Mr G
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I have just read all the reviews and watched the videos. Looks a very cool game.

The tactical WW2 gameplay, random events and card play for orders make me think of Combat Commander. How similar is this to CC? I am a big fan of CC and this looks somewhat like CC on a smaller scale. (And no tanks!)

In a strange way, it also makes me think of Duel of Ages 2. Small teams of varied individuals, assigning equipment, multiple ways to score victory points. Am I mad?
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Mayor Jim
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Re: How does this compare to Combat Commander? ...and Dual of Ages 2?!
In a nutshell, it's probably much richer than CC, and has a "story" line ala "Band of Brothers". Tanks will be coming down the road...no pun intended shake. Not familiar with DoA though...
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Ubergeek
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Re: How does this compare to Combat Commander? ...and Dual of Ages 2?!
Quote:
Am I mad?

Totally

There's no comparison between SMG and either of the games you mention other than to say they all use cards in some way or play out on a board. The core mechanics of these games are totally different. But you are correct in that SMG is a very cool game. Truly a miniatures game driven by card action options.
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Mr G
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MayorJim wrote:
In a nutshell, it's probably much richer than CC, and has a "story" line ala "Band of Brothers". Tanks will be coming down the road...no pun intended shake. Not familiar with DoA though...


CC has a LOT of narrative that comes out of the random events. They are totally random, however, and it is up to the players to generate a plausible back story. Are the events in SMG scripted to suit an actual storyline or are they also random?
 
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Mr G
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Walt Mulder wrote:
Quote:
Am I mad?

Totally

There's no comparison between SMG and either of the games you mention other than to say they all use cards in some way or play out on a board. The core mechanics of these games are totally different. But you are correct in that SMG is a very cool game. Truly a miniatures game driven by card action options.


My wife was right then... surprise

I get that the core mechanics are quite different, but from what I can gather by watching the videos, the core feel and gameplay experience MIGHT be similar in a number of important ways. I would love to give this game a go before dropping £100 on it. Must find a UK player...
 
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AMOS BURKE
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fentum wrote:
Must find a UK player...

If yer up in the Midlands any time drop me a email, got a small group up here now we got a game planned in the 19th as it happens.
Amos
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Mr G
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420017 wrote:
fentum wrote:
Must find a UK player...

If yer up in the Midlands any time drop me a email, got a small group up here now we got a game planned in the 19th as it happens.
Amos


Thank you very much, young man. I am not often oop naarth, but I'll PM you if I ever make it that far.
 
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Eric Lai
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Aside from both games being Tactical in scale, I can't really say its anything like CC. Its definitely erring on the side of a typical miniature WWII wargame more than any boardgame or cardgame or boardgame with cards. In fact I am using its minis at the moment to play Chain Of Command.

Having said that, I think you'll like Sergeants if you liked CC. The eye candy is certainly a nice change. I've found that the abstraction of handling terrain and LOS and distances in Sergeant is a little gamey compared to other minis systems, but the major bonus is a much quicker and fluid game that is more designed for effect.

I love Duel of Ages but unlike that game, I've found the variations of individuals in Sergeants doesn't compare well with DoA. The scoring system in Sergeants is much more down to earth and based on more real world combat objectives than the fantasy style of DoA. And once again, if you can grasp everything DoA has to offer, I think you are more than equipped to handle Sergeants.
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Chris Ganshaw
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Mr G,
To answer your question about events, they are random. On the bottom of the story cards there are two portions, that when they line up correctly, trigger a random event. This is better explained on page 8 of the rule book, which can be found on the LBG site.

The story deck, which drives the game, may contain cards that pertain to Landmarks on the map in play, Characters in the scenario or from Specialist, X-terrain, etc.

So yes the events are random, but they are also impacted by what parts of the game you may have in play.
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Greg
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To expand on Chris's comment on the Events. It's not scripted, but they can help tell the story. So nothing is pre-determined with the Events. Sometimes you'll have none during a game, but I've had as many as 5 in a game. The cool thing about that is that it makes every game different, even if you are playing the same scenario. You could scare a cow and it give your position away by making some soldiers spotted, you can find a stash of grenades. The road in a tile could be mined and you have to check for possible damage. I just got one in yesterday's game where there was "sucking mud" and it reduced movement for the rest of the game.

So besides the story that your soldiers tell with their actions or inactions (I had an MG42 gunner not be able to hit the side of a barn for half a game and then light it up later on), the Events that come up can add to the story and at the end of the game it all comes together and you can enjoy discussing how things played out.
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Mayor Jim
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Speaking of the stories...just played one the other day where 8 Germans faced off against 6 Brits. The Germans started at one end of the board and were to exit at the other for victory. The Brits were to capture landmarks. On the second turn, the story said that a wayward arty barrage hits the tile where the lowest serial number soldier is. That tile turned out to have six of the eight Germans. After pulling triple blast checks for them we had two killed and two wounded and pinned. Half the German force was essentially out and we had just started. Actually, we restarted that scenario due to the early high German casualties .
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Greg
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Good stuff there Jim
 
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