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Diary of a Wimpy Kid: Zoo-Wee Mama Card Game» Forums » Reviews

Subject: More Zoo than Wee rss

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Michael Debije
The Netherlands
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The Zoo-Wee Mama! card game was designed by Jeff Kinney and published by Fundex in 2010. It is playable by 2-6 players in about 15 minutes

What You Get

The game comes in a small box designed to hang on a rod at the shop with an illustration of the main character Greg from the Wimpy Kid books. Inside is a deck of oversize cards with variable numbers of illustrations on the cards taken from the book series, including Rowley, a Big Wheel, The Cheese, and other elements. The cards are quite thin and look to easily bend and damage, and one can see through them in brighter light. Handle with a bit of care.

What You Do

Zoo-Wee is a simple bid and bluff game. Everyone draws a card and an additional card is placed face down beside the deck (the 'Cheese Touch' card for the fans of the books). The goal is to try an guess how many of a particular image will be found on all the cards in play: those of the other players, the hidden card, and your own. On your turn, you can state a number and type of object you believe will be depicted on all the cards, without going over. The next player must raise the bid by naming the same icon or another icon, or say “Zoo-Wee Mama” if they believe the bid has gone too high. All cards are turned over, and the designated image is counted from all the cards. If the “Zoo-Wee” caller was correct, and there are less images on the cards than stated, he/she wins all the cards. If not, the bidder gets them. Two cards add variety: the Teeny Tax which requires all players to ante two previously collected cards to the current hand for winning, and the Fortune teller, which forces all players to hold their card (unseen to themselves) in front of their brow so you know how many objects everyone else has except your own and the ‘Cheese Touch’ hidden card. You play until the deck runs out, most cards collected wins.

What I Think

Well, the game plays fast and is fun enough with younger kids or a loose group. The more players the more random the guesses have to be, and I think six would be totally luck driven and an awfully short game. As it is, you are done in ten to fifteen minutes with three players. There is some room for bluffing and posturing, and many cards gave a wide variety in the number of symbols which makes it fun. Ok to bring out every long once in a while for a play or two, but nothing to really go and search for. Only the most tenuous association with the books, relying on the images and terminology only.
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