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E Sobre mi trasfondo en relación a este juego.

Debido a que en donde vivo los juegos de rol no son tan populares como otros pasatiempos, siempre es difícil conseguir jugadores, y aún más, jugadores que puedan compremeterse a una campaña completa.

Es por eso que, cuando vi que Warrior Heroes Legends se podía jugar en modo solitario, lo adquirí casi sin pensarlo.

Ese impulso, por una parte, se justificó completamente, pero por otra parte, me puso cara a cara con lo que, hasta la fecha, creo que es el peor manual que leído de un juego de rol.

E El tema del juego.

El tema se basa en un mundo de fantasía, bastante genérico, lleno de magos, elfos, enanos, no muertos, goblins y demás. Hay algunas similitudes entre el mundo del juego y el mundo real, pero todo está coloreado con los pinceles de Tolkien, Calabozos y Dragones y otros.

Es decir, no se puede decir que el trasfondo donde el mundo se lleva a cabo es muy original, sino que más bien se apoya en lo que el jugador ya considera la pauta.

Por eso diría que el tema apenas califica de decente, y más bien depende del jugador enrriquecer el tema de su propia campaña.

E Calidad del libro.

Adquirí el juego en formato PDF, y este deja mucho que desear en lo que se refiere a navegación, pues no cuento con hyperlinks, ni marcas o botones de algún tipo que te permitan moverte rápidamente por el libro.

Pero eso no es todo, este es el peor manual de juegos de rol que he leído en mi vida, su estructura es pésima, a pesar de los intentos del autor por enserñarte el juego paso a paso, el autor abandona esta metodología a la mitad del libro; y de por sí, inició poco eficazmente.

En mi opinión, hubieran enseñado a crear personajes al principio, seguido de indicaciones de como estructurar una campaña, pero no, todo el libro te enseña diferentes cosas al azar y de manera incompleta.

Y eso no es todo, la frase "here's how we do it" o "aquí está cómo lo hacemos" es repetida una gran, gran, gran cantidad de veces, tanto así que te llevará al borde de la locura. Al diseñador del juego le urge contratar un escritor y un buen editor.

La redacción de este libro me relaja, porque cuando leo otro juego de rol que me parece complicado, tan sólo tengo que pensar "hey, por lo menos no es como Warrior Heroes: Legends" y me animo a seguir entendiendo las complicadas reglas que, en comparación a la presentación de ellas en este libro, no son tan malas.

Cuenta con algunas ilustraciones generadas con algún tipo de software de tercera dimensión, como Maya, son decentes, pero también bastante genéricas.

E Jugabilidad.

Este es un juego que combina elementos de juego de rol y juego de guerra, que además se puede jugar en solitario, en modo cooperativo o en modo competitivo.

Los jugadores crean un personaje, que sirve de dirigente o general de las fuerzas, después, generan un pequeño grupo de personajes que representan las fuerzas comandadas por el. Al principio, es una fuerza pequeña, pero conforme se ganan batallas, las fuerzas armadas van creciendo.

Para jugar, se puede usar cualquier tipo de miniaturas, unos cuantos dados de 6 caras y un deck de cartas ordinarias. Casi todo el juego se resuelve por el uso de tablas aleatorias, y la parte que no, es constituída por tus tácticas y estrategia general; se siente una proporción más o menos equilibrada entre ambos factores.

Se pueden escoger razas clásicas, como enanos, medianos y humanos, o algunas más exóticas, como los condes vampiro, los gigantes y los hombres lobo. A la vez, se pueden elegir clases como lo son el soldado, el guerrero, el lanzador de hechizo y el sanador, todas con diferentes fuerzas y debilidades.

Cada vez que se ataca, o se vé al enemigo, o se descubre un nuevo terreno, o lo que sea, se deben tirar los dados de 6 caras y consultar diversas tablas, lo cual genera la "inteligencia artificial" del juego. Pero estos dados se interpretan de diferente manera según el chequeo y la tabla, por ejemplo, pasar los dados no es lo mismo que un éxito en los dados, y así.

El juego cuenta con una buena selección de personajes no jugadores listos para usarse, y cada personaje o grupo de ellos que el jugador encuentre en el transcurso de la campaña puede ser un enemigo o aliado en potencia, según el alineamiento y la raza. Algunos pueden incluso comerciar o intercambiar objetos con los jugadores.

Los recursos tienen mucha relevancia a lo largo de la campaña, por lo que un se debe aplicar un buen sentido administrativo cuando se pretende jugar a largo plazo.

Me agrada todo el sentido de inteligencia artificial a lo largo del juego; poder jugar en solitario o en cooperativo ofrece oportunidades para divertirse equitativamente y con sorpresas para todo el grupo. El juego competitivo también puede funcionar, pero con mucho sentido de "competencia amistosa" por parte de los jugadores, debido a algunas ambigüedades en las reglas. Las decisiones y tácticas, aunque limitadas por caprichos de los dados, juegan un papel importante en la resolución de los eventos en la campaña. La lista de razas a escoger y enemigos contra los cuales luchar es variada.

Las reglas podrían ser explicadas mucho, pero muchísimo mejor. El juego también puede volverse tedioso y repetitivo con tantas tablas y procedimientos. Los personajes pueden sentirse demasiado genéricos, ya que a pesar de poder usarse cualquier tipo de miniaturas, y aunque las razas tienen sus particularidades, las clases de personajes se sienten muy similares. No hay una sensación de coherencia a lo largo del juego, es una fina línea la que se recorre, entre libertad y total ambigüedad en la secuencia.

E Conclusión.

Este es un juego que no es fácil de recomendar, por un lado se tiene un juego con un sistema de inteligencia artificial bastante bueno, por otro lado, se tiene un conjunto de procedimientos tardados y tediosos.

A fin de cuentas, es recomendable para jugadores que aprecian tanto el juego de rol como el juego de regla con mucha profundidad y procedimientos largos.

Pero no es nada recomendable para aquellos que buscan algo un poco más fluído, fácil de aprender y llevar a cabo sin consultar tantas veces las reglas.

Esa es la cuestión, saber qué tanto se desea un híbrido de juego de rol y juego de guerra con opciones para juego en solitario.
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joel siragher
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I hope this doesnt break any geek rules, but I really wanted to read this so I ran it through google translator. feel free to delete it if I broke any rules. My best regards/respects to the original author

About my background in relation to this game.

Because where live role-playing games are not as popular as other hobbies, it is always difficult to get players, and even more, players that can short a campaign complete.

That is why, when I saw that Warrior Heroes Legends could play in solo mode, I bought it almost without thinking.

That impulse, on the one hand, fully justified, but on the other hand, put me face to face with what, to date, I believe that it is the worst manual to read of a role-playing game.

The theme of the game.

The theme is based on a fantasy world, quite generic, full of wizards, elves, dwarfs, undead, goblins and others. There are some similarities between the game world and the real world, but everything is colored with the brushes of Tolkien, dungeons and dragons, and others.

I.e., you can say that the background where the world is conducted is very original, but rather relies on what the player already considered the guideline.

So I would say that the subject just qualify decent, and rather depends on the player enrriquecer the theme of his own campaign.


Quality of the book.

I purchased the game in PDF format, and this leaves much to be desired in regards to navigation, because I don't with hyperlinks, or marks or any buttons allowing you to move quickly through the book.

But that is not all, this is the worst of RPGs that I've read in my life, its structure is very poor, despite the attempts of the author by ensernarte the game step by step, the author abandons this methodology to the half of the book; and Yes, little effectively started.

In my opinion, had taught to create characters at the beginning, followed by indications of how structuring a campaign, but not the entire book teaches you different things at random and incomplete.

And that is not all, the phrase "here's how we do it" or "here's how we do it" is a big, big, lots of times, both repeated so will take you on the brink of madness. Urges the game designer to hire a writer, and a good editor.

The writing of this book relaxes me, because when I read another role that seems complicated game, I just have to think "hey, at least isn't as Warrior Heroes: Legends" and encouraged me to continue understanding the complicated rules that, in comparison to the presentation of them in this book, are not as bad.

He has some illustrations generated with some kind of third dimension, as Maya software, are decent, but also pretty generic.

Gameplay.

This is a game that combines elements of role playing game and war game, which also can be played solo, in cooperative mode or in competitive mode.

Players create a character, serving as leader or general of the forces, then generate a small group of characters representing the forces led by the. At the beginning, it is a small force, but as battles are won, the armed forces are growing.

To play, can use any type of miniatures, some few 6-sided dice and a deck of ordinary letters. Almost the entire game is resolved by the use of random tables, and the part that isn't made up of your tactics and overall strategy; It feels a more or less balanced proportion between both factors.

You can choose classic races such as dwarves, humans, and medium or some more exotic, as the vampire counts, the Giants and the werewolves. At the same time, classes can be chosen such as soldier, Warrior, spell thrower and healer, all with different strengths and weaknesses.

Whenever is attacked, or is sees the enemy, discovered a new land, or whatever, should throw the 6-sided dice and consult various tables, which generates the "artificial intelligence" game. But these dice are interpreted differently according to the check and the table, for example, pass the dice is not the same as a success on the dice, and so.

The game features a good selection of non-player characters ready for use, and each character or group of them encountered by the player in the course of the campaign can be an enemy or ally in power, according to the alignment and the race. Some can even trade or Exchange objects with the players.

Resources have much relevance throughout the campaign, therefore a must be a good administrative sense when attempting to play long term.

I like all the sense of artificial intelligence throughout the game; Play solo or co-op opportunities for fun fair and surprises for the entire group. The competitive game can also work, but with a great sense of "friendly competition" by gamers, because of some ambiguities in the rules. Decisions and tactics, although limited by the whims of the dice, play an important role in the resolution of events in the campaign. The list of breeds to choose and enemies against which fight is varied.

The rules could be explained much, but much better. The game also can become tedious and repetitive with so many tables and procedures. The characters may be too generic, since despite be used any type of miniatures, and although the races have their peculiarities, the kinds of characters feel very similar. There is a sense of consistency throughout the game, a fine line which runs, between freedom and total ambiguity in the sequence.

Conclusion.

This is a game that is not easy to recommend, on the one hand is a game with an artificial intelligence system quite well, on the other hand, you have a set of time-consuming and tedious procedures.

In the end, it is recommended for players who appreciate both the role-playing game and the game rule with great depth and lengthy procedures.

But it is not nothing recommendable for those looking for something a bit more fluid, easy to learn and carry out without consulting the rules so many times.

That is the question, know how much you want to a hybrid of RPG and game of war with options to play solo.

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Thanks for translating the review Joel thumbsup
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joel siragher
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my pleasure. Your review was written very well. I simply sent it through

http://www.microsofttranslator.com

I tried google translator first, but it didnt work.

Just before reading your review, I purchased two hour dungeon crawl. This is a new fantasy game for, what else? dungeoning. I read the beginning and then started following the anotated rules around to see what the various rolls meant and frankly I can see why said: "The rules could be explained much, but much better. The game also can become tedious and repetitive with so many tables and procedures."

How many pages was Warrior hero LEGENDS?

2 hour dungeon crawl is only 47 pages including table inded, 3 intro pages, 3 pages of contents.
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Warrior Heroes is 146 pages long, but it could have been shorter, because most of the page count exists due to the terrible and lengthy explanations (and it costs 20 bucks too, what a ripoff!).

I've played Scarlet Heroes since then instead, it's a much better solo game in my opinion, not to mention it's cheaper (but worth a lot more in so many ways):

https://rpggeek.com/video/46111/scarlet-heroes/scarlet-heroe...



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Abe:

So, I like to explore dungeon crawlers. I dont think I am read to pick up a 100+ page book (WH:legends) because i am time constrained. I like your review of scarlet heroes. The thought of a solo/semi solo appeals to me. I also liked the Sine Nomine publisher, because of his treatment of the stars with out numbers game.

On that note, there is a ONE game you must absolute read/play.

Its called, dungeon crawl... heres the link

https://rpggeek.com/boardgame/42415/dungeon-crawl

Its a print and play game. The first 34 pages of the rulebook, are all you need to start. Then you need 15 pages for treasure cards, 2 pages for tiles, 1 page for counters/chest, and mabye 10 pages for anger/over lord cards.

The system offers a 4 by 4 matrix of four classes, and four races sets. Then you get to choose 1 skill, then one spell if you choose a caster.

Id say it was the most fun ive had in years for lightweight dungeon with light weight roleplay. This game could fill your TPK itch if you so desired.

Give it a look. The author, bermudez lives in california and hes also very good about answering questions.

let me know what you think.

Oh yes, Its a complete game for 15 dollars.

Oh!!! an amazing review:

https://rpggeek.com/thread/1337122/first-time-play-thoughts-...
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It looks pretty good, definitely something worth considering, thanks for the information.
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Stone Dwarf wrote:
Warrior Heroes is 146 pages long, but it could have been shorter, because most of the page count exists due to the terrible and lengthy explanations (and it costs 20 bucks too, what a ripoff!).

I've played Scarlet Heroes since then instead, it's a much better solo game in my opinion, not to mention it's cheaper (but worth a lot more in so many ways):







Page count for Warrior Heroes Legends is 134 pages.

In Warrior Heroes Legends, you can start playing a basic game at page 44 without magic, without a campaign. This is where all the basic rules of the game are explained.

Pages 45-58 - magic and healing
Pages 59 -63 - Mounts, terrain generation and challenge table
Pages 64-93 are the Campaign rules and Encounters.
Pages 94-102 are the dungeon crawl rules.
The rest of the book are NPC lists, Reaction Tables, commonly used tables, and index.

Scarlet Heroes is a traditional RPG that requires a GM.

Warrior Heroes Legends is solo, no GM required. Because there is no GM, there are additional tables. So if rolling a lot dice is not your thing, WHL may not be appealing. However, if you want a game where you can generate an adventure story all on your own, WHL is that game.

 
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tekawiz wrote:

Scarlet Heroes is a traditional RPG that requires a GM.


Kurt, I own Scarlet Heroes, you can play it solo with its solo system. I've played it solo. Check its description on drivethrurpg.com, specially this part, the fourth bullet point near the end:

Solo adventure tools for genuine single-player RPG gaming. Mix your own creativity with table results to create a narrative for your own hero's adventure... or use them as inspiration in crafting something for a group.
 
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