Recommend
5 
 Thumb up
 Hide
10 Posts

XCOM: Enemy Unknown» Forums » General

Subject: Why would anyone play Impossible? rss

Your Tags: Add tags
Popular Tags: [View All]
Pieter
Netherlands
Maastricht
flag msg tools
Good intentions are no substitute for a good education.
badge
I take my fun very seriously.
Avatar
mbmbmbmbmb
Seriously. Impossible is just ridiculously punishing without the player being able to do anything about it.

First mission, the 4 rookies move to safe spots, and go on overwatch. Nothing happens. They move again, and now they are in full cover. Unfortunately, the last to move uncovers three Sectoids (which is weird, because two others ran past that spot too and saw nothing). The rookies, who still have the second part of their turn left, check if they can shoot at them. 25%. 25%. 45%. OK, let's try the 45%, because it is not going to get better. Miss. But who cares, we are all still in full cover.

Then it is the aliens' turn. Sectoid 1 shoots at a rookie in full cover from a huge distance and insta-kills him. Two of the other rookies panic, one them shooting a friend, who gets critically wounded. The game suggest using a medkit but nobody has medkits because this is the first mission. Another Sectoid shoots and wounds a rookie. Three more Sectoids come out! Two rookies are now facing six Sectoids. Can you see where this is going? The whole team gets killed.

Restart the mission. I now know where the Sectoids are. So that's safe, right? Wrong: the game decides to place them in the spot where they do the most harm to your team regardless where it is moving. After six or seven tries the team manages to be victorious, with only one death and three rookies seriously wounded. Next mission: 4 new rookies have to go because the others are still hospitalized. This is just too much.

It is too bad that there is such a jump in difficulty between classic and impossible. Classic is hard but fun. Impossible just adds more to the aliens (more health, more accuracy, more damage, higher numbers) and subtracts at the same time from the humans (less health, slower recovery, less money, more time needed for research, less aim). It would have been pretty easy to create something in between Classic and Impossible which would still be fun. But this...
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ian S.
Canada
Saskatoon
Saskatchewan
flag msg tools
Avatar
mbmbmbmbmb
The difficulty level is called Impossible. Aptly named?
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jason Birzer
United States
Burke
Virginia
flag msg tools
badge
Avatar
mbmbmbmbmb
Flyboy Connor wrote:
It is too bad that there is such a jump in difficulty between classic and impossible. Classic if hard but fun. Impossible just adds more to the aliens (more health, more accuracy, more damage, higher numbers) and subtracts at the same time from the humans (less health, slower recovery, less money, more time needed for research, less aim). It would have been pretty easy to create something in between Classic and Impossible which would still be fun. But this...


Jake Solomon admits that Impossible is too hard

http://www.nowgamer.com/news/1756287/xcom_jake_solomon_admit...

So yeah, even the designer agrees with you.
5 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luis Fernandez
Venezuela
Caracas
Miranda
flag msg tools
badge
Avatar
mbmbmbmbmb
imposible seems great! restart so many times!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pieter
Netherlands
Maastricht
flag msg tools
Good intentions are no substitute for a good education.
badge
I take my fun very seriously.
Avatar
mbmbmbmbmb
I am currently doing an impossible run to see if good tactics may help you. It is indeed a reloading fest. Impossible Ironman? I wouldn't even get through the first month.

I did discover some interesting things, though. It looks like it isn't so much "tactics" as "exploiting what you know about the game's behavior".

Take, for instance, the Portent mission. On Impossible, you get confronted with about 18 Thin Men. While you have a team of near-rookies. I had given Beam Weapons priority, so at least they were carrying laser rifles, but still: Thin Men with their 6 hit points need two hits each to kill. So you must be sure not to get confronted with too many of them at the same time.

Here's the trick: on the way back, new enemies are generated depending on where the guy you have to escort is. If you move him forward slowly, just a few squares at a time, and after having killed each of the offenders let him sit still until you have reloaded all your weapons, it's perfectly doable. Also, the enemies are generated in very specific spots, and if you know those spots, you can place your guys for a good ambush. You have time, because as long as your protegee does not move, the enemies won't be generated.

But if you let him run... say your prayers. I did that at first, and was thinking: "This is bloody unfair, generating 5 new Thin Men while I still have 3 to deal with." And that is unfair, but if you know the algorithm behind the generation, you can turn the game against itself.

On lower levels, I always tried to move with a bit of speed. No longer. I now always move slowly. Of course, then I get a Bomb Disposal mission, or even worse, one of the timed story missions, and I have to rush anyway. And get killed over and over and over again.

And, I don't know, but why is it that on levels lower than Impossible, 85% feels like an assured shot, while on Impossible it feels like the minimum you need to have a chance to hit at all? Is it my imagination or are they tweaking the odds? I know, it's not XCOM if you do not get two 95% shots in a row that still miss, but I get misses at 99%.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dreamteam
msg tools
mbmbmbmb
Actually there are some really good vids of replays showing Ironman Impossible on YouTube. The players demonstrate some pretty good tactics, albeit very cautious gameplay. It's mostly about taking full cover and making sure when you risk taking a shot, the odds are stacked in your favor to kill your target, even if someone misses. Using grenades to destroy enemy cover or finish off wounded aliens is key to victory.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pieter
Netherlands
Maastricht
flag msg tools
Good intentions are no substitute for a good education.
badge
I take my fun very seriously.
Avatar
mbmbmbmbmb
Good tactics... I have good tactics. I know this game pretty well. But do you really think good tactics help when you, during the alien base assault at the end of May, open a door and behind it find no less than 4 drones, 7 floaters, and 6 frakking cryssalids, who all attack simultaneously? That happened to me on Classic Mode, in the first room. Granted, this was exceptional, but if something like it happens in Ironman Mode -- and it is bound to happen on Impossible -- then it's game over.

Of course, if you play again and again and again, at some point you will be able to get through an I/I game, through sheer luck. But do not get fooled by those Youtube vids. It is pretty easy to save the game between missions and if you die, just start a new take. Do you really think these people who post those vids are not cheating their way through?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dreamteam
msg tools
mbmbmbmb
No, I don't think these people are cheating their way through, as save/reload would make it "impossible" rather than "ironman impossible". Why would they claim otherwise?

My favorite video series is by Beaglerush https://www.youtube.com/playlist?list=PLXctaw5JGF4LcidFVdkQM...
The first series ends in failure after 9 missions, then he restarts a second series which is still in progress. If you read his blog, he is working on a mod for the game that actually makes "ironman/impossible" even harder, because he enjoys it so much.

The other series I watched is by Zemalf https://www.youtube.com/watch?v=TpbTkbv4L2Y who beat the campaign on "ironmain impossible" setting. He doesn't claim to be the best player, but explains quite well all of his game decisions and he recommends always playing with the ironman setting activated if you want the most rewarding game experience, even on lower difficulties. He also does live-casts if you don't believe his honesty.

Apparently with enough practice, even impossible setting is quite beatable. Don't take my word for it, watch yourself. They both seem to be quite legit play examples.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Pieter
Netherlands
Maastricht
flag msg tools
Good intentions are no substitute for a good education.
badge
I take my fun very seriously.
Avatar
mbmbmbmbmb
Maybe I should have said: Do you really think that ALL those people posting I/I videos are not cheating their way through?

Because, as I said, it is pretty easy to save your game between takes. And when the game fraks you over by throwing 10-20 simultaneous enemies at you when you open a door, which means instant death, I am sure that quite a few of those posters say, you know, that was just unfair, I'll reload my save just this once. If you believe otherwise, I think you are naive (but maybe I am too cynical).

I/I was designed to destroy you even with optimal tactics. If no one was cheating, we should see many more failed attempts.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Luke Stirling
Norway
Trondheim
flag msg tools
badge
Avatar
mbmbmbmb
Flyboy Connor wrote:
If no one was cheating, we should see many more failed attempts.

While that may well be true, I don't think you can totally discount the possibility of self-selection in terms of who posts what videos. For every person that posts a successful I/I run, there could be hundreds of people attempting to do so and ditching the videos without posting them when they fail abysmally. Cheating probably plays its part, but you can't predict its prevalence based on the ratio of successful to unsuccessful runs posted online.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.