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Space Empires: Close Encounters» Forums » Sessions

Subject: SE4X Close Encounters: Famous Woman Finally Meet rss

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Andreas Hunziker
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What Blue learned from his last sessions was that you can rely only on one thing in the SE4X universe: the willingness of space-tourists to part from their Latinum! So first things first, and again Quark set up his Casino on Earth’s moon, while Captain Kirk took the Enterprise for a spin and went boldly where nobody (but a screen of scouts – who wants to fly his shiny new flagship unwary in a black whole?) went before. Fortunately Vulcan (say Hi to Spock - the beginning of a great friendship!) and Orion happened to be just around the next hex-vertex!



This relaxing period of peacefully exploration and fruitfully exploitation suddenly ended when Mr. Paris, lulled by routine and his attention more on a popular holo-show than on his screens, stumbled over an alien civilization. Since he did not answer the calls of border-control he had his scout-ship shot to pieces beneath his behind – which, being Tom Paris – he of course was again able to save, to dare it in the next and be reassured at least as reckless episode to come…



After the first few turns Blues galaxy was now explored and fairly known space. Terraforming technology had been developed to a promising level and colonization of long inhabitable planets was now economically viable. And although scientists publicly speculated about their existence, no contact to another advanced race had been made yet…
The Enterprise got a refit and its sensor-dish upgraded with the newest exploration technology. Kirk was sent into nebulas far away to catalog and peek into adjacent sectors.



Meanwhile, in a galaxy far, far away, the fearless Daleks opened a space-time portal…



…and warped to the far border of Manicorean space, in order to collect the vast resources in that sector of space. The unwary scout ship which guarded the Queens border was exterminated without the slightest twitch of the Daleks non-exisiting compassion. The vessel was lost with all hands on board, including promising Midshipman Pavel Young, who was deprived of his future and his captainship of somewhat dubious reputation to come.



The emercency-signal the scout was able to send was received by Commodore Paul Tankersley, who was transferring a small flotilla of 5 “repair-ships” (BD) from Manticore to Hancock Station. He valiantly intercepted Dalek Thay’s six scouts and in a daring maneuver he boarded them! He won the day, destroying one and bringing back five of the Dalek-ships for inspection, while losing none of his own ships!



The careful dissection of one of the Dalek scout-vessels by the gifted Manticorean scientist at the space-yard at Hancock Station gave insights into the secret of time itself, leading to a breakthrough in Manitcorean drive technology!

Meanwhile, Kirks exploration efforts finally brought the federation into the predicted contact with another race - the Daleks. Due the total defeat in their recent tangle with the Manticoreans the Daleks did not want to open a second border just now, and in a dramatic fist-fight Kirk was able to beat a neutral-border-treaty out of the Emperor of the Daleks. Which was fine with the emperor, as a time-traveler he knew his time would come…



But then the events took an unexpected turn when Captain Chainway surprisingly was sucked through a time-warp portal into the fourth quadrant, together with her fleet of 3 titan-class science vessels and their accompanying support fleet of 12 cruisers!
When the disoriented fleet arrived at the first imperial planet in range, that planet was blown to rubble under their feet in an attempt to deny Chainway the resources to renew her depleted dilithium crystals! It then became clear that she accidently had found a secret hideout of the Hutt cartel, which desperately wanted to prevent this knowledge becoming public within the empire!



On her way to Coruscant, seeking for help, Chainway was attacked by the Hutt cartel in every sector, and another planet was blown up under her before she was able to barter for resources. Up to now her fleet had not taken a single scratch thanks to the emissive armor that was developed by the aliens discovered earlier by Tom Paris, but the low resources now painted a dark future to come….
The hideous plot of the Hutts now in plain sight, Emperor Palpatine hurried back to Coruscant with all the resources he could spare to calm the situation, accompanied by his loyal lieutenant Fett.



In another time at another place, the Emperor of the Daleks thought that this was now the time to finally launch his long planned offensive against the unwary Federation, whose attention was fully fixed on the proceedings in the fourth quadrant and Captain Chainways fate!



Hearing of the unrest in the newly discovered Talbott sector, the Queen sent her finest – Admiral Harrington – to clear the situation, and bring the offer to join the Kingdom of Manticore to the people of the Talbot Sector.
The secrets learned by the gifted Manticorean scientists from the dissected drive of Dalek construction enabled Admiral Harrington to arrive earlier near Coruscant than expected, by ripping a hole in the fabric of time itself.



Chainway finally entered Corsucant space on the last sparks in her dilithium cristals and thankfully accepted Emperor Palpatine’s offer to help.
But Fett - the loyal lieutenant – showed his true allegiance (to the Hutt cartel) and betrayed the Emperor. Fett ordered an all-out-attack on the unwary and peaceful federation fleet, which was parked in orbit around Coruscant, shields down.
In the ensuing fight, which seemed endless due the many ships and stations involved, only two of Captain Chainways Titan-class science vessels were able to withstand the onslaught of the hordes of imperial scouts, cruisers, battle cruisers and dreadnaughts.

Chainway had won the sky of Coruscant, but commanded not any longer the resources to land and pursue Fett and his fellow-conspirators.

When Admiral Harrington eventually arrived, the two famous woman finally met!



Chainway gladly gulp accepted the offered help and returned into the federation.

The people of the Talbot sector voted to join the Kingdom of Manticore, and by doing so promoting Elisabeth I. from “Her Royal Majesty, Queen of the Kingdom of Manticore” to “Her Royal Majesty, Empress of Manticore”.

The Daleks – the most often defeated undefeatable foe – were to late - again!

And Palpatine’s last words “Et tu, Bobba?” made history.

All Hail to Queen Elisabeth I. Empress of the Empire of Manticore!




We played this game with the options “Warp Points”, “Unpredictable Research”, “Flagships”, “Research and Industrial Centers”, "Captured Colonies", and without “Transports and Ground Combat”, “Unique Ships”, and none of the “Variants”.

The empire advantages were:
Red: “Gifted Scientists”, fitting for Manticore with its traditional tech advance over Sol and Haven)
Blue: “Hive Mind” (which helped a lot in the final fight)
Yellow: “Fearless Race”, very Dalek
Green: “Nano-technology”

The game took us approximately 8 hours to complete. As usual for a SE4X there was almost no downtime, we were fully occupied the whole time, especially the green player who played his first game.

Playing Blue I went for Terraforming 1 & 2 to build up a strong economy, and in the end I built 7 research and 4 industrial centers (I was able to capture 2 alien planets), which gave me 10 research dice.
Then I tried to build up Hull-Size, but my not to lucky dice-rolls often left me with one point short for reaching my research goals!

The (not so surprising) showing of the red boarding-ships led to a short detour to “Security Forces”, as intended by the Red player.
To be able to conquer the two alien planets I discovered I built a small cruiser fleet, and was rewarded with “Emissive Armor” and “Efficient Factories”, beside two more colonies.

The “Emissive Armor” tech led to a rethinking of my hull building plans, and I decided to take advantage of the bigger hull-size of the cruiser in combat (now 3) and build more of those, and wait for Titans.

Beside the short tangle between yellow and red the galaxy was relatively quiet, so when I eventually built 3 titans (move 3, attack: 1, defense: 2), I decided to send them together with all my cruisers as a scouting force through Warp point 1, in the backyard of the green empire, to see with what kind of opposition I had to reckon with in the future. Also because maintenance started to kill my budget, and I wanted to build new ships.

This move took Green by surprise, his fleets were obviously busy somewhere else and so I was able to progress towards his homeworld almost unopposed, waltzing over lonely scouts which were pushed desperately in place to slow me.

Yellow then made moves first towards red, but decided otherwise and changed directions towards me. What again lent Red free hands to rush to “aid” Red.

Green with “Nano-technology” had waited to upgrade his ships, and bid for Turn-Order to be able to upgrade before I moved into his home system. Unfortunately – for him – Red bid his whole income of this turn for Turn-Order (67 pts, the time-warp drive stolen from the Daleks ), so in the end I moved before Green (Red - Blue – Yellow – Green).

The Red bid for turn order had denied Green the opportunity to upgrade most of his hulls to the newest technology. So I fought against a large number of ships (scouts, cruisers, battle cruisers, dreadnaughts) which mostly did not have his maximum possible tech. Thanks to my Race Advantage “Hive Mind” which gave me plus in attack and eventually defense, and the hull size 3 of my cruisers, I managed to win the fight after a long dice-fest.

Unfortunately I had only 2 smoking and blistering Titans left and was no longer able to take over the home world.

The broad grin in Reds face then told everything.

Hail to Empress Elisabeth I., Empress of Manticore!

Again we had a very fun game, and again SE4X managed to tell a nice story! Next time another universe, another story.
Maybe theirs?



[Edit: inserted missing picture]
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The Tak
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I am intrigued! Do the personalities give any bonuses or just aid in the tracking/narrative of the gameplay? Neat variant and thanks for sharing!
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Niko
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As usual an awesome report!
I do have to ask though: how do you play with captured colonies yet without ground troops? I always thought that ground troops are the only way to capture colonies.
This may also answer why the titans didn't just blow the home world to pieces and win you the game.
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Andreas Hunziker
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theTak wrote:
I am intrigued! Do the personalities give any bonuses or just aid in the tracking/narrative of the gameplay? Neat variant and thanks for sharing!


The personalities were intended as a memory aid (mostly for myself), and then stories started to unfold, which subsequently sometimes lead to thematic or even role play. There are absolutely no rules attached to them, although it should be easy to invent some around them.

In my opinion they give SE4X more theme and depth, and I alwas enjoy the small stories and twists that unfold while playing (I fondly remember the role-played Emperor Ming). Even not beeing able to win a game because of the unprobable results of the two last dice rolls can be fun that way
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Andreas Hunziker
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Ze_German_Guy wrote:
As usual an awesome report!
I do have to ask though: how do you play with captured colonies yet without ground troops? I always thought that ground troops are the only way to capture colonies.
This may also answer why the titans didn't just blow the home world to pieces and win you the game.

Good question... I just blew the planets because I had mighty titans... Obviously that was one of the optional rules we also did not play... .blush Maybe something to use in the next game....?
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Yves trundorn
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Aaarghh, just finished to cut your "first" token sets and you show us a new one !

hunzirabi wrote:

Again we had a very fun game, and again SE4X managed to tell a nice story! Next time another universe, another story.
Maybe theirs?

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Andreas Hunziker
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trundorn wrote:
Aaarghh, just finished to cut your "first" token sets and you show us a new one !

The devil finds work for idle hands... devil

I can send you the file, if you like to have those guys.
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Yves trundorn
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I really like to have those guys !
they were on my todo list (some of them). hope I could create new ones for you some day...

and, of course, your report is amazing !!
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Jim Krohn
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You keep using that word. I do not think it means what you think it means.
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Ahhh....my misspent youth...
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I love these leader counters...
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Andreas Hunziker
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trundorn wrote:
I really like to have those guys !

They should be I your mailbox by now...
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Andreas Hunziker
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Jim Krohn wrote:
I love these leader counters...

If you GM me a e-mail-adress (GM does not let you attach files) I'll mail them to you. But as trundorn already mentioned, there is some cglueing and cutting involved...
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Jim Krohn
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You keep using that word. I do not think it means what you think it means.
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Quote:
If you GM me a e-mail-adress (GM does not let you attach files) I'll mail them to you. But as trundorn already mentioned, there is some cglueing and cutting involved...


Thanks! I sent you a GM.

Arts and crafts involved? I have made more playtest kits than I care to remember.... Your counters are worth the effort.
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