Kevin
United States
Van Meter
Iowa
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My wife, son, and I were playing our second game ever in Descent and were playing the second scenario: A Fat Goblin. My son was the overlord and he implemented a very impressive (and very frustrating) strategy against us two heroes. During Act / Encounter I, instead of having his goblins rush the crops off the board, he held on to one and took his bounty to just a few steps away from the exit…and just kept it there (without exiting).

By his strategic actions, he was preventing Act I from ending. My wife and I quickly realized what he was doing, so we rushed our heroes over there to kill his goblin archer and take the remaining crop. It took us just over 2 turns to reach him (I believe we had enough to reach and attack him once). By that time, though, he had his 2 goblin archer reinforcements – since the scenario instructs to place the goblins at the exit – right next to where his goblin was that holding the crop hostage.

And while we were able to destroy his goblin holding the crop, we still needed to take the crop back to the point where they are stored. And by this time, he had his two lion type beasts (I cannot think of their name right now) block our path back to the place where we needed to take the last crop.

Because of this situation, we had to deal with 4 or 5 enemies per turn (remember that he could reinforce the goblins every turn when they died and were reincarnated close to the fray). So, my wife was knocked out, and while I could help revive her, I already had my hands full with the enemies. We ended up conceding the whole scenario (meaning we did not even go to Act II, even though my son graciously offered to let us go there with no damage just for fun), because even if we somehow managed to get by the monsters (which I’m not sure how we would have done so in this situation), we would have been so beat up and have so many hit points, that it is unlikely we would have had a chance even against the spiders in the next round.

So, did my wife and I do something wrong? Was there a defense against this or did we find a hole in this scenario? Either way, it was an impressive strategy for my son to implement, but depending on your replies, we may have to “house rule” this if we ever want to play this again.

Thanks,

Kevin
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Dean L
United Kingdom
Coventry
West Midlands
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HeavenWard wrote:

Because of this situation, we had to deal with 4 or 5 enemies per turn (remember that he could reinforce the goblins every turn when they died and were reincarnated close to the fray).


It's not a bad tactic, but remember he can only spawn one goblin per turn. And one from the open group, but that goes at the other end of the map.
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Darren Nakamura
United States
Columbus
Mississippi
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You aren't the first group to discover this flaw in the scenario. Many here advocate the Overlord doing everything in his power to give himself the advantage for Encounter 2, which means stalling Encounter 1 until he has a full hand of cards. I'm not one of those people.

Personally, nobody in our group would do that, simply out of respect for one another's time. Or, if it did come up and there was no hope for the heroes, they would just concede the encounter, let the OL take all of his cards, and move on.
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Ryan Stripling
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Dexter345 wrote:
You aren't the first group to discover this flaw in the scenario. Many here advocate the Overlord doing everything in his power to give himself the advantage for Encounter 2, which means stalling Encounter 1 until he has a full hand of cards. I'm not one of those people.

Personally, nobody in our group would do that, simply out of respect for one another's time. Or, if it did come up and there was no hope for the heroes, they would just concede the encounter, let the OL take all of his cards, and move on.
For my group as well. We always allow the heroes to concede at any point in the first encounter.
-ryanjamal
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Kevin
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Van Meter
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Good to know we weren't the only ones that felt this way. And thanks for the "...spawn one goblin per turn..." reminder, Dean, but we were indeed doing that. It just didn't seem to matter (but perhaps that's partially because we are rather new to the game).

In any case, we will go ahead and "house-rule" this scenario to make it more playable.

Thanks for the replies.

Kevin
 
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Raymond Morehouse
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I have found that quests quickly break down with only 2 heroes. I can't imagine the situation you describe ever being a problem with a full, well rounded party.
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Travis West
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Arizona
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Soldier wrote:
I have found that quests quickly break down with only 2 heroes. I can't imagine the situation you describe ever being a problem with a full, well rounded party.


Soldier here has the best of it. The respawn rates for monsters are the same with 2 heroes as they are with 4 heroes. With a full party, you can have 2 heroes at each side of the map should this be an issue, which is generally more than enough to take out a goblin and a barghest each turn.
 
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guinch Nudrevil
France
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Encounter 2 is really hard for the OL that he is really smart to farm cards before.
 
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Christopher Markham
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Makes a father proud.
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