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Risk Legacy» Forums » General

Subject: Speeding up games? rss

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Ecosmith Ecosmith
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I've asked on the variants forum, but in case no-ones looking, I'll raise this here too. Would a campaign be unbalanced to unplayability if we played tgat capturing one enemy HQ caused an immediate win, and for all 16 games, and how could you sort of tweak it so every gane didnt just end with player 2 winning?

Eco
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Logging plays since 2004
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Oh, so you actually think about what you are saying?
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How long are your games lasting? And how long do you want them to be?

I have rarely had a game last more than an hour. If you only need to take out one HQ, you are going to have a lot of one turn games, with player 1 winning, depending on the current rules set and placement.
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Ecosmith Ecosmith
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I'm meeting some friends day after tomorrow and we've onky got 5 hours. I'm rrying to find a wY to get an rntire campaign done in one session.

Eco
 
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Mark Rees
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Grosse Pointe Woods
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That defeats the purpose of the game. You are really going to change the rules, just so that you can be done faster?
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Alex Martinez
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Irving
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Ecosmith wrote:
I'm meeting some friends day after tomorrow and we've onky got 5 hours. I'm rrying to find a wY to get an rntire campaign done in one session.

Eco


Well why bother playing the game at all?

A whole 15 game campaign in five hours? That works out to 3 games an hour, one game every twenty minutes. Assuming you take breaks, you're basically rushing through a game every 18 or 19 minutes, which is incredibly uninteresting and removing nearly all the strategy. Also, it's turning the game into a chore, not an experience.

Risk Legacy doesn't take a long time to play, but if you're going to jam it into such a small, rushed session, you're cheating yourself and your players of much of the fun.

In five hours, you can easily play three to five games, make important changes to the map, and have a good time. If you're goal is just to plaster as many stickers and rules changes as you can in five hours, then just open the packets and go crazy. Not great fun, but if that's what you want.

The journey is the goal. Not the destination.

Sorry to get a little zen there, but I would discourage you, very much so, from attempting this. But it's your game so knock yourself out.

I haven't even played all fifteen of my games yet, and I thoroughly enjoyed myself.
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Ecosmith Ecosmith
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I've played 2 full campaigns the 'normal' way, and I thoroughly enjoyed them too. On reflection, Speed Risk Legacy doesn't actually sound awesome. I think it'd be fun, but maybe since these guys haven't plYed it at all yet, maybe we'll just play normally and then continue next year!

Evo
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Scott Humpert
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Dillsburg
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I posted a Quick Play campaign variant in your Variant thread, in the event you're still up for it. It basically has you playing five (probably slightly longer) games of Risk Legacy, with more awards awarded after each one and points for first, second, and third place.

If you use it, great! Let us know how it turns out.

If you don't, I may have to playtest it myself!

Best of luck!
 
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