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Subject: Samarkand as a tile-drawing game? rss

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Eric Brosius
United States
Needham Heights
Massachusetts
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My favorite 18xx game for six players is two games of 1846 with three players each.
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In Samarkand, the deck of cards is not so much a queue as it is a heap. That is, when you deliver or discard cards, they don't go to the bottom of the deck, but just get mixed in with the cards that are already there. A deck of cards doesn't naturally represent a heap as much as it does a queue.

The last time I played Thebes I thought about the way this game replaced the card decks that were used in Jenseits von Theben with tile draws from bags. This was a big improvement because the artifact tiles are a heap.

It then occurred to me that Samarkand would work much better if all the commodities were tiles that you draw from a bag and then throw back in the bag when they are delivered or discarded. This wouldn't be a difficult customization to implement.
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cory swafford
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Waterbury
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You are correct. It would be easy to use tiles. The original version used glass beads and that worked extremely well. The cards are a more fiddly way of doing it.
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Richard Irving
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Salinas
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Don't see why not--you could also place the tiles in the camp spaces rather on the edge of the board, which would be clearer.

Also if it ever gets reprinted, include Isfahan.
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Caleb
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Seminole
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You'd just need some sort of screen to hide your tiles behind, as you'd not want to hold as many in your hand as you often have in this game.

 
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