Foster Caldaroni
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Is it possible to create a WW1 U-boat game?

I just don't think a WW2 U-boat game after 1943 would be much fun. It was almost suicidal for German U-boats after mid 1943 to go out on patrol.

One thing I would like Is the type 2 (duck) boats for patrols early in the war. Why weren't they included with the game?

A WW1 U-boat game I think would be interesting to see the differences between both U-boats and allied ASW methods In both world wars.
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Ian Wedge
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fosterc1981 wrote:


One thing I would like Is the type 2 (duck) boats for patrols early in the war. Why weren't they included with the game?



Because they're pretty useless.
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Jim P
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fosterc1981 wrote:
Is it possible to create a WW1 U-boat game?


I second this, or maybe triple this, oh heck I'll gazillion this idea!! I would love to see this era of U-Boat combat done up. It is the first year of the Great Wars centennial ya know!

fosterc1981 wrote:
I just don't think a WW2 U-boat game after 1943 would be much fun. It was almost suicidal for German U-boats after mid 1943 to go out on patrol.


If played historically this could be true, but with the Type XXI or Type XXIII boat played as if they came out a year earlier could be interesting. Besides if one ever gets their U-boat to survive to Jun-43 they can drag it into "The Hunted: GU-BaW 1943-45" (the name I like for the expansion) and see if their boat can get to the end of the war.

fosterc1981 wrote:
One thing I would like Is the type 2 (duck) boats for patrols early in the war. Why weren't they included with the game?


I believe John has mentioned this will be released as an expansion to the game. Maybe in C3i mag? If you down load the U-Boat file from the files section, you can get an unofficial Type II U-Boat mat. I hope to try this one out after I finish up with the current SGoyT tourney.

fosterc1981 wrote:
A WW1 U-boat game I think would be interesting to see the differences between both U-boats and allied ASW methods In both world wars.


Yes this would be fun to see too, but I just want a solid Great War submarine game. Bring on the Q-Ships!!!

Jim P cool
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Lines J. Hutter
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I don't know many U-Boat board games out there.
But is there actually a U-Boat game that puts you in the Boat?
I mean:
- A U-Boat map showing the interior of the Boat, the different areas and rooms
- Distinct crew markers. Specialiied crew.
- Commanding individual crew members, sending them here and there to repair stuff.
- Managing crew exhaustion. Which part of the crew can I send to sleep while others work (especially in dangerous situations)
- Navigation
- Sending crew on bridge as lookout or operating deck gun.
- Randomly determin which part of a U-Boat is hit and see which crew members are working there at this time and who might be injured.

Such stuff...

I'm already thinking about designing this by myself (at least I started to make notes and develop mechanics). But then I'm a complete idiot regarding history and duty on a U-Boat so I don't think I'm the right one.

That would be something I'm interested in.
Das Boot (interior) as a board game, mixed with the patrol and damage system of the Hunters, the option of outmaneuvering escorts like in U-Boat leader, etc...

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Eric Quintero
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I'm in agreement with you and would love to see something like this.




Eric
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Lines J. Hutter
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Quin wrote:
I'm in agreement with you and would love to see something like this.


Okay, so this already exists? That was my initial question.
Is silent war a game like I described above?
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Steve Willows
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Woburn
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It can be depending on how you wish to play. I haven't played this one but at some point I'll pick it up. It's on my long list.

From the BGG page;

Quote:
Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.

Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan. The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box.

Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolfpacks, campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, Japanese battleship doctrine, two player rules and more.

Can you as a submarine fleet commander best the historical submarine commanders and sink more ships and tonnage than the American commanders or will you wash out and be retired to a desk job?
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Tucker Taylor
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Vancouver
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Lines42 wrote:
I don't know many U-Boat board games out there.
But is there actually a U-Boat game that puts you in the Boat?

Well, there's Red November... but that's probably not exactly what you're looking for.
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Brian Workman
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The illustration for Silent War: Blood Tempered Steel does not exist... yet.

Silent war is a grand scale strategic simulation allowing you to control ALL of the US (and some Dutch and British) subs in the Pacific theater during WWII. It does not put you inside the boat and tactical combat is considerably abstracted. It's an excellent simulation on the grand scale and a great game, but not what you are asking for.

The illustration above is not from Silent War but from a possible add-on/side game (Blood Tempered Steel) that the designer/developer is considering. I have no idea what, if any progress has been made on this or if it will ever come out, but I'd certainly be interested in it.

By the way, the sister game to Silent War is Steel Wolves, which allows you to control all of the U-boats, and those Italian subs that came under German operational control. Basically the same idea, but much larger due to the sheer number of U-boats, as well as a meta-game simulating the political backbiting in the German regime.
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John Kranz
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Plano
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What Brian said. All the naval games by Compass Games are first-rate and a must-have!
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Lines J. Hutter
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Thanks, guys!
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Brien Miller
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We are currently investigating a World War I version of Silent War/Steel Wolves. That we can simulate it, there is no doubt- whether it can be made into an interesting experience is another question entirely as once convoys begin, the German WWI U-boats are effectively out of business. That being said, we are kicking around some ideas to deal with it so it's definitely under study.

Blood Tempered Steel will appear sometime: working draft rules now in parallel with several other games.

Hope this helps.

Brien J Miller
Designer Silent War/Steel Wolves.
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