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Subject: Counter/token/marker rss

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Leigh Shepherd
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Is there a standard accepted definition of what best describes a token?

For example, a game has monster tokens - they represent the monster on the board

There are also tokens on the board that show environmental hazards -

And as players get damaged, they take wound and other effect tokens...


Are all these things tokens? or markers?

How would you describe them in your rules for consistnecies sake?

Im thinking the monsters are tokens
The environment are markers?
the wounds are maybe counters (as you get more than one of them?)

Thanks!
 
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Lizzie
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Monster tokens
Hazard markers
Wound counters
Damage chits...

I don't think it matters which you use as long as it is consistent.
 
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Aaron Yoder
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I would not use more than a single word to describe the pieces on the game board. If you're going to call a piece on the board a "token" then call them all tokens, regardless of use. There is no reason to use a different synonym for each of them, the reader will understand you when you add the adjective.
 
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Allison Macrae
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I couldn't give you a comprehensive list, but I believe a number of games follow the same distinction as Magic: the Gathering, which is that things that go on cards to track quantity (power, resources, etc.) are counters (since they're counting something), while pieces that stand alone on the board, representing something like a monster, are tokens.

This surely isn't universal, but it's my default expectation. I don't hear marker get used a lot, except maybe for scoring markers or turn markers, or other highly abstract concepts that aren't very involved in the theme of the game.
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Nat Levan
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I try to give items with different sizes/purposes different names, especially if I need to refer to all of one group but not the other.
Connotations of words are important too, because it helps players remember what they are and how they work. I personally think of tokens as avatars for things that move around the board. Chits are very small but don't get used much. Counters are small and move a lot, but usually count something. Markers stay in place and give information.
Tiles (which you didn't use) are larger, and get filled in to fill an area


The important thing is to be consistent in what you call them in your rules.
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Chris Robbins
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Wargames are somewhat consistent in saying counters for what represents personnel or vehicle units and the like, markers for turns and various indicators, and chits for a cup of randomness. To me, anyway.

Tokens are used in Monopoly.
 
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1 Lucky Texan
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to me, tokens are primarily 3D, something primarily 2D is a card, tile, maybe a disk, etc.
 
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Nick Hayes
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Counters are counted to keep track of numbers (e.g., I have 7 heart counters in front of me meaning I have 7 HP left).

Tokens represent something (e.g., there is a monster token on that space).

Markers don't represent anything nor are they counted, they are usually used to show status (e.g., the blue player marker is on the score track shows that he has 53 points).
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chadgar24
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Black Canyon wrote:
Counters are counted to keep track of numbers (e.g., I have 7 heart counters in front of me meaning I have 7 HP left).

Tokens represent something (e.g., there is a monster token on that space).

Markers don't represent anything nor are they counted, they are usually used to show status (e.g., the blue player marker is on the score track shows that he has 53 points).


I agree 100% with this.
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Adam
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chadgar24 wrote:
Black Canyon wrote:
Counters are counted to keep track of numbers (e.g., I have 7 heart counters in front of me meaning I have 7 HP left).

Tokens represent something (e.g., there is a monster token on that space).

Markers don't represent anything nor are they counted, they are usually used to show status (e.g., the blue player marker is on the score track shows that he has 53 points).


I agree 100% with this.

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Carl Nyberg
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Don't forget "items" and "units".
 
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