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Subject: Session Report rss

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Greg Schloesser
United States
Jefferson City
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Jerry was eager to play Iron Dragon and was awaiting the expected
arrival of Jim, Mark and Melissa. So, the rest of us began a game of
Time Pirates. Unfortunately, the three never arrived, so Jerry played a
couple of quick 2-player games with Steven before departing.

The six time travelers were Dave, Spouey, Willerd, John, Lenny and
myself. This was my third playing of the game and, although the game
'works' mechanically, it just doesn't generate much excitement.
Further, the most glaring problem seems to be the scoring method which
cumulates the scores from round to round, allowing everyone to re-count
the contracts they have collected from previous rounds.

For example, if Spouey collects contracts worth 7 points in the first
round, he scores 7 points. Easy enough. In the second round, he
collects more contracts worth 9 points. You would think his score is 16
points after two rounds. Not so. His second round score is 16 points,
which is then added to his first round score of 7 points. Thus, after
two rounds, his score is 23 points.

This method allows a player to continue to reap the benefits of the
previous rounds scores. Thus, it is VERY difficult to catch the leader.
This same thing has occurred in all three games I've played. The leader
after the first round ultimately wins the game. I'm not saying this
would happen every time, but the scoring system is so heavily biased
that this is likely going to be the result most of the time.

Fortunately, this seems fairly easy to correct. Simply score each round
separately, then total them together following the three rounds of play.

In our game, Spouey jumped out to a narrow lead following round one,
then continued to expand upon that lead in each subsequent round. He
also managed to secure or tie for the most in 3 of the 5 colors. This
cemented an impressive victory in a game which was really over following
the second round. I was visited by the Time Police often in the early
rounds, while John had any hopes of a comeback stymied in the final
round by the recurrent visits of the dreaded law.

Round-by-round cumulative scores:

Round 1: Spouey 7, Dave 6, John 4, Willerd 4, Lenny 3, Greg 3
Round 2: Spouey 19, John 15, Willerd 12, Dave 12, Lenny 12, Greg 10
Round 3: Spouey 37, John 31, Willerd 28, Dave 27, Lenny 27, Greg 22
Finals: Spouey 43, John 35, Willerd 32, Dave 31, Lenny 29, Greg 24

Ratings: Willerd 6, Spouey 6, Dave 6, Greg 5.5, John 5, Lenny 5

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