If you're looking for a boost to counter, maybe you could do Target Lock + Aux token allows target locking a cloak. Thematically would be diverting power from elsewhere in the ship toward detection?
Another alternate rule if you'd like to see some more torpedo play could be to disallow any actions in the first round. Doesn't necessarily guarantee a second round lock, but could force cloaked players to take the long way and a counter by federation quick ships with Engage, Jadzia, etc. could get in.
I could have swore we were done with the "cloaking is too powerful" and "thematically the cloak does not work right" arguments. Play the rules as they are and you will find that cloak ships are not as powerful as all that people are making them out to be.
But when you combine it with high attack dice and high hull and come about and you multiple by it by 3, well that's when things become lopsided.
Not to mention combining it with a 12-attack-dice Barrage of Fire with rerolls and auto-hits.
The idea of target locking a red-side clock is just a suggestion. Would it even things out? Would it nerf Klingons and Romulans too much? I was wondering what other players who have played a lot of games think how it would impact the game.
Yes, it would make Captain Data much more powerful. I think there would also need to be new upgrade cards that give a free Target Lock during the attack phase.
I look at anything that cloaks without augmenting its defense dice in any way, laugh and take a battle stations action with Dukat and Boheeka for 5 dice of hyper-accurate damage rolls on my Koranak, or more with additional upgrades. When they get all of 1 or 2 evades I then politely thank them for allowing me to lob a bunch of criticals directly through to their hull. If they happen to roll well, I shrug, turn a bit to keep them in arc, and do it again. Law of averages says I can kill your Negh'var with two or three solid volleys.
The mechanics behind cloaking if anything favor the attacker, by allowing them to fire at a ship that is cloaked in the first place. Very rarely did you ever see ships firing their weapons into empty space in Star Trek, even when there was suspicion of a cloaked vessel in the vicinity. But there's a thematic change that would make the game very boring.
Klingons and Romulans trade the much more conventional battle stations and scan actions for their cloak and sensor echo actions. I'd call this a very fair trade, considering what's being given up in exchange for the cloak.
I believe that if Data was your highest skilled captain, this would provide no action benefit.
But I have to think that if Data de-cloaks ships and you have another higher skilled captain to follow him, then I don't see why that captain couldn't target lock the de-cloaking ship on that turn.
What would be really nice is if there comes an upgrade that will combine with Data's ability to transmit the coordinates of the de-cloaking ships via target lock, such that all ships could use that target lock to fire.
I know, can't use the same action on the same token more than once, but thematically it would be very satisfying to see 3 Fed ships focus firing a de-cloaking Bird of Prey.
While it is possible to Target Lock an enemy ship the turn that it Cloaks (i.e. if its Cloak Token is still resting on its ship base), a ship cannot acquire a Target Lock on a ship that has been Cloaked since the previous turn (i.e., if its Cloak Token is now beside the ship base).