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Small World» Forums » Variants

Subject: Combat Variant rss

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Daniel Kotzin
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I want combat to not just be 'are my numbers bigger than yours.' There should be SOME way the underdog could win through strategy...but I can't think of a variant of than. Help?
 
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Ian Toltz
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In brightest day / In blackest night / No evil shall escape my sight / Let those who worship evil's might / Beware my power--Green Lantern's light!
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I think it's a bit of a stretch to call what this game has combat. It kind of sounds like you want Small World into something it isn't intended to be.

I guess if you wanted to add some unpredictability, you could alter the base cost to take over a space from 2 to 1, but then also roll the die and the conquest requires that many additional tokens.
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Hans Moleman
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I was saying boo-urns
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DominionGuy wrote:
I want combat to not just be 'are my numbers bigger than yours.' There should be SOME way the underdog could win through strategy...but I can't think of a variant of than. Help?



Play Risk -- and just name your armies Ghouls, Skeletons, Wizards, etc.
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David Cheng
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Ma On Shan
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How about both sides have option to buy a reinforcement die with one coin?

I wonder why the game designer added the reinforcement die in a supposed diceless game.
 
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secoAce -
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How about you have the option of picking up ALL your units from an adjacent area to add to your attacking units. Yes, that means you have to abandon possession of that space where you had those units, but it adds some tension and threat to adjacent opponents that they could be attacked by an aggressive player.
 
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