Ryan Raines
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I am working on a simple random scenario generator (computer program) for Conflict of Heroes Price of Honour. Basically the program will use the point system established in the uploads section to generate even teams for a potential firefight. Is anyone out there interested in this?
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Christopher Dodge
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I think a lot of us are interested, though I'd love to see it encompass all of the series including AotB and SoS.
 
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Bill Walis
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An excellent idea. Please cover the entire series of games.
 
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Heiko Möller
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Very interested, I have updated the point costs because the units from AotB first Edition and some of Poland/Kursk were changed, if you're interested drop me a line & i will send it to you. I also included points for all AotB weapon cards, obstacles & fortifications.

all the best
heiko
 
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Thierry Mattray
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Very interesting.
 
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James Megee
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Point system? Can someone (in minor detail) explain this to me? Sounds like a great idea though!!

Jim
 
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Ryan Raines
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heikman wrote:

Very interested, I have updated the point costs because the units from AotB first Edition and some of Poland/Kursk were changed, if you're interested drop me a line & i will send it to you. I also included points for all AotB weapon cards, obstacles & fortifications.

Sweet! Could you please upload this or send it to me.
 
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Ryan Raines
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14cross wrote:
I think a lot of us are interested, though I'd love to see it encompass all of the series including AotB and SoS.

Version 1 of the program will cover all the POH units. Then I will work with the community to add in the rest of the series and new features. I don't want to spend too much time on it before releasing something in case it is not in line with what people really want to see.
 
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Ryan Raines
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Okay! Version 0.1 of the program is complete and uploaded to the files section. I've never uploaded a file before so I'm assuming it needs to be approved... hopefully it will show up soon... whistle66
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Ryan Raines
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JimM wrote:
Point system? Can someone (in minor detail) explain this to me? Sounds like a great idea though!!

Jim

Hey Jim,
By point system we mean that each unit in the game system is assigned a point value based on how good it is on a scale of say 1 to 500. For example, a tank may be worth 80, but a machine gun squad worth only 20. The points a unit is assigned takes into account (and adds up?) its defense value, its attack value, its movement value, etc.

Players decide how many points they wish to play at, they then create multiple armies that add up to the same number of points. The armies should then be diverse yet "even" in point value to simulate a balanced firefight.

Make sense?

Ryan
 
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James Megee
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ReenoTheRhino wrote:
JimM wrote:
Point system? Can someone (in minor detail) explain this to me? Sounds like a great idea though!!

Jim

Hey Jim,
By point system we mean that each unit in the game system is assigned a point value based on how good it is on a scale of say 1 to 500. For example, a tank may be worth 80, but a machine gun squad worth only 20. The points a unit is assigned takes into account (and adds up?) its defense value, its attack value, its movement value, etc.

Players decide how many points they wish to play at, they then create multiple armies that add up to the same number of points. The armies should then be diverse yet "even" in point value to simulate a balanced firefight.

Make sense?

Ryan


THANKS!! Makes perfect sense! That's a great explanation of the point system. Sort of like "Deck Building" in a sense...

Jim
 
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Jesse LeBreton
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There is also a point system in the PC version as well. Only used it a few times because fire fights built under this method are uninspired. Another thing, balance is not only measured in total point strength but also by field position, terrain, who defends, who attacks, and what the goals will be. 1000 vs 1000 will not create an equal battle just because a point system says it should. By the time you figure out that the points should be 500 vs 1000 for the map you wish to use you may as well just went ahead and used your best judgement for creating a balanced scenario. After all no matter what you do you will be adjusting the forces until you find balance.

A point system here would only be useful in gauging relative strengths between units to attempt swap outs. And this only after a total force size for one side had been properly estimated to be balanced for their goals. Like say 500 vs 1000.

Go ahead and test this point system on several of the well balanced scenarios. I believe you will find that the force pool numbers for each side aren't even close. That should be conclusive proof that balance is more than just a measure of unit strength points.

If you want equal points for each side then you would need the map to be symmetrical, and the goals of each player to be the same. Neither would be attacker nor defender. It would feel like chess rather than a real encounter. And hence as I said earlier it would feel uninspired.
 
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Ryan Raines
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*sigh* i hear ya. what we really need are some new publications from academy games. i cant wait for guadal canal!
 
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Ryan Raines
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heikman wrote:

Very interested, I have updated the point costs because the units from AotB first Edition and some of Poland/Kursk were changed, if you're interested drop me a line & i will send it to you. I also included points for all AotB weapon cards, obstacles & fortifications.

all the best
heiko


Heiko?! Heiko? Where are you man?! I need those point values to include in the random scenario generator!
 
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Ryan Raines
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Lebatron wrote:
There is also a point system in the PC version as well. Only used it a few times because fire fights built under this method are uninspired. Another thing, balance is not only measured in total point strength but also by field position, terrain, who defends, who attacks, and what the goals will be. 1000 vs 1000 will not create an equal battle just because a point system says it should. By the time you figure out that the points should be 500 vs 1000 for the map you wish to use you may as well just went ahead and used your best judgement for creating a balanced scenario. After all no matter what you do you will be adjusting the forces until you find balance.

A point system here would only be useful in gauging relative strengths between units to attempt swap outs. And this only after a total force size for one side had been properly estimated to be balanced for their goals. Like say 500 vs 1000.

Go ahead and test this point system on several of the well balanced scenarios. I believe you will find that the force pool numbers for each side aren't even close. That should be conclusive proof that balance is more than just a measure of unit strength points.

If you want equal points for each side then you would need the map to be symmetrical, and the goals of each player to be the same. Neither would be attacker nor defender. It would feel like chess rather than a real encounter. And hence as I said earlier it would feel uninspired.


I think the random scenario generator should be used as a "starting point" for generation of scenarios. Of course as I add new features it will surely get better!
 
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