inhibit the broodingness. Maybe the hungrier they get, the harder it is to suppress the sparkle, but each time they feed, the range of their sparkle increases - the more conspicuous they become, the harder it is to feed.
Could make for a tense balancing mechanic - MUST FEED... but not too much.
Would the light they naturally give off cause damage to themselves or other vamps or are we assuming that vampire light is diffrent to sunlight? Maybe it has an affect on their human prey.

Would it come with a disco soundtrack?
Collectors edition with a nice sequined bag?

I'm in.
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Tom Grimshaw
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Xithi wrote:
Cartomancer wrote:
Xithi wrote:
No more! Please! Game designers / re-themers - if you are thinking of designing a zombie game, please just DON'T! Just... invent a new monster!


How about sparkly yet brooding vampires? devil


Now that sounds interesting, I mean - the sparkliness would certainly inhibit the broodingness. Maybe the hungrier they get, the harder it is to suppress the sparkle, but each time they feed, the range of their sparkle increases - the more conspicuous they become, the harder it is to feed.
Could make for a tense balancing mechanic - MUST FEED... but not too much.
Would the light they naturally give off cause damage to themselves or other vamps or are we assuming that vampire light is diffrent to sunlight? Maybe it has an affect on their human prey.

Would it come with a disco soundtrack?
Collectors edition with a nice sequined bag?

I'm in.


Lol, I really think you might have something there, and I smell a Kickstarter!

In all seriousness, there are some really workable ideas there that I think would make a sweet Print and Play Micro Game* at the very least.

*Sequins and glitter sold separately.
 
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Xithi Chasm
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Cartomancer wrote:
Xithi wrote:
Cartomancer wrote:
Xithi wrote:
No more! Please! Game designers / re-themers - if you are thinking of designing a zombie game, please just DON'T! Just... invent a new monster!


How about sparkly yet brooding vampires? devil


Now that sounds interesting, I mean - the sparkliness would certainly inhibit the broodingness. Maybe the hungrier they get, the harder it is to suppress the sparkle, but each time they feed, the range of their sparkle increases - the more conspicuous they become, the harder it is to feed.
Could make for a tense balancing mechanic - MUST FEED... but not too much.
Would the light they naturally give off cause damage to themselves or other vamps or are we assuming that vampire light is diffrent to sunlight? Maybe it has an affect on their human prey.

Would it come with a disco soundtrack?
Collectors edition with a nice sequined bag?

I'm in.


Lol, I really think you might have something there, and I smell a Kickstarter!

In all seriousness, there are some really workable ideas there that I think would make a sweet Print and Play Micro Game* at the very least.

*Sequins and glitter sold separately.


Let's do it! We could call it.................Saturday Bite Fever
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Tom Grimshaw
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Xithi wrote:
Cartomancer wrote:
Xithi wrote:
Cartomancer wrote:
Xithi wrote:
No more! Please! Game designers / re-themers - if you are thinking of designing a zombie game, please just DON'T! Just... invent a new monster!


How about sparkly yet brooding vampires? devil


Now that sounds interesting, I mean - the sparkliness would certainly inhibit the broodingness. Maybe the hungrier they get, the harder it is to suppress the sparkle, but each time they feed, the range of their sparkle increases - the more conspicuous they become, the harder it is to feed.
Could make for a tense balancing mechanic - MUST FEED... but not too much.
Would the light they naturally give off cause damage to themselves or other vamps or are we assuming that vampire light is diffrent to sunlight? Maybe it has an affect on their human prey.

Would it come with a disco soundtrack?
Collectors edition with a nice sequined bag?

I'm in.


Lol, I really think you might have something there, and I smell a Kickstarter!

In all seriousness, there are some really workable ideas there that I think would make a sweet Print and Play Micro Game* at the very least.

*Sequins and glitter sold separately.


Let's do it! We could call it.................Saturday Bite Fever


Ooh! That means that we could include Disco Balls!
 
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