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Bigfootses, The Card Game» Forums » Reviews

Subject: EllisCon XXV and Bigfootses rss

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Dave Carter
United States
Connecticut
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EllisCon XXV on November 16, 2013 featured two games of this yet to be
released card game. As event convention organizer, and gamemaster for
Bigfootses, I had a pretty full day. The first presentation of the game was
one of the first events of the day, and not many of the 160+ attendees had
arrived yet. Counting myself we had 3 players for the 9 am slot. Both of
the other players were also slated to be game masters over the course of the
day, one for Crokinole and the other for Cards Against Humanity. Also it
should be pointed out that EllisCon focused mainly on table top war games,
historically and economically based games, the world of fantasy, ccg's and
the new realm of card games, like Bigfootses, is new territory for our long
time attendees. So there we were, the event coordinator, a card
game-master, and crokinole gamemaster, all of us new to the game. It was a
rocky start. This is defiantly a game you learn by playing, and referring
to the rules. Reading the rules was not enough for me.
In the end I liked it. The CAH gamemaster liked it. The Crokinole
gamemaster did not. He also came in last.
The second game was a little more disorganized. It was in the 8pm slot, and
the convention was starting to slow down, and the club members were breaking
down the tables during the game play. There were also more new players, as
CAH had started in the 7:30 slot. We attempted to play with 6 players, but
by the time the rules were explained to the 5 new players, we only had 2
rounds of play before the end of the convention, and really did not get into
it before it was time to call it a day.
I really enjoyed way the game play reminded me of other games that I have
enjoyed over the years. The modifiers and equipment was one of my favorite
parts, it made me have a direct connection to other games like Munchkin or
even a throwback to the TSR SpellFire ccg from the mid 1990's. It captured
a role playing aspect that was able to draw me into the game more than I
thought it would. That and the end goal of the game can quickly be shifted
from just winning to doing your buddy wrong, in a very funny way, thanks to
the card art and text. Winning almost became secondary to the fun aspect of
the cards.
We had a copy of the BETA game, without final artwork and final rule
revisions. We still played anyway, and had fun. I would add that since the
cards are standard poker sized and a quick trip to the local game shop I
added penny sleeves to the cards to protect them. I have a well loved copy
of Wizards of the Coast's Guillotine the I wish I had done when it was new.
Also we needed a cheat sheet of the rules, when you have the option on your
turn of going into the woods or drawing cards for your hand, we did not
easily remember, from player to player, how many cards to draw. This
information was easily found in the rules, but on a quick reference card
would be helpful. If one is not included with the final game, a quick trip
to the copier with the rules can solve that issue.
Would I buy it, yes, there is room in my game closet.
Would I recommend Bigfootses to friends, yes, and I have. Every player in
both play groups received copies of the Kickstarter launch information. I
spent some time during EllisCon talking to several vendors, and mentioned
the game to each of them. Honestly I would not be surprised if one of the
$200 levels to have your likeness used on the cards is taken by the owner of
my local comic shop that was there as a vendor. He also showed interest in
the retail level of the promotion. I also showed the game off to several
attendees that have worked in the game design industry, for the Connecticut
Based NOVA company of 30 or so years ago, and they were impressed, but were
quick to get back to their all day dungeon crawl.

Dave Carter is a mathematics teacher at H H Ellis Technical High School, in
Danielson Connecticut and adviser to the H H Ellis Tech Simulation Club, an
extra curricular game club lovingly referred to as the Nerd Herd. EllisCon
has been the clubs only fundraiser since its creation in 1987, by founder
John Haskell, retired. Dave has enjoyed gaming all of his life, from Candy
Land with Grandmother, Fireball Island with Dad, to Apples to Apples
Zombies!!! Trailer Park Wars and Magic: The Gathering with his students.
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