Does this seem overpowered at all?
Sabotage says "Reaction: After an objective is destroyed during an engagement, destroy all units participating in that engagement."
In Jerjerrod’s Task, bring in your newly constructed Death Star... and it's dead instantly... well played smugglers.
Signal Jam (Cost: 1) "Interrupt: When an Action, Reaction or Interrupt is initiated, cancel its effect. Then you m ay spend 1 resource to shuffle this card into your deck."
There are 3 copies in the deck.
Yeah, sabotage is very dangerous, but the deck does have a counter for it.