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Canadian Crucible: Brigade Fortress at Norrey» Forums » Rules

Subject: Overwatch rss

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David K
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Just to be clear, the rules say a unit can respond to any number of overwatch triggers. So does this mean, for example, that if a friendly armour unit moves five hexes, and an enemy anti-tank unit has both range and line of sight on them for the entire distance, then that same AT unit can fire on the armour unit once for each hex the armour unit enters?

Are units that fire overwatch marked with a Fired/Firing marker?

 
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Jyri Kettunen
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kade wrote:
Just to be clear, the rules say a unit can respond to any number of overwatch triggers. So does this mean, for example, that if a friendly armour unit moves five hexes, and an enemy anti-tank unit has both range and line of sight on them for the entire distance, then that same AT unit can fire on the armour unit once for each hex the armour unit enters?


No. Once per impulse.

kade wrote:

Are units that fire overwatch marked with a Fired/Firing marker?


No.
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Lee Forester
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Thanks Pup, I think actually that a bunch of short videos would be best. I had worked up examples of play a few years back, but the game is so interactive that they became excessively long. I wanted to put them in the rules but they took far too many pages (!).

I'll see if can crank some out this December...
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David K
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JyriK wrote:
kade wrote:
Are units that fire overwatch marked with a Fired/Firing marker?


No.


Under what circumstances are units marked Firing?
 
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Jim F
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One stack may respond to trigger (15.0)

Artillery or units suppressed or paralyzed never use overwatch. This is very important if you want to assault their hex! (15.3a)

Those marked fired can only respond to a movement or fire trigger that takes place adjacent to their hex, the exception being MG. MGs can keep firing even at range. This is what makes MGs very useful and difficult to advance against (15.3c)

Those marked fired can attack units attempting recovery or final overwatch fire. Be very careful about rallying troops under fire. It is often a real dilemma whether to pull them back or rally in LOS of enemy. This does not apply to mortars who only fire once per impulse.



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Jim F
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kade wrote:
JyriK wrote:
kade wrote:
Are units that fire overwatch marked with a Fired/Firing marker?


No.


Under what circumstances are units marked Firing?


If they have conducted SFA during their action phase. The fired markers are removed at the start of the players next turn. It is worthwhile saving some units specifically for over watch. One of the beauties of this system is how it forces you to play in a historical manner.

PFA is limited to one per stack per impulse so not a factor here.

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David K
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Ashiefan wrote:
kade wrote:
JyriK wrote:
kade wrote:
Are units that fire overwatch marked with a Fired/Firing marker?


No.


Under what circumstances are units marked Firing?


If they have conducted SFA during their action phase. The fired markers are removed at the start of the players next turn. It is worthwhile saving some units specifically for over watch. One of the beauties of this system is how it forces you to play in a historical manner.

PFA is limited to one per stack per impulse so not a factor here.



And what is the difference between Fired and Firing?
 
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Ethan McKinney
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Quote:
And what is the difference between Fired and Firing?

The artist added Firing markers on his own initiative. They don't have anything to do with the rules.
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Martí Cabré

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elbmc1969 wrote:
Quote:
And what is the difference between Fired and Firing?

The artist added Firing markers on his own initiative. They don't have anything to do with the rules.


Are you serious?
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