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Subject: How many shrink counter can be placed on a single monster? rss

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Luis Garcia
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I just played a game in which someone got up to 5 shrink counters on them. It was a 3 player game and it seemed rather unfair, although I know it's not relatively easy for this to happen, I think that it can hinder the experience for a player.

Is there a limit or can it go up to and over 6?
 
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Michael Nerman
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triangulito wrote:
I just played a game in which someone got up to 5 shrink counters on them. It was a 3 player game and it seemed rather unfair, although I know it's not relatively easy for this to happen, I think that it can hinder the experience for a player.

Is there a limit or can it go up to and over 6?

Well, once a monster has five six shrink counters, they aren't rolling any dice, so I don't see the point in giving them more counters, unless they have an extra head or something.
 
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Luis Garcia
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With 5 they roll one, but is it actually possible to have them out of the game by shrink counters?
 
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Sylvain Gauthier
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We're playing with no more then 1 counter per monster.

Else wise it would be too powerful for the price of the card and would unbalance the game.

Don't forget it's a family/party game.
 
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Michael Nerman
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triangulito wrote:
With 5 they roll one, but is it actually possible to have them out of the game by shrink counters?

Good point. I meant 6. There is no reason to give a monster more than 6.
 
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Moose Detective
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Are you guys nerfing the card playing it right?

Its ONE shrink ray token per TURN that you get hit. And then on your turn, its ONE heart to remove it.

To have 5 shrink ray tokens, the monster with the power would have had to have rolled at least one claw 5 turns in a row, and you would have had to roll zero hearts 5 turns in a row (or been in Tokyo for 5 turns, which is MADNESS, you should have left on the first shrink ray token)

Plus, one of you has been sitting in Tokyo 4-5 turns in a row for at least 9-11 points.

How is the game not already over?

If crazy dice luck like this happens in a crazy dice game, just let it happen. If you want a game with no-luck, don't play a dice game.
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Goddammit! Quality and on time delivery are not mutually exclusive!
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Were you playing that you put a shrink counter for each claw rolled?

You only put a shrink counter on when you deal damage, i.e. one per each turn that you have rolled one or more claws.

Having 5 shrink counters on an opponent means that your opponent let you attack him five turns in a row without ever applying a heart to negate a shrink counter.
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Goddammit! Quality and on time delivery are not mutually exclusive!
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AArrggghhh Stevelabny beat me to it

However, I think you could still cancel shrink while in Tokyo as the heart is not being applied to healing

stevelabny wrote:
or been in Tokyo for 5 turns.
 
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Moose Detective
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P_J_Keller wrote:
AArrggghhh Stevelabny beat me to it

However, I think you could still cancel shrink while in Tokyo as the heart is not being applied to healing

stevelabny wrote:
or been in Tokyo for 5 turns.


Not according to previous rules discussions.

http://boardgamegeek.com/thread/1001860/removing-shrink-and-...
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Goddammit! Quality and on time delivery are not mutually exclusive!
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I stand corrected, I missed that thread

Thank you
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Dariusz M
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Yesterday we played an interesting game with 4 players.

I was a guy with a shrink power card and I attacked my wife with 6 shrink tokens (haha). We all agreed I can play giving more and more shrink tokens (because player with this card can't do any ordinary wound).
Unfortunately I was killed next round and my wife having lots of energy cristals has changed cards on the table couple of times finding some heal.

Finally she won the game...
 
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Jorgen Peddersen
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djedi gamer wrote:
(because player with this card can't do any ordinary wound).

This isn't right. The player with Shrink still does damage, but they give a single Shrink counter to an opponent at the same time they do the damage (whatever the amount).
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Grarrrg Grarrrgowski
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triangulito wrote:
Is there a limit or can it go up to and over 6?


The "functional limit" would be 8 Shrinks, assuming the target had 2 Extra Heads.

The 'Theoretical limit' is much higher.
Assume everyone stockpiles energy.
Assume 'the victim' has a card to get him up to 12 Life Points.
Assume 'the victim' has 2 Extra Heads.
Assume every 'shrink hit' only does 1 damage.
It will take 7 Shrinks to get him down to only 1 dice. During these 7 attacks, 'the victim' DOES roll hearts, but ONLY to heal/regain life (as removing Shrinks is optional).
This takes him to 12 Life, with 7 Shrinks. He can get hit up to 11 more times, for a total of 18 Shrinks.
BUT! There are a few purchase cards which can be used to regain life.
I'm away-from-game at the moment, so I'll just say 20.
20 is (close to) the absolute maximum.
(as for why no one has won in that many turns....)

As for arguments about how they pile up so quickly, there are some purchase cards that grant extra turns (Frenzy, 'roll triple 1's'...), and others that allow you to mess with other player's dice rolls. So a couple extra turns on Player A's part, a couple bad rolls on Player B's part, and B is suddenly "out of the game".
 
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