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Axis & Allies Air Force Miniatures: Angels 20» Forums » Variants

Subject: Campaign Game rss

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Phil Lewis
United States
Evans
Georgia
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“Whatever you do, He will make good of it. But not the good He had prepared for you if you had obeyed Him.” Perelandra, C.S. Lewis
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"He died not for men, but for each man. If each man had been the only man made, He would have done no less.” Perelandra, C.S. Lewis
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I'm working on a campaign game for A20. This would consist of a number of linked missions using the same pilots. Those pilots accumulate experience and advance from Rookies or Average pilots to Veterans and Aces. It's a work in progress, but I wanted to lay out the framework below to solicit thoughts from fellow A20 fans.

So far, my focus has been putting together stats for the aircraft at all four pilot experience levels. As a baseline, I've used the A&A ForuMini points then added appropriate abilities. I've taken some liberties with pilot abilities, particularly with the Zeroes which are in desperate need of upgrade.

At the opening of a campaign game, each player would select a ~100 base flight, preferably with Rookie or Average pilots. For example, a U.S. player could select four P-40B Rookies for a North Africa campaign. His Axis opponent might in turn choose three Bf-109E Rookies and a Bf-109E Average for his 100 points.

For scenarios, it would differ from campaign to campaign. In general, aircraft are performing fighter sweeps, scrambles, escort, intercept and strafing missions. Below is a draft 2d6 chart that would specify the scenario, with a follow on roll to modify the base points for that engagement. Note that this may reduce the number of aircraft available from the base flight or add additional aircraft.

North Africa
2-4 Allied Scramble versus Axis Strafe
5 Allied Bomber Escort versus Axis Bomber Intercept
6-8 Allied Fighter Sweep versus Axis Fighter Sweep
9-10 Allied Bomber Escort versus Axis Bomber Intercept
11-12 Allied Strafe versus Axis Scramble

Scramble/Strafe Mission
2-4 Base Points -25
5-9 Base Points
10-12 Base Points +25

Fighter Sweep Mission
2-4 Base Points +25
5-9 Base Points
10-12 Base Points +50

Bomber Escort/Intercept Mission
2-5 Base Points +25
6-9 Base Points
10-12 Base Points +50

Next up is the experience levels. To advance from one level to the next, just take the point value difference in the aircraft. For instance, the P-40B Rookie is worth 25 points. He advances to Average at 34 points, then to Veteran at 40 points. Obviously, pilots accumulate experience by flying missions.

Scenario objective achieved 1
Aircraft survives mission 1
Crippled aircraft -1
Lost aircraft -3 (assuming pilot survives)
Enemy aircraft shot down 3/each
Crippled aircraft 1/each

So, using this formula, a P-40B Rookie that survived two missions would receive 2 points. Assuming that one of the mission objectives was achieved (say a successful bomber escort), he would receive 1 more point. If he had two shootdowns over that time, he'd have 6 more points. That total of 9 points would promote the pilot from Rookie to Average.

Thoughts? Suggestions?
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