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Subject: Will I like this game? How much does it feel like a deck builder? rss

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Euro Gamer
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I'm a huge fan of euro and racing games but don't like deck builders. I have tried my fair share of deck builders and have never really liked them. Will I like this game?

A) How much does it feel like a deck builder?

B) How is it different from regular deck builders?

C) What don't I like about deck builders?
- Generally, lots of text on cards
- Adds complication and slows down the game
- New players seem disadvantaged because they don't know the best combo of cards. It feels like it takes several plays to find the good combos. This gives more experienced players a big advantage.
- I find the trying to balance the perfect deck in DBs to be more annoying than fun. (Adding / Drawing Mechanism)

For those of you who have played this, thoughts?
 
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Mark Johnson
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This is not a deck building game. It's more like a hand-building game. Your entire 'deck' is in your hand and most rounds you will play a card from your hand. Eventually you'll get your played cards back. The mechanism is similar to Concordia. There is no luck of the draw.
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Hardy
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neverscene wrote:

A) How much does it feel like a deck builder?


Feels 35% like deckbuilder, 30% like trading/resource management game, 25% like racing game, and 10% like Worker Placement game.


neverscene wrote:

B) How is it different from regular deck builders?



Quite different.

neverscene wrote:

C) - Generally, lots of text on cards


no text, but symbols, which you have to look up sometimes, so not much better. but cards are not very complicated, most of them quite simple.


neverscene wrote:
- Adds complication and slows down the game


yes, it does, especially in the first game.

neverscene wrote:
- New players seem disadvantaged because they don't know the best combo of cards. It feels like it takes several plays to find the good combos. This gives more experienced players a big advantage.


yes, but isn't that the case in all (heavier) games, that experienced players have an advantage?
You'll need 1 or 2 games her, after that it's by far not as bad as in Dominion/Thunderstone.. here. Why not?
Because there's no fixed set of cards evailable to everyone. You don't know at the start which cards will show up, so you cannot plan a perfect strategy from a starting set-up.
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Anthony Harlan
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Bert, what utter nonsense!
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A) It doesn't feel like a deck builder

B) At the beginning of a round all of your cards are available in your hand. You do not have to draw them from a draw pile. New cards are added to your hand from a market of 5 cards. Cards in the market are unique and usually become less expensive to acquire as they slide down the market. Every card has an activation cost. You can pay that cost with other cards or with worker placement.

C) -No text on cards, just icons. Each card is explained in the rule book.
- Some complication to learn what the card does. But it does not slow down the game too much. The game usually slows down from AP instead.
- That's true, an experienced player will recognize good combos and try to buy those cards first. But the game is much more about resource management.
- There is no adding or drawing mechanism

Lewis and Clark is not a deck builder. Its a resource management, worker placement, action selection, hand management game. You can get more actions in the game, but they do not go into a "deck."
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Moose Detective
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A> Have you played Mage Knight? It has less deck building than Mage Knight. I'd say most players buy approximately 2-6 new cards during the game. That's it.

B> And you only have 6 cards to start with. Your deck probably never gets above 10-12 cards.

C> There is no text on anything in the game. They went the Castles of Burgundy "what the hell does this icon mean?" route. Some of them are real headscratchers too, so you will need to keep the rulebook handy.

I think new player vs experienced player will always cause problems in any game, and I do think that Settlers of Catan still does the best job of playing that down and gets hate for it. There's enough odd/new mechanics/mechanic combos (not just cards) in this game to make a new players head spin a bit.

L&C isn't a deckbuilder. Its a racing game that uses some worker placement and some deckbuilding and resource management (by playing off of other player's cards and board placement) to move the race along.

I'm not really a fan of deckbuilders either, but so far I like L&C quite a bit.
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This is great info. Thanks so much to everyone! Yes I have played Mage Knight and the deck builder portion of the game didn't bother me. So if it is less than that it sounds great. I love resource management and racing games. The art in the game is amazing!

Any additional thoughts / feedback is still welcome.

 
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Doug Adams
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neverscene wrote:

Any additional thoughts / feedback is still welcome.



I played it twice for the first time this week and thought it the best new game I have tried since Terra Mystica 13 months ago. Unexpected! I love it whe stuff like that happens
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Thomas Dunagan
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Elocution Safari wrote:
A) It doesn't feel like a deck builder

B) At the beginning of a round all of your cards are available in your hand. You do not have to draw them from a draw pile. New cards are added to your hand from a market of 5 cards. Cards in the market are unique and usually become less expensive to acquire as they slide down the market. Every card has an activation cost. You can pay that cost with other cards or with worker placement.

C) -No text on cards, just icons. Each card is explained in the rule book.
- Some complication to learn what the card does. But it does not slow down the game too much. The game usually slows down from AP instead.
- That's true, an experienced player will recognize good combos and try to buy those cards first. But the game is much more about resource management.
- There is no adding or drawing mechanism

Lewis and Clark is not a deck builder. Its a resource management, worker placement, action selection, hand management game. You can get more actions in the game, but they do not go into a "deck."


This is spot on. This feels nothing like a deck builder. In my top 3 for best of 2013.
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HJ DJ
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Years ago I tried deck-builders (Dominion & Blue Moon). Didn't get the hang of it. Don't know if you call it deckbuilding in this game. But I like it very much. If you have a chance to play, try it!
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