Never go in against a Sicilian when DEATH is on the line!
You know what would be funny...
Was wondering if anyone else had thought about these variants to spice the game up a bit? Or any other thoughts on the game. The end game as it's written does seem to lack a little drama.
I don't necessarily care for the scapegoat winning and everyone else losing, but it might work for your group. I like that the game has the balance of encouraging everyone to work together, else EVERYONE will lose - but you want to work together selfishly. There's plenty of incentive to mess with the plan every time you are scapegoat - adding more incentive would just bog the game down I think.
To me, a lot of the strategy is timing when you will be scapegoat, so you can set the team up for success and then use your tie-break ability to put the right person into the scapegoat position while you enjoy escape...