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Subject: show me more p2p/area movment large counter ancient-ww2 wargames rss

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Geoff C
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I have no interest in monster/traditional hex based mass counter games. I want something like No Retreat (nice large small-count beauty counters, large small-count hexes on a large scale) or Here I stand (minimal stacks being moved, p2p) or Europe Engulfed (blocks/area movement).

Even blocks are losing their lustre as it simply doesnt look as good on the tabletop, and the fog of war is somewhat questionable (most commanders knew ahead of time where and what their enemy was, if not exactly..thinking modern era here anyways ie: "we knew it was the 21st panzer"...not interested in hearing the counterarguments here, I know and understand them but just feel the immersive game experience and playability suffer somewhat...I want to see the forces moving on both sides and 'get to it' and not fuss about with rotating blocks etc.)

Ideally the game would have area or p2p only, and a small count of large beautiful counters. Sword of Rome might be the better example.

Eyeing Hellenes: Campaigns of the Peloponnesian War for instance, and find myself just wishing it was big counters No Retreat style instead of blocks.

So...ancients to WW2. Suggestions?
 
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Steve Hope
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Woodside
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Likes: Mountains, Tundra Turn-offs: Serpents, Marsh
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Hannibal?
 
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Michael Carter
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Marion
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Age of Napoleon
A House Divided
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Leo Zappa
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Battle Command Series May be a good choice, though I haven't played them myself.
 
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Pete Pariseau
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CDGs fit your description pretty well: Washington's War, Wilderness War, Paths of Glory, etc.

The Commands & Colors family might fit despite the hexes. Most are attractive (blocks are used in GMT's in place of counters, but not for fog of war), and all are fun and light.

I second the mention of A House Divided and Age of Napoleon.

Worthington Games has several that use squares and hexes at a very large scale so they aren't overwhelming. They play a bit like area games. Gettysburg 150 and Chainmail come to mind.

Compass Games has a Napoleonic series that uses areas to model individual battles, and does it pretty well: Medina de Rioseco and Eagles of the Empire: Spanish Eagles.

MMP even has a few area/PtP games. King Philip's War is my favorite among them.
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Darrell Kienzle
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Two of my favorite games of all time seem to fit the bill. Out of print, but not terribly hard to track down:

Victory in the Pacific

Storm over Arnhem

There were a number of games that used the Storm Over Arnhem system, though most featured escalating complexity and number of units.

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Kent Reuber
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Lost Battles if you can find it.

Rome at War (ancient) Eagles Of The Empire (Napoleonics), Wars of the States and Empires series (19th century) all use large counters and area movement.
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Scott Muldoon (silentdibs)
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Astoria
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Talonz wrote:
Eyeing Hellenes: Campaigns of the Peloponnesian War for instance, and find myself just wishing it was big counters No Retreat style instead of blocks.

You could just lay down the blocks and treat them like counters.
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Robb Minneman
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Jackasses? You let a whole column get stalled and strafed on account of a couple of jackasses? What the hell's the matter with you?
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Another vote for A House Divided, which is exactly what you ordered: Point-to-point, large counters, and pretty.
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Bill Eldard
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I second the recommendations for Wilderness War and Victory in the Pacific.

And as an earlier poster noted regarding block games, all one has to do is lay them flat and they become large, thick counters.
 
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Geoff C
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This would be a lot more interesting if bgg image server was working...

Anyways, I think the blocksflatascounters idea is problematic, due to step reduction. "Was this a 2 step or 3 step unit?" "Beats me."
 
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Martin Gallo
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Talonz wrote:
Anyways, I think the blocksflatascounters idea is problematic, due to step reduction. "Was this a 2 step or 3 step unit?" "Beats me."
It works if you are consistent in how you "face" your blocks. Every once in a while I forget tis simple rule and set up a block game for solitaire play and face the blocks "locally northward" (ie. relative to me) and then switch sides and do the same thins. Then when I start to play I forget that I have done that and so all the opposing blocks start weak and get stronger!
 
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Jonathan
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While it lacks the large pretty counters, I will echo the calls for Wilderness War. An excellent game.

I'm a new convert to Warriors of God. It has area movement and nice large counters, so you might want to give it a look (once the images come back).
 
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Nate Strahm
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Well it's not point to point, but Empire of the Sun has pretty big counters and quite low counter density.
 
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