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Ghost Stories: White Moon» Forums » Strategy

Subject: Does White moon make base game ghost strories easier? rss

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Timo Järvinen
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Does White moon make base game ghost strories easier?
 
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Jae
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Bryan
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timou77 wrote:
Does White moon make base game ghost strories easier?


Yes and no.
The moon gate makes it easier to kill groups of ghosts, but in hand also introduces mechanisms (villagers) that speed up the timer. Really what it does is changes how you play the game and gives value to character abilities that are "weak" in the base game.
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Eddie the Cranky Gamer
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I feel it does, on the whole, make it easier. By no means easy, but easier.

Su Ling is pretty powerful.
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Pol Michiels
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Of all people who have nothing to say, those who say nothing are the wisest.
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I changes the difficulty curve. Base game Ghost Stories has the difficulty gradually increasing throughout the game, so you will generally feel a constant rising pressure (maybe, if you get very good, with occasional slight dips after a great turn).

White Moon, on the other hand, has the difficulty slightly higher than the base game at the start, because so much can go wrong. Villagers are packed together, very vulnerable to haunters (and devourers), you need to move them to save them, but the moves you need for that are most likely not what you need to try and beat ghosts. Then a few villagers die and that dreaded downward spiral approaches fast.

However, after a while, you will find that White Moon starts to ease up a bit. You manage to fire off the barrier. You get a few artifacts that really help out. Villagers are more spread out, and thus can escape more easily. Thanks to the extra resources (artifacts, Su Ling, the moonstones), you will most likely find that the endgame is easier than you remember from basic Ghost Stories. Overall, the game is still about as hard as before, but the difficulty has been moved forward, requiring careful planning and/or a little luck at the start, but giving you more of a feeling of having built up significant power by the end, as opposed to feeling battered and bruised after a long uphill battle, and then still having to man up for the great big final battle.

I like both ways of playing the game. They offer a different challenge. But I would not advise to add White Moon to the game if you find the base game too hard, just to try and make it easier. All you'll do is break your head on an even more complex wall at the start.
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