I was re-doing the pdf of all my stats and I thought of this idea. What do you think? The points of the turrets are as good as I could value them. They are too weird to base them in any kind of calculation based on the normal fighters.
That way it limitates the 360º attack of the turret. The attacker must decide first where it wants to face the attack, so the other ship actually CAN do something the other player might not expect and avoid the attack.
Then, the Turbolaser works great against the Millenium Falcon, or any other big ship. But it will hardly hit any normal small fighter (unless you are really lucky)
Any suggestions? Ideas?
Last edited Sat Jan 4, 2014 5:10 pm (Total Number of Edits: 1)
I actually rather like the idea of giving them a fire arc and having them turn before ships move... Gives the idea of the turrets being slower, gives a ship a chance to get out of their arc of fire... No idea about the prices, but I like them