Recommend
1 
 Thumb up
 Hide
15 Posts

Mage Wars Arena» Forums » General

Subject: Eastern PA,NJ, MD & DE Mage Wars Tournament - January 25th 2014 rss

Your Tags: Add tags
Popular Tags: [View All]
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
It's that time again for another Mage Wars tournament for players in Eastern PA, NJ, MD and DE.

Where: The Games Keep – 929 South High Street, West Chester, PA 19382 (484) 905-5533

When: Saturday January 25th (12pm sign-up; 12:30 slinging spells)

Entrance fee: $5 which will go toward prizes in the form of store credit

What to bring: Your 120 point spell book – NO UNRELEASED PROMO CARDS ALLOWED. Also, please bring your copy of the game as we will need boards, markers, dice, etc. to play.

Format: We will play a Swiss style format. Rounds will last 90 minutes.

Quote:
Game Points Awarded as follows:

5 Points Defeat the enemy mage.
3 Points Modified Win – the play with the greatest Health Total i.e. Life Total – Damage
1 Point Draw – (the player that had the lower Health Total)
0 Points Loss

Tournament Points and Determining a Winner

Add up the total number of points, the player with the most wins. In the event of a tie, look at strength of schedule i.e. average the total number of points earned by each players’ opponents. The player whose opponents have the greatest number of points is the winner.


Promo cards will be available for all participants! Hopefully the latest promo kit will be available by then but if not, the store has some older kits available.

Please feel free to leave any comments, concerns, suggestions or to ask any questions below. I really want this to be a fun and friendly event and I am open to your ideas to make it better.

Please post below if you are planning on attending so I can get a rough idea of how many players will be attending. Hope to see you there!

Here is a link to the discussion on the Mage Wars Forums.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Reuven Fischer
United States
Bala Cynwyd
Pennsylvania
flag msg tools
badge
Avatar
mbmbmbmbmb
Awesome!!! I'm In!!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
Great Reuven! I have already heard back from a bunch of people and it looks like we should have a really nice turn out.

Arcane Wonders has also contacted me and they are supposed to be sending out a prize pack of some sort. I don't know what is going to be in there but I will post it here when I do.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dale Whapham
United States
Sunbury
Pennsylvania
flag msg tools
mbmbmbmbmb
I will try to make it as well. I'm just a little under 2 and a half hours NW of west chester.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ros Hermans
United States
Royersford
Pennsylvania
flag msg tools
Avatar
mbmbmbmbmb
Finally got a copy for Christmas! I will try my best to make it. Will know in a week or so.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Cannon
United States
Annapolis
Maryland
flag msg tools
badge
Avatar
mbmbmbmbmb
Tom,

I will try and make this one.

It is close to a deadline for my project, but hopefully I will have the heavy lifting out of the way and have the time to sling some spells...

Tom
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
Awesome guys! Really hope you all can make it! Always want to meet some new Mage Warriors.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
Hey everybody! Just want to put out a quick update on the tournament. Arcane Wonders has sent the prize support to the Games Keep and it should arrive there on Thursday. We are also receiving some prizes from the NJAGP (Not Just Another Gaming Podcast) podcast. The hosts are also Mage Wars players and have generously donated some stuff to support us! You should definitely check out their podcast on The Dice Tower Network.

We are less than a week away from game time! If people could check in on if they are planning on being there or not, I would greatly appreciate it. Thanks and I will see everyone in a few days!

Tom
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Cannon
United States
Annapolis
Maryland
flag msg tools
badge
Avatar
mbmbmbmbmb
Still planning to attend and bringing my friend Doug.

We will only have my copy of the game since his cats got to his.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
wtcannonjr wrote:
Still planning to attend and bringing my friend Doug.

We will only have my copy of the game since his cats got to his.


Awesome! Really looking forward to meeting you guys. No worries about only having the one copy between the two of you. There are going to be at least 2 other pairs of players sharing a set.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
Tournament kicks off in a little over 48 hours! Can't wait. From what I have heard so far it looks like we are going to have a great turnout!

Just to give everyone some advanced warning we are going to use Arcane Wonders latest tie breaker system. Take a look below:

Quote:
Game Points Awarded as follows:

5 Points Defeat the enemy mage.
3 Points Modified Win – the play with the greatest Health Total i.e. Life Total – Damage
1 Point Draw – (the player that had the lower Health Total)
0 Points Loss

Tournament Points and Determining a Winner

Add up the total number of points, the player with the most wins. In the event of a tie, look at strength of schedule i.e. average the total number of points earned by each players’ opponents. The player whose opponents have the greatest number of points is the winner.


Any questions let me know. Also please chime in if you are planning on coming or not. Thanks!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
All of this snow is making me crazy! According to NBC 10 in Philadelphia there is supposed to be between 1 - 3 inches of snow in the area tomorrow. That is not enough to keep me from coming but I would certainly understand if others didn't want to make the trip. I will be there unless the weather reports change dramatically tonight. I will update this post after I hear the 10 o'clock weather reports.

As long as 4 players show up I will hold the tournament. If there are less players we can still hang out and play. The tournament would just be rescheduled for a later date.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
Here is the final snow update. There is only supposed to be 1-3 inches of snow and it is supposed to start around noon (while we will be at the store) and end before 5 (while we are still at the store). That being said, I completely understand if people do not want to chance it.

The Games Keep will be open tomorrow and I will be there. The tournament will be happening unless I have less than 4 people show up. Please be safe and I will see everyone tomorrow.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Cannon
United States
Annapolis
Maryland
flag msg tools
badge
Avatar
mbmbmbmbmb
Cross post from Arcane Wonders site.

Here is link to the thread there.

http://forum.arcanewonders.com/index.php?topic=13432.15

Here is my post
***
I want to second the thanks Kich noted above.

I was one of the 3 Tom's that showed up playing my first Necromancer book and found 2 other Necro's at the tournament. It was a nightmarish blast!

ROUND 1
My zombie Necro book faced a holy Priest book. Tom J started with a handicap since his friend had built the book for him. So he wasn't fully aware of its contents and this hindered him some. He cast a BattleForge and charged forward with his Mage while equipping and enhancing him into a force of light and fire. He made short work of my Zombie Brute and I had to cast some Walls of Bones to dance my Necro out of range. I had him cornered and was getting ready to unleash a zombie horde when the Divine intervened and swept the Priest across the board to my Necro's zone to unleash his 8 die holy Light attack against my unarmored mage. Fortunately I had a Drain Soul spell bound to a wand and was able to cast this one twice before the 90-minute mark ended the match. This lead to a 12-point shift in the new Life minus Damage tie-breaker we were testing from Arcane Wonders and proved to be the biggest factor in the Necro's win.

ROUND 2
I made some adjustments to my game plan for this round as I learned a bit from playing my first timed match. I wasn't able to set up the Altar of Skulls in Round 1 so I opted to try the Idol of Pestilence first in this match. This proved to be the biggest factor in defeating the Beastmaster and his swarm of fast Falcons and Foxes. His Lair was cast in his Near Center zone and I hid in the shadows in my Far Center zone. I cast 4 Walls of Bones to force his creatures to take the long way around to reach the Idol and I kept it guarded with a Zombie Brute and Shaggoth. By the time his level 1 creatures could attack the Mage or Idol they were wounded and died quickly with a counterattack. I retreated the Necro behind a 3-walled 'fortress' and continued to cast zombies from my Book of the Dead. When he finally knocked down one of the walls I was able to quickcast another in its place and that led to 3 other level 1 creatures eventually dying from the Pestilence oozing from the Idol. His lair summoned a Mountain Gorilla which was able to climb over the wall, but I had sufficient zombie guards (without Pest) and crawlers in the zone to kill him in one round even though he reached Rage 3 by the end of the attacks. I made a mistake at the very end when I forgot to guard my mage first and cast a Zombie Frenzy as his full action. This allowed his nearby Timber Wolf to enter the zone and damage my unarmored Mage while he played a Heal spell on his Mage to remove most of the pestilence damage. Without the Timber Wolf blocking his Mage I was able to frenzy enough zombies against his Beastmaster to achieve another Modified Win under the tournament tie-breaker rules. It was a great 'battle of the swarms' and if we continued it could have ended differently given what I suspect was additional healing spells in the Beastmasters book.

ROUND 3
This turned out to be a mirror match with my zombie Necro facing a skeleton Necro. My zombie's lost. I took an early curse when I didn't put on my Cloak of Shadows soon enough and spent some actions removing it with a dispel on a wand. He built up a skeleton army of 2 Knights, 2 Death Fangs, and 3 Sentries while I brought out Shaggoth, a Flaming Hellion and 4 Crawlers. My second costly mistake came when he charged his Mage into the zone with my horde and I didn't recognize that he was getting in range of my now cloaked mage to teleport him. When I quickcast my Wall of Bones I had a choice between blocking LOS to his Mage and leaving both of our armies and his Mage on the other side OR placing the wall between both of our armies with both of our Mages adjacent. I choose wrong as he had planned a teleport and wall combo that left him on his side of the walls with his army in range and me teleported to face it. I believe this was the turning point of the match and my Necro was never able to recover from this position. We danced around a bit casting walls, guarding, and summoning but without a Teleport or Eagle Claws boots in my spellbook I struggled to get enough damage going to recover. My Necro didn't come prepared for the in-close fighting that Tom L. was casting and he was able to finish him off on the last turn of the game. I was testing a spellbook without Teleport and learned a few lessons here. It was a fantastic match even though the Skeleton horde took down the Zombies this round.

This was my first tournament play and I thought the new Tie-breaker worked well to balance both damage producing strategies and healing strategies. However, as I suspected, I am not a fan of the card game tournament format where you bring any mage spellbook and can face off against any mage spellbook. In my view this adds too much variability to the tournament path a player faces and tends to create more 'general' spellbook designs since a player must contend with an increasing option of opponent mages to counter. For example, by this time next year there will be 4 new mages that a spellbook design must potentially counter. I will continue this point in the Tournament Forum when I have the time.

Congratulations to Tom Lynch for his tournament victory!

It was a pleasure meeting and battling with the other players who braved the snow to make the tournament.

Hope to see you IN THE ARENA again soon!
****
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Tom Lynch
United States
Brooklawn
New Jersey
flag msg tools
badge
Avatar
mbmbmbmbmb
Yet another cross post from the Arcane Wonders site!

Wow, this past Saturday was such a great day of playing Mage Wars! Six bold Mages braved yet another winter snow storm to come out and try to dominate in the arena. I would like to thank them for making this tournament a truly enjoyable experience. I also need to thank Karl at the Games Keep for allowing us to use his store to run the event. He has a great store with an insane selection of games. If you are ever in the West Chester area you need to check it out! Another big thanks goes out to the guys at the Not Just Another Gaming Podcast (NJAGP). They are a podcast about boardgames, RPGs and geek culture. The guys sent us a ton of prizes to give out at the event. They gave us so much stuff that I had to save half of it for the next event! Go check out their podcast! Now! Finally, I want to thank Arcane Wonders for supporting the tournament by sending out a gigantic batch of promo cards. Still got a ton of them left over for the next event too!

Here is a list of the players, their mages and the final standings:

1st Tom L. (tom): Necromancer 13 points
2nd Rich (ringkichard): Air Wizard 7 points
3rd Tom C. (wtcannonjr): Necromancer 6 points
4th Tom J. (not on forum): Priest 5 points
5th Doug (not on forum): Necromancer 5 points
6th Ed (Roundman): Beastmaster 4 points

Here are the matchups and results:

Round 1
tom (necromancer) v. ringkichard (air wizard): tom modified win
wtcannonjr (necromancer) v. Tom J. (priest): wtcannonjr modified win
Roundman (beastmaster) v. Doug (necromancer): Roundman modified win

I was a little disappointed that none on these matches finished on time. I am pretty sure all six of us were playing non-agro builds and that led to all of us timing out. I know my match and one of the other matches was one turn away from finishing though so it wasn’t too bad.

Round 2
wtcannonjr (necromancer) v. Roundman (beastmaster): wtcannonjr modified win
tom (necromancer) v. Tom J. (priest): tom win
ringkichard (air wizard) v. Doug (necromancer): Doug modified win

This round saw the first full win. Not sure how close the other two matches were to finishing.

Round 3
wtcannonjr (necromancer) v. tom (necromancer): tom win
Roundman (beastmaster) v. ringkichard (air wizard): ringkichard win
Doug (necromancer) v. Tom J. (priest): Tom J modified win

Finally we get two full wins. I think by this point the players knew to pick up the pace a little bit and were more familiar with their spellbooks.


My experience at the tournament:

Round 1
Ringkichard and I have played each other twice before this. We were each 1-1 going into the game so we had joked that this was the big grudge match. Our match started out slow with a build-up of forces. Ring spent his time pumping out 2 hydras, an ooze from his Gate to Voltaire and a wizards tower. I spent my time putting down skeletal knights, some skeletal sentries, some deathfangs, Mort, a Deathlock and Idol of Pestilence. The two most important factors in the game were my Cloak of Shadows and an untimely advance of one of Ring’s hydras. The cloak prevented Ring from easily pulling my necromancer away from my horde of skeletons and into the hydra pit. Once it became apparent that that wouldn’t work, Ring decided to advance his hydra into the zone separating our creatures. He did it early enough in the turn so I was able to swarm it with skeletons. I think he was counting on the hydra’s counterstrike to deter me from attacking. Unfortunately for him I didn’t care all that much because I figured Mort would be able to repair most of the damage done by the counterstrikes. At the end of the turn I had killed one of the hydras and wounded the other. From there, the skeleton’s just chased down the wizard and took shots at him whenever they could. The game ended in a modified win but I do not remember the difference in life totals at the end. It was an awesome game and a wonderful confidence builder because I know that Ringkichard is such a great player.

Round 2
This round I played my buddy Tom J. He is relatively new to the game and was playing with a spellbook I put together for him so he wasn’t too sure of how to play it. Despite those disadvantages he gave me a very good fight and managed to get me down to about 10 life when his priest finally succumbed to the hordes of undead. The highlight of the game for me was when he summoned Selesius, the East Wind in my start zone on turn three or four. Didn’t expect that and it definitely sent me into panic mode. Luckily I was able to weather the storm by hiding behind my skeletal knight and using my other minions to chip away at his health.

Round 3
So it came down to the two undefeated necromancers. My entire strategy of poisoning the enemy and wearing him down over time has been thrown out of the window. I decided to take a page out of the wizard’s book and try to form a pit of creatures and plop wtcannonjr’s necromancer in the middle of it. The problem was that he had the same anti-teleport protection from the Cloak of Shadows that I enjoyed. Both of us started the match with nearly identical openings until we began summoning creatures. His book was based around zombies while mine is based upon skeletons. I think in the end this favored my mage a bit more because he couldn't use bloodthirsty against my creatures and I was able maneuver around more easily due to his inability to double move. The turning point in the game was the turn my necromancer used the final action of the round to move into the zone between our 2 mages despite it being occupied with several of his zombies. On the following round I had initiative, but wtcannonjr cast a wall of bones separating me from my legion of skeletons during the first quickcast phase. I countered by teleporting his necromancer to the zone next to my skeletons then I stepped out of the zombie pit and cast my own wall of bones to stop his zombies from pursuing me. After being separated from his creatures I just had to run him down with the skeletons. It did take me a while to finally kill him as wtcannonjr had some clever plays that blocked off my pursuing creatures and I learned a couple of new tricks to watch out for.

Here are some pictures of the event:

The crafty Wizard is setting up his hydra pit with a supporting wizard's tower. Lucky for the Necromancer that he put on his Cloak of Shadows!


A battle between two opposing mages winds down.


wtcannonjr carefully selects his next spell.


4 mages deep in thought on how to crush their enemies!


One badass fortress of the undead.


Prize support from the Not Just Anoher Gaming Podcast and Arcane Wonders for the Mage Wars tournament at the Games Keep on 1/25/14.

If you want to see my Necromancer’s spellbook, take a look at this thread.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.