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Subject: Want to add a game with area control mechanic to my collection. Requisites inside rss

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pablo bastard
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Hi folks,
I want to expand my collection with a new game. Till now I think I'm only missing "area control/majority" mechanic.
I've tried Smallworld and enjoyed it, although this one is out cause one of my gaming friends already have it.

The prerequisites for the game are:
- Should be good for a wide range of players (2-5). Probably the worst one for this mechanic.
- Play time around 90 min, 120 min maximum.
- Low luck involvement, if possible.
- Thematically appealing, if possible. It's not a must but everything is better with a good theme mixed in.

One of the best at this is El Grande, but it's only good for 4-5 players.
I will play usually 40% 2 players, 40% 3 players and 20% 4-5-6 players, so as you can see the best the game is at low player number the better.

I've thought about Smallworld Underground that could fit the bill but I'm not sure about it.

Any suggestion ideas??

Thanks !
 
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Michael Carter
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Mykerinos is a solid area control game that plays up to 4 people in about an hour. It's not a particularly thematic game, though. Actually, it has the most pasted on theme I have seen, but it is quite fun. And very cheap.
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Michael F
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The first game I would look at is Lords of Vegas. Luck does play a role, but it's more like you're playing the odds of certain things coming up. It's really neat to build up your casinos, merge them with others, and take over different areas of the Vegas strip.

A game that I'm eagerly anticipating in the mail is Rialto. Probably not the best theme here, but it's supposed to be a lighter area control game with interesting card play. This one is also supposed to scale between 2-5 really well.

FWIW I've heard Small World Underground only adds a couple of differences to basic Small World. Those being places of power (Score you more points if you control them), and the ability to travel through water, knowing that you'll lose those workers you use at the end of the turn. Otherwise it sounds like a lot of the races/abilities are very similar, but made to be in different environments.
 
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Executive Bear
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Check out Belfort it's area control/worker placement. The only luck involved that I can think of is if you choose to draw a card instead of taking a face up one during the buy a new property card phase.
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Michael Carter
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I feel like the area control part of Rialto is really weak and the card play is flimsy at best.
 
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Mike Jones
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Most Area Control/Majority games aren't 'at the best with 2 people'. The 'in fighting' for control/majority in areas is best when there are multiple people to 'fight with'

I would recommend El Grande, Ginkgopolis, Belfort, Chaos in the Old World and Kreta. But they are all 'best' at 4-5
 
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Mike Jones
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oh and Mission: Red Planet

This is probably my favorite mechanism.
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Jeffrey Drozek-Fitzwater
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I love area control. Tammany Hall certainly satisfies the thematic element, but it's also very cutthroat and thus not appropriate for all groups. Ys is not really thematic at all but has some secret information you don't often see in area control games.

A couple ideas that are a little different.
 
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T C
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Check out A Study in Emerald
 
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Man thinks, the river flows.
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    El Grande is the choice, and since it's one of apparently many games you have, the restriction on the number of players isn't as big an issue. It's simply magnificent with five, merely excellent with four. It's the only pre-2K game in the top 20.

    I don't think Small World even belongs in the category? It seems to me someone owns an area or they don't, more like Othello than El Grande. Then again the definitions always seem to change.

             S.


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Jerry Wilkinson
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It may not be quite what you are looking for as the play time is 30 minutes, but I'll recommend Las Vegas. It scales well from 2 to 5 (IMO best at 4) but you are rolling dice, so there is some luck.
 
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Gregg Saruwatari
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Sagrilarus wrote:

    El Grande is the choice, and since it's one of apparently many games you have, the restriction on the number of players isn't as big an issue. It's simply magnificent with five, merely excellent with four. It's the only pre-2K game in the top 20.

    I don't think Small World even belongs in the category? It seems to me someone owns an area or they don't, more like Othello than El Grande. Then again the definitions always seem to change.

             S.




As of the moment, El Grande is still the king. You can try others, but you will be disappointed. Either buy El Grande, or wait a couple years to see what comes out. If designers notice the huge void in this area, they will likely try to capitalize on it.
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Daniel Fish
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Tikal

plays 90-120 mins
works well w 2-4 (especially w mini- and mid- variants for 2 and 3)
minimal luck with advanced (auction) rules
cool theme - exploring the jungle for treasure and ruins
widely available at low price (unlike El Grande)
 
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Gregg Saruwatari
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Guantanamo wrote:
Most Area Control/Majority games aren't 'at the best with 2 people'. The 'in fighting' for control/majority in areas is best when there are multiple people to 'fight with'

I would recommend El Grande, Ginkgopolis, Belfort, Chaos in the Old World and Kreta. But they are all 'best' at 4-5


I agree with this, also. Area control isn't as much fun as other mechanics in 2 player, save it for the big groups (like auction and traitor).
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chris thatcher
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Alien Frontiers
Has an area control aspect to it. Tho there is other stuff going on also. But it does play well even at 2 players.
And yes, El Grande is still King. Long live the king!
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Ryan S
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The original suggestion, Small World Underground is a good one. I feel like the Small World games are pretty strategic and most of the luck comes into the final conquest dice roll (happens once per turn usually). There are some special powers that add a bit more luck, but I can't think of any specifics in Underground at the moment.

My play group likes Risk Legacy quite a bit. Unlike regular Risk, the Legacy games are sometimes pretty quick (30-45 minutes) but can go up to 2 hours in some cases. I like it a lot better than regular Risk, tho it does have a lot of luck due to dice rolls. It also has a bit stronger theme than regular Risk because it has the different factions that are all fighting over the earth. The effects of a game can alter how the next game plays, which is pretty cool.
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Nomadic Gamer
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Joan of Arc.
Wallenstein.
Serennisima (kinda).
Add a 6th player to El Grande.
 
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Kevin M
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Kemet

Definitely recommend this game as it scales well from 2-5 and changes the board up accordingly just like Small World (which you enjoy).

Check out the great review at DriveThruReviews to know more.

http://boardgamegeek.com/video/37522/kemet/drivethrureview-2...
 
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Moose Much?
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Cosmic Encounter

This works with 3 players, the theme is what keeps me playing it. Fun to play with different goals as a different species every time you play since there are a ton of different aliens to play. You place space ships on planets to be the first to establish 5 colonies on your opponent's homeworlds. Not so fun with two players, but it can be done, I have expansions and can play up to 6 players.

For strictly two players with an awesome theme:
Twilight Struggle

 
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Executive Bear
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Guantanamo wrote:
Most Area Control/Majority games aren't 'at the best with 2 people'. The 'in fighting' for control/majority in areas is best when there are multiple people to 'fight with'

I would recommend El Grande, Ginkgopolis, Belfort, Chaos in the Old World and Kreta. But they are all 'best' at 4-5


The dummy players in Belfort for a 2p game are actually quite good and they change hands with player order change
 
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Daniel Fish
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0Shea0 wrote:


I usually try to stay out of arguments about definitions of mechanics, but I really can't fathom how Cosmic Encounter fits under "Area Control/Majority."

I think "Area Control/Majority" necessitates a map and strategic considerations relating to adjacency...
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Jennifer Derrick
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If you find Dinosaurs to be an appealing theme, I don't think you can go wrong with Triassic Terror. Plays up to 6. Box lists playtime as 120 min. but we find once you know the game it's closer to 90/100.
 
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david landes
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I am not an area control fan as I dislike the 'gang up on the leader' that crops up in the end game. Nonetheless, an interesting area control game is San Marco. The "you divide the cards - I choose which stack to take" dynamic is fairly nifty.
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Kevin Garnica
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Here are a few highly underrated, "under-the-radar" games feature an aggressive area-control mechanic:

Canterbury (2-4) - players are building the city of Canterbury with six different categories of building "needs" for the city, such as water, food, religion, political, commerce, and culture.

Yspahan (2-4) - players are trying to control certain sectors of the neighborhood in a Middle Eastern territory. And it has camel meeples.

Rattus (2-4) - a quirky game about the black plague during the Medieval Ages. Players are trying to have the most cubes in each of there regions to ensure survival. Though I highly recommend getting the Pied Piper expansion if you go with this particular game.

Gonzaga (2-4) - players place large, plastic, "Tetris"-like pieces on a map of Europe in order to secure their points, in order to score some secret objective cards they get at the beginning of the game.

Seven Sisters (3-6) - a brutal are-control game about trying to win favor of seven sisters, each of which are based on one of the seven deadly sins. Control of each grants a special ability during game play. This game has a lot of "spite".

Each of the games scales really well, and all play in less than 2 hours easily. You should really look into any of these, as they are sorely overlooked oftentimes, but play great, imo.
 
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Jerry Reece
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dklx3 wrote:
I am not an area control fan as I dislike the 'gang up on the leader' that crops up in the end game. Nonetheless, an interesting area control game is San Marco. The "you divide the cards - I choose which stack to take" dynamic is fairly nifty.


Speaking as someone from David's gaming group, this is only because he is normally the one in the lead. Plus some others like to gang up on him in advance of him being in the lead, anticipating that he will be. For this reason, I tend to do well at area control games in our group as I'm usually the only one not directly involved in the process.
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