Steve C
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Reason for Optional Variant:
Too easy to track down and sink damaged Capital ships.

So with this rule, the damaged capital ship has more of a chance to have the damage that it has received to have not effected its speed and/or the escorts had more success in forcing the Uboat away from the capital ship.

How to use the Rule:
Instead of doing an automatic following on a damaged capital ship after each combat round,...

1) Roll 1d6 per damage dealt to the capital ship (3 dice max).
Note: Damage dealt is the total, includes this round and all previous rounds.
If damage to capital ship is at 4, apply -1 modifier to all 3 dice rolled.

2) Compare results on the 9.7.7 "follow escorted ship(s) or convoy" table
(1-4 success, 5-6 encounter ends).

3) As long as one of the dice gives a success result, the encounter continues.
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Frank
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Why not use a simplier rule?

1) Following a capital ship: not possible
2) Following a damaged capital ship: 1-4 success, 5-6 failure.

or if you want to take into account previous damage:

2) Following a damaged capital ship: 1 success, 2-6 failure. -1 DRM per previous damage points.
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Steve C
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FrUnit7 wrote:
Why not use a simplier rule?

1) Following a capital ship: not possible
2) Following a damaged capital ship: 1-4 success, 5-6 failure.


Little too simple and no damage effect. Plus, I assume you mean to just roll 1d6 after each round. So, its always a 67% success rate.


FrUnit7 wrote:
or if you want to take into account previous damage:

2) Following a damaged capital ship: 1 success, 2-6 failure. -1 DRM per previous damage points.


Again, I assume you mean just 1d6. But I don't like your success rates. (hope I know my math)

Your table - 1dam(33%), 2dam(50%), 3dam(67%), 4dam(83%)
My table - 1dam(67%), 2dam(89%), 3dam(96%), 4dam(99.6%)
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Frank
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I tried to keep it simple because it seemed to me that it was in the spirit of this game design.

Of course, you may always made things more complex.
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Steve C
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Well, you seem too simple of a person.

But thats the beauty of an OPTIONAL rule.

If you don't like it or find it too complex, YOU can just ignore it.
 
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Frank
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Don't go personal. This is a discussion forum.

I just propose other OPTIONAL alternatives.

If you don't like them or find them too simple, YOU can just ignore them.
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Steve C
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First off, thanks for your input.

Sorry for making it seem like its personal. But when you are the only person who is commenting, it does seem like it.

Plus, it does not help when I have to repeat my comment that your idea is too simple and/or that your idea differs too much from the standard rule.

The standard rule is 100% success (auto-follow). So to repeat the numbers again....

Your Option #1 table - 67% across the board (damage not a factor)
Your Option #2 table - 1dam(33%), 2dam(50%), 3dam(67%), 4dam(83%)
My table - 1dam(67%), 2dam(89%), 3dam(96%), 4dam(99.6%)

IMO, the optional rule give the capital ships a chance for escape. But my numbers are much closer to 100% than your numbers. Plus, your numbers will have greater impact on lowering "Winning the Game" tonnage total and on Promotions.

So to repeat again. Eventhough your rule is more simple, it has too much impact and should not be used.
 
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Frank
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Sure, but this game already abstracts a lot of factors, like weather or day/night detection/visibility ranges for instance, which could explain more impact than just damage.

And if I like your idea of not being able to auto-follow a damaged capital ship, I don't want to apply a complex rule (eventually invoking multiple die rolls), even if more realist, in an already abstacted system.



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Following a damaged capital ship: 1 success, 2-6 failure. -1 DRM per previous damage points.

I can see this. Thanks for the discussion.
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Danick Cloutier
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I too was thinking of house ruling this. This was my take on it:
Following damaged Capital Ship: Roll a die. Success on 1-2, Failure on 3-6.
-1DRM for each damage on the Capital ship.
So, 1 damage=50%, 2 damage=66,6%, 3 damage=83,3% and 4 damage= automatic success.

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Steve C
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GenChaos wrote:
Eventhough your rule is more simple, it has too much impact and should not be used.


So I guess I'm the big loser here and have to retract my statement. Since G. Smith, the game designer, has stated elsewhere (for some reason and instead of this thread) that...

"btw Frank, loved your variant for following capital ships "1d6 1 = followed. -1 DRM per damage point on the ship" Brilliant. Will definitely use that in Silent Victory."

thread link here
http://boardgamegeek.com/article/14450528#14450528

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John Kranz
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I appreciate how you guys have come up with something that Greg has given the thumbs-up sign to. I think that's pretty cool.
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Steve C
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maedhros wrote:
I too was thinking of house ruling this. This was my take on it:
Following damaged Capital Ship: Roll a die. Success on 1-2, Failure on 3-6.
-1DRM for each damage on the Capital ship.
So, 1 damage=50%, 2 damage=66,6%, 3 damage=83,3% and 4 damage= automatic success.



If I had to go to simple instead of my super complex way, I like this one the best.
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Frank
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I think the new rule for Silent Service maybe even allow to follow a non-damaged CS on on roll of '1' on 1D6. With the -1 DRM per damage point, a 4-points damaged ship still have a chance to escape on a die roll of '6'. Put that on unluck, bad weather, fog or anything else...

Of course, for The Hunters, you may use whatever house rule you want.
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Steve C
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Again more related comments from G. Smith from the same non-related thread...

****

Yes, but as I said, "simpler is better." Besides it makes perfect sense re: the more damage, the higher probability you'd be able to catch him. A bit more complicated than the original rules but not horribly so - and makes good sense. Steve C had a great idea but his implementation would have been a bit overly-complicated for something I'd like to officially see done. Obviously, he can play with whatever house rules he wishes. And it was a good idea he had.

Again, I don't like the design philosophy of over-chroming something, or over-detailing something, but I think this is a reasonable addition that doesn't add much to the complexity.
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