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1944: Race to the Rhine» Forums » Sessions

Subject: AAR - Driving Home for Christmas rss

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CLASSIFIED

This is the After Action Report from session played on monthly meeting of Planszowe Opole in Miejska Biblioteka Publiczna w Opolu

Order of appearance: white player - Brad (ozy), red player - Monty (DarkBogas), blue player - Patton (Krzychu).


Please note that the order of play is randomly chosen at the very beginning of the game, just after finishing setup.

The goal of each player was to be first to cross the Rhine – in which case the automatic victory is achieved. In such case the war is over, and your men could have returned home for Christmas. But if the German defense becomes too strong, you can only win by having the most medals.

Turn 1.

Every player has two actions per turn. However, then he performs also the German reaction, since there is no German player in the game.

The picture below presents the action undertaken by each of players.


Brad was acting cautiously. He spent both his actions on bringing supplies to his supply base (3x gas and 3x ammo). It does not look impressing, but it is truly a wise move, since it gives more abilities to act during the upcoming turns. Another option of starting move for Brad is to activate two corps and try to reach Amiens and Reims before the other player do. It is especially worth considering, if Brad is the first player. But you must have in mind that Brad starts the game with no ammo and extra food in his corps, thus the immediate advance could be risky, if you meet Germans who were running to Vaterland too slow.

The first German marker was placed in front of Patton. It seems that white player was afraid of Patton resources, speed and special ability of an extra corps activation.

Monty has started differently. Since he already got food, ammo and gas in each of his corps, he activated two of them, using 1 gas for each one, and moved forward ahead. To the Rhine!

For each uncontrolled area entered by own corps a card is drawn, with good, neutral or bad event immediately performed. Monty was lucky this time, no serious threats as he advanced. What is more, he had shared his food with civilians, what gave him some medals. In Amiens he had to fight with some weak infantry division. 1 ammo spent from corps supplies and voila! Another medal was awarded to him for capturing liberating Amiens.

The German marker was placed in front of Brad.

Patton was also acting very cautiously. He took all ammunition left (3x ammo twice), what make it almost unavailable for Monty.

Another German marker was placed in front of… Brad. It seems that he is regarded as the potential victor by other players.
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Turn 2.


Brad finally decided to move on. His trucks, but not the corps! After putting extra 3x gas into supply base. Each truck can carry on up to 5 supplies one area forward (friendly controlled). Brad has moved these supplies to his corps. He can use 3 trucks per action, while the other players can use only two. Guess, whether he is going to move his forces at all. Paris, what a nice city to stay in... forever?

Another German marker was placed in front of Patton. Perhaps, he is regarded as the best Allied commander by the “Germans” (players).

Monty decided to stop for the 5 o’clock tea, and order 3 packages of food (tea spoons?). Then, the food was delivered, but not to the frontier corps. The rear corps got it. Perhaps, the advancing corps are getting enough food already from the Frenchies.

However, Monty’s special ability allowed him not only to order food, but also extra 2 gas, not counting against the available limits.

Second German marker was placed in front of Brad.

Patton is the clever guy. He used the transport from the supply base being truly far away. However, the 5 x ammo was dropped in half way to the frontier corps, and each of them was activated to move back, take a portion of ammo and run to liberate the France. Patton has a special ability of an extra corps activation, and he decided to use it now.


The ammo was used on the road to Reims, where another shattered German division was defeated. Cost: 1 ammo.
XII corps managed to cut off and convert some areas on the south.

And the German marker was placed in front of... Brad. Monty has nothing to be afraid of
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Steve Bishop
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This sounds really interesting, any idea when it may be generally available?
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Michał Ozon
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bishuk wrote:
This sounds really interesting, any idea when it may be generally available?


2014 - the 70th anniversary of the Race to the Rhine!*

*Essen Spiel 2014
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Turn 3
Where the Reims was liberated by US forces.



Reims is one of the cities, that is known to the worldwide public. The general who captures, pardon liberates this city, can be presented to the world press and so on. Since there is no basis for the article “PATTON reaches Reims” yet, Brad decided to be the one who captures, pardon - liberates it.

VIIth US Corps performed its liberation task pretty well, killing some German marauders. Please note however, that to be able to continue movement after combat, the Corps has to spend 1 extra gas. But you cannot move any farther if you have reached the third city on your route. Why not stop for a night in Reims for a little ‘celebration’?
The XIXth Corps shared its food with hungry civilians, since the American-French friendship is dating since the Lafayette times (US War of Independece).


Another German marker was placed in front of Patton. It seems that the white player really doesn’t like the blue one.

Monty advanced two corps ahead. But it doesn’t change the front line, since the rear Corps were advancing. Now he created a perfect line, is he going to dig in on the Somme line?

German marker was placed in Trier, against white and blue players.

Patton continues his race. Or maybe I should say, foot walk, since the XXth corps was stopped by German defenders, who didn’t know that war is over for them. Patton decided to save the precious gas and stopped its movement. Or maybe he was afraid of meeting another German units?



XIIth Corps was better commanded. Marauders defeated, for every 5 of them, a medal will be granted. This time, extra gas was spent and a connection with 7th US Army was established. It gives the blue player another ability – a limited supply base, where a set of 1 gas, 1 ammo and 1 food may be placed.

And the next German marker goes to… Brad. Monty seems not to be regarded as an important threat by the other players.
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Turn 4
Where the Germans are getting stronger, but the Allies are advancing


Vth Corps moved through towns liberated by the VIIth US. Brad wanted to avoid unnecessary risk – such move does not require card check. After then, Vth – by using 1 truck - passed all its resources to VIIth US. Another 2 truck were used by Brad to move the supplies closer to the front.

German marker was placed against Patton. Again.

Monty has taken supply into his port. Ports work similar as the areas close to the 7th Army – you can place the basic set of supplies (1x food, 1x gas, 1x ammo) there, once per turn. Nice alternative for the long columns of trucks. And one can make another Dunkerque, should the things on the land start going wrong. The bad thing is that most of the ports have the strong German garrison, and what is more are fortified.

Next British move was actually a Canadian one. IInd CDN moved forward and reached the outskirts of Antwerp and Brussels. One can get two medals for these cities. And take a look on the map – if Antwerp is reached, all other towns west of it will be cut off and become Allied automatically.

German marker was placed in Luxembourg, partially against Brad, partially against Patton. That’s how the red player should act!

Patton has brouht some supplies from Marseiles, and activated the XVth US Corps, which was securing the southern flank of the Allied forces against… peasants with cows or something like that. Definitely not against Germans.

And now, the German marker was places en route to Antwerp. Seems that blue player now finds the red player also a threat.
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Michał Ozon
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Lord Voldemort wrote:
Monty advanced two corps ahead. But it doesn’t change the front line, since the rear Corps were advancing. Now he created a perfect line, is he going to dig in on the Somme line?


Maybe just for a nice cup of tea?

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Turn 5
Where the Allied forces liberated Brussels!

Brad is played by the game developer, thus you should watch him all the time while playing against him! (however, Ozy is a very experienced player, thus you should watch him even if he plays your game for the first time).


XIXth US corps smoothly moved to Brussels. A bad move for Monty, since now the city is totally jammed and cannot be used by the Brits. A Corps cannot move through area occupied by another corps. VIIth US made the big cut off, enveloping and liberating hundreads of citizens.
Next, using the support from the Resistance (2 cards, each giving one extra action), white player has shown his true nature.


First, Brad has taken all the trucks available. It resulted in so-called Supply Check. This one of the most important interphases during the game. What is food carried for? Not only for sharing it with civilians, but mainly to be consumed during the Supply Check. Corps which does not have food at this time is grounded. And so it happened, nearly all the Corps have eaten 1 food, only Vth US and one British have been grounded.

Supply Check resulted also in removing all the trucks from the map into the stock. The supplies can be transported by roads again. In addition, the supply stock is being refilled. What is more, commander cards are refreshed and their special abilities can be used again.
Another Supply Check will occur, if all the trucks from the stock are taken by the players.
As you can see, food is very important. It does not give you any benefits, like ammo or gas, but it really hurts if you lack one during the Supply Check.

The last action of Brad was buying the set of 3 ammo.

German marker was placed into Antwerp. Red player’s plans for automatic victory suddenly collapsed.

But Monty is also an experienced player. He immediately changed his strategy. No more blitzkrieg, it is time to have as many medals as possible. Thus, the nearest port was attacked. Please note the German cross inside. It means that the Black deck will be used. There are only bad and very events on such cards… Must be prepared for a real fight!
And so was Monty, who also asked for an air support. This is another kind of action, allowing not only to peek at the top card of the chosen deck, but also giving you +1 ammo bonus in your next fight.
One ammo had to be spent on entering enemy-occupied forts. Another 2 ammo and 1 gas were spent on fight with German Panzerdivision. But not only a valuable port was liberated, but also another medal was gained. Monty is successful again. What a hero!


Now, Monty should concentrate on killing as many Germans as possible. And he must also prevent the other players (especially Brad) from gaining automatic victory.

The German marker was placed into Metz. Seems that red player changed his strategy onto stopping the blue player, not the white one.

Patton moved ahead. XVth US is coming from the rear, so it’s only using the precious supplies without any visible benefits. XIIth US advances south, but was stopped by unidentified German ambushes. No more gas to continue movement, so it has to stop.


The German marker was placed next to Ostend. Although red and blue players are not neighboring, they really started to fight against each other. It truly is a Monty vs. Patton game
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Turn 6
German counter-attack


Brad has to make an operational pause, since his corps had used almost all supplies they got. Since there already was 3 ammo, Brad used both his action on buying also 3x gas and 3x food. Now he has a perfect set of supplies in his base.

And the Germans did counter-attack. This is an alternative form of German reaction.
There is no Turn marker or Time Track in the game. The German markers, however, are used instead. For 3 players, there are 25 German markers in the pool. Should all be placed on the map, the game will end, with the move of the last player in the current round.
What is interesting, if you kill the German marker, it goes back into the pool and the game takes longer. German markers represent the virtual strength of the Wehrmacht on the western front. If there are many on the map, it means that Wehrmacht strength was successfully rebuilt. Thus, beating each German marker prevents the reubuilt of enemy’s strength.
In each turn German markers were placed 3 times, unless they counter-attack. What the Wehrmacht would be, without the ability of striking the Allies back?

The counter-attack may be performed on area with Allied control marker which is not neighboring with ANY Allied Corps nor the starting area. Counter-attack is performed instead of placing the German marker, thus it also results in longer game.

As you can see, players can do “time management” in the game. The one with most medals, should not counter-attack and should concentrate on the German markers to be placed as often as possible. The other players, on the other hand, should fight the German markers where possible, as well as do counter attack, if only there is an ability of making one. Usually, if players remember about their flanks, there is no opportunity of counter-attack.

But Patton did not protected all his areas, having a large gap between his corps. Thus, the Germans (white player) counter attacked him – cutting his southern line of supplies.


Monty used the Resistance card to performed 3 actions in the row. 3x gas was placed into his supply base, basic supply set was placed in the recently liberated port, with 2 extra supplies placed with Monty’s special ability. Finally, Ist BR Corps liberated Ostend.
Ostend is a small port, used mainly for evacuation of personell. Nevertheless a basic set of supplies may be placed there once per entire game.


German marker was placed in the front of Patton. Please note that there is no valuable space to place one in front of Brad.

XXth US Corps advanced into the only gap between the German markers (left by the red player). But it has to stop there, since this movement used the last gallons of gas left. XIIth US was supplied by another basic set of supplies sent from Marseilles.

German marker was placed between Ostend and Antwerp.
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Turn 7
A slow advance


Brad started to concentrate resources for the final breakthrough. He bought another set of trucks and used 4 of them to transport a set of 5 supplies to the front. Please note that the last Supply Check resulted also in increase the logistic capabilities of the players.

Germans performed another counterattack around Reims. Patton still does not care about his flanks.


Monty has also bought the trucks. He also placed the basic set of supplies into Ostend.

German marker was placed in front of Patton, closing the gap in the line of Westwall.


Patton got another basic set of supplies, and XIIth US Corps finally moved forward into the area with German control marker. Fortunately, there was only an infantry division, which was smoothly defeated.

The German marker was placed back into the pool.

German marker was placed into Maastricht, in front of both: Monty and Brad.
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Turn 8
Red Ball Express


Brad transported another 5 supplies to the front line. However, he had to use another route, since the one used last turn is now blocked. Trucks placed on the map represent the giant traffic jam. As you can see, transport routes have to be planned very carefully, otherwise you can be blocked by yourselves. In second action, Brad has refilled his truck pool.

Since there was no longer an opportunity to counterattack against Patton, German marker was placed in front of XVth US Corps.


Monty continued his struggle for medals, fighting for another port with its garrison. And then he refilled the supplies of the Ist BR Corps using the newly liberated port. Rule Britannia, rule the waves! Overland transport sucks.

German marker was placed in front of Patton again. Nice looking Westwall defense we have now. And just a few turns ago, there was almost no one to guard it.



Patton has also bought the trucks, what resulted in another Supply Check. Brad had no food in his front Corps, thus the soldiers had spread around asking the civilians for support. XVth US Corps was moved south, what made his rear vulnerable for another counterattacks.
Please note that this was not a mistake. Patton had only 1 medal, while Monty got 5 and Brad 4. To have any chances to win, Patton had to make the game lasting longer.

Nevertheless, German marker was placed in front of Monty, just behind the Antwerp.
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It has taken me quite awhile, but "Brad" is Bradley right? This is a three player game with Montgomery on the left, Bradley in the middle and Patton on the right, all against the system running the Germans?
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blockhead wrote:
It has taken me quite awhile, but "Brad" is Bradley right? This is a three player game with Montgomery on the left, Bradley in the middle and Patton on the right, all against the system running the Germans?

That is correct. However the game works also for 2 players, and we are working on the solitaire scenarios as well.
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Turn 9
Antwerp ahead!


Brad has used his first action to deliver supplies to his frontiers. Grounded corps immediately uses 1 food to become active again (this is obligatory, it will happen even if the player is not willing to do so – hungry soldiers will not pass the transport with food supplies, unless they got their share). In second action, another set of trucks was bought.

Brad has the shortest route to the Rhine, but he cannot trace supplies from the ports or 7th Army. Only from his main supply base, so he always needs to have plenty of trucks available. Monty and Patton have another challenges to face with, thus playing the game with each color is truly a unique experience.

XVth US was no longer preventing counterattack, thus the Germans performed another one.


Monty has placed 5 supplies into the port, using his special ability again. And the Ist BR Corps advanced near Antwerp, killing another German marker. A connection between the ports and the II CDN Corps ( grounded without any gas ) was finally established. The Canadians were probably able to stop buying thier goodies from the black market.


German marker was placed in front of Brad.


Patton used all his actions to deliver supplies from the 7th US Army.

And the Germans have counterattacked the Brad. A gap between the Brad and the Patton is growing larger. Please note that the number of German markers in the pool remains unchanged. This is not good for Monty, as he is the only player interested in quick end of the game.
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Turn 10
Westwall ahead!

Please note that the game should theoretically end after the 9th turn (25 markers divided by 3 players gives 8.33). The fact that the game continued more turns resulted from both killing the strong German divisions as well as performing counter attacks (instead of simple placing the new markers).



But, VIIth US reports as ready for action! It has gas, ammo and even some food. Brad decided to use his special ability, giving him a free air support action.

He had to, since there was only 1 ammo left in this Corps. 2 ammo are held in XIXth Corps, which stuck inside Brussels - seems to be prepared for defending this city against Monty ;-)

The prepared assault on area defended by some armored kampfgruppen was a great success. Another medal awarded to Brad. Liege liberated! This was kindy of a risky move, since a German card with 3 ammo would have stop such advance and force the Yankees to go home.
What is interesting, the major force of the VIIth Corps pulled back to the starting area (Namur)…

However, Liege is still protected by this corps, and it is wise for Brad to have the supply lines as short as possible. The next area to be attacked is Aachen, which requires at least 3 ammo to spend for a chance of success (4 must be possessed to be almost 100% sure).

Second action was used to transport supplies closer to the front. As you can see, there was almost no ammo left in VIIth US Corps. And the Westwall is just one area ahead!

White player decided to counter-attack Patton. One more counter-attack, and blue player will loose the connection with Orleans.


Monty used his first action to transport gas from supply base across the seaside as well as bring supplies to the Ist BR Corps.
The second action was used to buy more trucks, actually the only 2 left in the stock. As you remember, it results in supply check. This is good strategy for player already winning, since it forces other player to spend actions on buying and transporting food instead of ammo and gas. Both American players were not happy for that.

What is more, German marker was placed in the gap created between Brad and Patton.



Patton used his first action for air support, which he could use during the attack on the area near Metz. He had to, since there was not enough ammo in the XVth US Corps.


The 21st German marker was placed next to Reims. Blue player had no choice, since it is not allowed to perform counterattacks on your own forces.

There are only 4 German markers left. At least 2 more turns to be played…
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Turn 11
So close, no matter how far…

Medals: Monty – 6, Brad – 5, Patton – 1



Brad had very little time to achieve automatic victory. There was no place for mistake nor waste of any resources and time. First action – transport supplies from XIXth US Corps to VIIth US Corps. The lucky guys from XIXth US can now only go for a drink.



Both trucks left were used for bringing supplies near the Vth US Corps “just in case”.
VIIth US was prepared for the final assault. 3 ammo, 3 gas and only two areas to conquer (pardon: liberate).

But instead of launching the “big strike”, Brad decided to refill his truck pool. It was a serious mistake.

The Germans continued to counterattack Patton. Supply line from Orleans was cut off!


Monty used air support and in his second action finally liberated Antwerp, gaining his 7th medal for the objective city and 8th for the defeated German unit. But now, there are 5 German markers left..

German marker was placed against Brad.


Patton also used air support to liberate Metz. He got 1 medal directly (for objective city) and 1 medal indirectly (for having total of 5 ammo in killed German units).

German marker was placed against Monty, just behind the Antwerp. It was high time, since unguarded Arnhem is only 4 areas away!


All players did mistakes during this turn. Brad was first, since taking trucks could only bring him closer to a disaster – another supply check. Fortunately for him, both Monty and Patton were too busy with killing Germans, to spot a perfect chance of making serious trouble to Brad.
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Turn 12
White man can’t jump

Medals: Monty – 8, Brad – 5, Patton – 3

There are still 4 German markers left.



Brad realized his mistake made in the previous turn and panicked! He started to make new ones. In his first action, he transported 2 food, 1 ammo and 2 gas to the grounded and hungry Vth US Corps. The hungry soldiers of this Corps immediately used 1 food, so the Corps became active. This is obligatory – hungry soldiers are still better armed than the logistic service, and player cannot decide “Please don’t eat this, it’s for another unit”.
In second action, Vth US Corps moved closer to the VII th US Corps, to be able to give it a support in supplies.

Germans continued their counterattack against Patton.


Monty finally spotted the chance (maybe because of chaotic play by Brad) and took the remaining trucks. Supply Check!

VIIth US Corps becomes grounded! And what is more, the Vth US Corps consumes the supplies which were supposed to be delivered to the VIIth US! Vth US cannot go forward, since the VIIth US blocks the only road to the Rhine.
The Reds are in Bucharest, but the Yankees cannot move forward. The President will be angry. Someone is going to retire with the rank of Colonel, not General.


But let’s get back to the British front. In his second action Monty brought another portion of supplies in the nearest port, using his special ability as well.

Germans (controlled by red player) spotted their chance and counterattacked against Brad.


Patton transported supplies between XVth US and XXth US. XXth US now moved back and cleared the rear area, establishing Allied control again. No more place for counterattacks there! But it is clear that the XXth US should not move that far away from the front.

The Germans, however, continues their counterattack against Brad.


Monty has almost won. The only problem is that there are still 2 more turns to be played. Will Brad succeed anyway? Or is he going to be cut off from his supply base with his all Corps?
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Turn 13
The tyranny of logistics

Medals: Monty – 8, Brad – 5, Patton – 3

There are still 4 German markers left.



Brad finally realized his mistakes. To prevent another one, Vth US had to drive back, securing the supply lines for the entire army. It had to fight with the German sturmpioniere, using one of its ammos. That is how, 3 actions were used to move, supply and move the Corps back, without any real benefit for the white player.

Second action was used to buy 3 food. It should have been bought 2 turns ago, but better late than never.

German marker was placed against Monty, securing the open route to Arnhem. But Monty is already winning the game anyway.


Monty put another set of supplies to the port and transported it to the Ist BR Corps in Antwerp. Rest of his army was resting, i.e. waiting for a miracle of ammo and gas being dropped from Heaven.

German marker was placed between Brad and Patton.


Patton, also bought the basic supply set and made another attack, killing some Panzergrenadiers. And he got his fourth medal!

The Germans were so confused that they have not placed any marker nor counterattacked (what seems to be an omission of the blue player). But it does not matter, if the game will be lasting one more turn only.
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Turn 14
Is this the end?

Medals: Monty – 8, Brad – 5, Patton – 4

There are only 3 (or even 2) German markers left.




Brad felt obliged to play his best without any perspective of winning the game. With two actions of transport and use of 7 trucks, he moved 3 food to the VIIth US. These GIs were really angry and hungry. Good to be a General keeping away from the front line ;-)

German marker is placed against Monty. It should not have any impact for the game, since with only 2 (or even 1) German marker left, as well as no place for counterattack, the game should end after Monty’s and Patton’s moves.


But Monty keeps on fighting. In his first action, Air Support is called, and in the second a tank battle is fought east of Antwerp. Ninth medal is gained.

German marker is placed on the Westwall. However, there are still 2 (or even 1) German markers left.


Patton transports gas to the XXth US Corps, and moves it to the east, to unsecure Reims.

Germans do spot their chance and counterattack it, making the Brad loose one of his medals (it is truly a shame to have lost such a city).


Now both Patton and Brad have 4 medals. Monty is almost a winner, having 9 medals.

However, there is still at least one more turn to be played. Was it worth for Monty to be so aggressive? Will Brad be the last player beaten even by Patton? Stay tuned…
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Turn 15
VICTORY!

Medals: Monty – 9, Brad – 4, Patton – 4

There are only 2 (or even 1) German markers left.


Brad, who should have loose the game in the prevous turn, got his last very chance.


In his first action, he spent 4 medals to get the 4 Airborne divinsions. There will be no Market-Garden, there is going to be operation Hot-Dog instead!



Please note the cute 4 counters laying down in reserve. Starting from the left: 1st BR Airborne Division, 1 Polish Independent Airborne Brigade, 82 US Airborne Division, 101 US Airborne Division.



Player can spend one action to buy up to 4 of these units, paying 1 medal for each. After then, he can place them anywhere on the map, on the areas uncontrolled by the Allies. The Airborne units are flipped at the very end of this turn, and are removed at the end of next one. Thus, they cannot hold for long time. However, each of them gives a +1 ammo bonus to the friendly Corps.

The idea is clear. Will you risk your prestige (medals) to achieve the even greater success, i.e. crossing the Rhine?

Brad sais: - Yes! Of, course I will!



After parachute drop, Brad used his special ability of free air support.

Finally, in his third action, VII US Corps uses 1 gas advances!


In Aachen, 1 ammo is used for destroying fortifications, another two for killing the German division (the parachuters did their job very well).

VII US uses another 1 gas to continue movement. It still has 2 gas and 3 ammo, plus 2 ammo from support of the Airborne divisions. The German panzer cannot hold, thus the Rhine is crossed, and Koln is liberated!




VICTORY!


The game ends immediately.


Monty and Patton can only be jealous. But they have let the Brad win, in the previous turns.


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Arnaud Lesaffre
France
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This AAR has been translated for the french audience in the Gazette du Wargamer: http://www.wargamer.fr/1944-race-to-the-rhine-a-la-maison-po...
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Michał Ozon
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Opole
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zanekin wrote:
This AAR has been translated for the french audience in the Gazette du Wargamer: http://www.wargamer.fr/1944-race-to-the-rhine-a-la-maison-po...


Great to see that in French! Thank you guys!
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M@tthijs
Netherlands
Venlo
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Did you visit my www.kobudovenlo.nl? It has game info
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Lord Voldemort wrote:
In his first action, he spent 4 medals to get the 4 Airborne divisions.
[..]
Player can spend one action to buy up to 4 of these units, paying 1 medal for each. After then, he can place them anywhere on the map, on the areas uncontrolled by the Allies. The Airborne units are flipped at the very end of this turn, and are removed at the end of next one. Thus, they cannot hold for long time. However, each of them gives a +1 ammo bonus to the friendly Corps.
Was this rule changed? The current rulebook (Ren_instr_3ED_NET.pdf) says:
Quote:
12*. AIRBORNE LANDING
The player takes up to 3 Airborne units, paying 1 Medal for each one, and places them face up on the board, in areas which are either uncontrolled or contain an Axis marker.
So no historical Market Garden possible anymore? Monty has to leave 1 counter at home?
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M@tthijs
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BTW, thanks for the great AAR! It really gives me a sense of what's possible and how to play.
Currently I've done 1 solo game after buying it at Spiel'15, playing Monty and Bradley (to get the rules down). Thursday our first game, a 3 player session.
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Jaro Andruszkiewicz
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_Kael_ wrote:
BTW, thanks for the great AAR! It really gives me a sense of what's possible and how to play.
Currently I've done 1 solo game after buying it at Spiel'15, playing Monty and Bradley (to get the rules down). Thursday our first game, a 3 player session.


Thank you! Let us know how it went!

Jaro
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