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Subject: Impossible, right? rss

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Jared M
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Recently downloaded this game for iOS to test before I plunked down the money for the physical game.

This app is a masochistic joke, right? I have played through 10+ times and not even close to winning. Run out of cards every time.

Any role combination suggestions or general strategy? I must be missing something.
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Ian Klinck
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If you're running out of cards, you're probably spending too much time removing cubes, and not paying enough attention to getting the cures. Remember, you only have to cure all 4 diseases, you don't have to take all the cubes off the board.
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Jared M
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It seems like the only way to get enough cards to cure is to trade. Do players regularly get five of the same color without trading?

That said, effectively trading is still a mystery to me. Tips?
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Tables
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You generally need to do a decent amount of sharing knowledge. A good deal of the strategy is working out where and when to share knowledge efficiently. Also it depends on player count. Since there's 12 of each colour of card, with 2 players you need to Share Knowledge less as you can generally expect one person to draw all the cards for a cure. With 3 or 4 players, trading may be more necessary.

Also you might want to turn the difficulty down a little. The introductory level difficulty isn't too bad, even for beginners. If you're playing on Normal without having won a game, then that's a little tougher.
 
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Barry Cott
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Just won my first three-person game at the Standard level. I ended up sharing three cure cards. Even still, I just barely cured the fourth disease before running out of cure cards; I think I had only two left.
 
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coco roco
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It is therefore a great game challenges you every time.
If you win more games would not be a challenge.
Give you advice. Try to play for the first 2 players.
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Squiz
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in addition to the excellent points above, also remember sometimes you have to take let areas go and concentrate on the cure. No point running out of cards and still being on zero on the outbreak chart. Better off letting an outbreak or two happen while you concentrate on obtaining cards for a cure.
 
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TImothy Hermanto
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Having a player get all 5 cards of the same color is almost impossible. Sharing knowledge is definitely a must if you want to win. If your problem is running put of cards, focus more on trading cards and find cures. Having 2-3 outbreaks are fine. Remember, you're not Superman, you can't save every city.
 
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Alex Drazen
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Outbreaks only really need to be contained if:

(a) You're at 5-6 on the Outbreak track already, or
(b) They're about to erupt in a chain reaction.

In 4P, once someone gets 3-4 of one color, you try to get them the rest of the cards, and a cure, with sharing knowledge and research station construction.

If you have the Scientist, they'll probably cure 2-3 things on their own with only 1 shared card per cure.
 
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Ethan Larson
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alexdrazen wrote:
Outbreaks only really need to be contained if:

(a) You're at 5-6 on the Outbreak track already, or
(b) They're about to erupt in a chain reaction.


I disagree here on A. Outbreaks put cubes on cities whose cards may not have come up, increasing the chance of an Outbreak from the card drawn during an Epidemic.

Having tested the Pandemic App in excess of 300 times having been working on it for the past few months, I can definitely say it's not impossible.

I win more with the On the Brink expansion since you get more events in the deck, and there is a lot of flexibility in combining the new events and new roles.

But I will say that Pandemic is not a game that is easy. It is very easy to learn how to play, but hard to learn how to play well. That is of course what makes it so much fun.
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Alex Drazen
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Quote:
I win more with the On the Brink expansion since you get more events in the deck


I thought in the expansion, events = # of players, or you just use 5 random ones... not the whole set of event cards.

Quote:
I disagree here on A. Outbreaks put cubes on cities whose cards may not have come up, increasing the chance of an Outbreak from the card drawn during an Epidemic.


Only if an early outbreak makes a city have 3 cubes, which I already covered in "B" (chance of chain reaction -- which covers both adjacent 3 cube cities, and anywhere that it could happen soon with a bad draw).
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That's right, yeah. I presume Ethan plays with 4 players a lot, which is really the difficulty where the number of Events is most noticable and the base game is hardest.
 
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Mark McEvoy
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alexdrazen wrote:
Quote:
I win more with the On the Brink expansion since you get more events in the deck


I thought in the expansion, events = # of players


Times two. Two events per player. So in a 4-player game your deck has gone up from the base-game 5 to a total of 8.
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Ethan Larson
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alexdrazen wrote:
Quote:
I win more with the On the Brink expansion since you get more events in the deck


I thought in the expansion, events = # of players, or you just use 5 random ones... not the whole set of event cards.


When using On the Brink, you are supposed to use 2 events per player. So if you have 3 or more players, you get more events than in the base game.

ETA: ninja-ed.
 
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Ryan Freels
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Bob - the easiest way to win for me on the iOS is chosing Researcher and Scientist at the introductory level. You move around treating the hot spots and have the scientist pass the cards to the Researcher.

Two players is generally easier to win with from my iOS playing.
 
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Andrew S
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Yep, totally impossible. I have the same experience as you. I don't run out of cards though, outbreaks are killing me. None of the 4 characters are getting 5 cards of the same colour naturally and passing cards is nigh impossible by the game rules. The rules themselves qualify the share knowledge action as "difficult to perform". I'm frankly not sure how one is supposed to win. I'm playing with 4 players on easiest.
 
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Jared M
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Try it with Quarantine Specialist and Scientist on the easiest setting. I've found it's actually much easier with fewer players.
 
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